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More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
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@@ -309,6 +309,10 @@ public:
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void DisableAreaEndRegen();
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void EnableAreaRegens(int value);
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void DisableAreaRegens();
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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};
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#endif
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