More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua

This commit is contained in:
Akkadius
2019-01-01 04:22:31 -06:00
parent 7a56ffc380
commit df68ad6358
9 changed files with 398 additions and 279 deletions
+12
View File
@@ -1486,6 +1486,16 @@ void Lua_Client::DisableAreaRegens()
self->DisableAreaRegens();
}
void Lua_Client::SetPrimaryWeaponOrnamentation(uint32 model_id) {
Lua_Safe_Call_Void();
self->SetPrimaryWeaponOrnamentation(model_id);
}
void Lua_Client::SetSecondaryWeaponOrnamentation(uint32 model_id) {
Lua_Safe_Call_Void();
self->SetSecondaryWeaponOrnamentation(model_id);
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -1548,6 +1558,8 @@ luabind::scope lua_register_client() {
.def("GetBindHeading", (float(Lua_Client::*)(int))&Lua_Client::GetBindHeading)
.def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID)
.def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID)
.def("SetPrimaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetPrimaryWeaponOrnamentation)
.def("SetSecondaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetSecondaryWeaponOrnamentation)
.def("MovePC", (void(Lua_Client::*)(int,float,float,float,float))&Lua_Client::MovePC)
.def("MovePCInstance", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::MovePCInstance)
.def("ChangeLastName", (void(Lua_Client::*)(const char *in))&Lua_Client::ChangeLastName)