More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua

This commit is contained in:
Akkadius
2019-01-01 04:22:31 -06:00
parent 7a56ffc380
commit df68ad6358
9 changed files with 398 additions and 279 deletions
+3
View File
@@ -252,6 +252,9 @@ public:
bool IsDevToolsWindowEnabled() const;
void SetDevToolsWindowEnabled(bool dev_tools_window_enabled);
void SetPrimaryWeaponOrnamentation(uint32 model_id);
void SetSecondaryWeaponOrnamentation(uint32 model_id);
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);