[Network] UDP Receive buffer pool

This commit is contained in:
Akkadius 2025-01-27 00:10:27 -06:00
parent c966f26ac1
commit df628cd228
2 changed files with 59 additions and 21 deletions

View File

@ -53,25 +53,7 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_addr("0.0.0.0", m_options.port, &recv_addr);
int rc = uv_udp_bind(&m_socket, (const struct sockaddr *)&recv_addr, UV_UDP_REUSEADDR);
rc = uv_udp_recv_start(&m_socket,
[](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
memset(buf->base, 0, suggested_size);
buf->len = suggested_size;
},
[](uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
if (nread < 0 || addr == nullptr) {
delete[] buf->base;
return;
}
char endpoint[16];
uv_ip4_name((const sockaddr_in*)addr, endpoint, 16);
auto port = ntohs(((const sockaddr_in*)addr)->sin_port);
c->ProcessPacket(endpoint, port, buf->base, nread);
delete[] buf->base;
});
rc = uv_udp_recv_start(&m_socket, AllocCallback, RecvCallback);
m_attached = loop;
}
@ -523,6 +505,12 @@ void EQ::Net::DaybreakConnection::AddToQueue(int stream, uint16_t seq, const Pac
{
auto s = &m_streams[stream];
auto iter = s->packet_queue.find(seq);
if (s->packet_queue.bucket_count() < seq) {
std::cout << "Resizing packet queue to " << seq << std::endl;
s->packet_queue.reserve(seq);
}
if (iter == s->packet_queue.end()) {
DynamicPacket *out = new DynamicPacket();
out->PutPacket(0, p);
@ -1207,7 +1195,7 @@ void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
{
DaybreakReliableHeader ack;
static DaybreakReliableHeader ack = {};
ack.zero = 0;
ack.opcode = OP_Ack + stream_id;
ack.sequence = HostToNetwork(seq);

View File

@ -11,6 +11,27 @@
#include <queue>
#include <list>
class BufferPool {
public:
// Allocate a buffer from the pool or create a new one
uv_buf_t AllocateBuffer(size_t size) {
if (!pool.empty()) {
auto buf = std::move(pool.back());
pool.pop_back();
return uv_buf_init(buf.release(), size);
}
return uv_buf_init(new char[size], size);
}
// Return a buffer to the pool for reuse
void ReleaseBuffer(char* buffer) {
pool.emplace_back(buffer);
}
private:
std::vector<std::unique_ptr<char[]>> pool; // Pool of reusable buffers
};
namespace EQ
{
namespace Net
@ -201,7 +222,7 @@ namespace EQ
uint16_t sequence_in;
uint16_t sequence_out;
std::map<uint16_t, Packet*> packet_queue;
std::unordered_map<uint16_t, std::unique_ptr<Packet>> packet_queue;
DynamicPacket fragment_packet;
uint32_t fragment_current_bytes;
@ -318,6 +339,35 @@ namespace EQ
void Attach(uv_loop_t *loop);
void Detach();
static void AllocCallback(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
auto* manager = static_cast<DaybreakConnectionManager*>(handle->data);
*buf = manager->buffer_pool.AllocateBuffer(suggested_size); // Use buffer pool
}
static void RecvCallback(uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
auto* manager = static_cast<DaybreakConnectionManager*>(handle->data);
if (nread < 0 || addr == nullptr) {
manager->buffer_pool.ReleaseBuffer(buf->base); // Return buffer to pool
return;
}
// Get endpoint details
char endpoint[16];
uv_ip4_name((const sockaddr_in*)addr, endpoint, sizeof(endpoint));
auto port = ntohs(((const sockaddr_in*)addr)->sin_port);
std::cout << "Received " << nread << " bytes from " << endpoint << ":" << port << std::endl;
// Process the packet
manager->ProcessPacket(endpoint, port, buf->base, nread);
// Release buffer back to the pool
manager->buffer_pool.ReleaseBuffer(buf->base);
}
BufferPool buffer_pool;
EQ::Random m_rand;
uv_timer_t m_timer;
uv_udp_t m_socket;