mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-09 22:20:24 +00:00
Merge branch 'master' into bot-rewrite
This commit is contained in:
+214
-32
@@ -67,6 +67,7 @@ extern volatile bool RunLoops;
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#include "../common/repositories/character_spells_repository.h"
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#include "../common/repositories/character_disciplines_repository.h"
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#include "../common/repositories/character_data_repository.h"
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#include "../common/repositories/character_pet_name_repository.h"
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#include "../common/repositories/discovered_items_repository.h"
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#include "../common/repositories/inventory_repository.h"
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#include "../common/repositories/keyring_repository.h"
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@@ -159,7 +160,7 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
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endupkeep_timer(1000),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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m_client_npc_aggro_scan_timer(RuleI(Aggro, ClientAggroCheckIdleInterval)),
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m_client_zone_wide_full_position_update_timer(5 * 60 * 1000),
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m_client_bulk_npc_pos_update_timer(60 * 1000),
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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@@ -405,6 +406,7 @@ Client::~Client() {
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mMovementManager->RemoveClient(this);
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DataBucket::DeleteCachedBuckets(DataBucketLoadType::Account, AccountID());
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DataBucket::DeleteCachedBuckets(DataBucketLoadType::Client, CharacterID());
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if (RuleB(Bots, Enabled)) {
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@@ -1832,7 +1834,7 @@ void Client::FriendsWho(char *FriendsString) {
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Message(0, "Error: World server disconnected");
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else {
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auto pack =
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new ServerPacket(ServerOP_FriendsWho, sizeof(ServerFriendsWho_Struct) + strlen(FriendsString));
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new ServerPacket(ServerOP_FriendsWho, sizeof(ServerFriendsWho_Struct) + strlen(FriendsString));
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ServerFriendsWho_Struct* FriendsWho = (ServerFriendsWho_Struct*) pack->pBuffer;
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FriendsWho->FromID = GetID();
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strcpy(FriendsWho->FromName, GetName());
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@@ -2213,7 +2215,7 @@ void Client::Stand() {
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}
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void Client::Sit() {
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SetAppearance(eaSitting, false);
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SetAppearance(eaSitting, false);
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}
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void Client::ChangeLastName(std::string last_name) {
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@@ -4396,6 +4398,83 @@ void Client::KeyRingList()
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}
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}
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bool Client::IsPetNameChangeAllowed() {
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DataBucketKey k = GetScopedBucketKeys();
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k.key = "PetNameChangesAllowed";
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auto b = DataBucket::GetData(k);
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if (!b.value.empty()) {
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return true;
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}
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return false;
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}
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void Client::InvokeChangePetName(bool immediate) {
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if (!IsPetNameChangeAllowed()) {
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return;
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}
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auto packet_op = immediate ? OP_InvokeChangePetNameImmediate : OP_InvokeChangePetName;
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auto outapp = new EQApplicationPacket(packet_op, 0);
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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void Client::GrantPetNameChange() {
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DataBucketKey k = GetScopedBucketKeys();
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k.key = "PetNameChangesAllowed";
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k.value = "true";
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DataBucket::SetData(k);
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InvokeChangePetName(true);
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}
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void Client::ClearPetNameChange() {
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DataBucketKey k = GetScopedBucketKeys();
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k.key = "PetNameChangesAllowed";
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DataBucket::DeleteData(k);
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}
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bool Client::ChangePetName(std::string new_name)
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{
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if (new_name.empty()) {
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return false;
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}
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if (!IsPetNameChangeAllowed()) {
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return false;
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}
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auto pet = GetPet();
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if (!pet) {
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return false;
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}
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if (pet->GetName() == new_name) {
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return false;
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}
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if (!database.CheckNameFilter(new_name) || database.IsNameUsed(new_name)) {
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return false;
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}
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CharacterPetNameRepository::ReplaceOne(
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database,
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CharacterPetNameRepository::CharacterPetName{
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.character_id = static_cast<int32_t>(CharacterID()),
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.name = new_name
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}
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);
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pet->TempName(new_name.c_str());
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ClearPetNameChange();
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return true;
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}
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bool Client::IsDiscovered(uint32 item_id) {
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const auto& l = DiscoveredItemsRepository::GetWhere(
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database,
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@@ -5632,13 +5711,13 @@ bool Client::TryReward(uint32 claim_id)
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if (amt == 1) {
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query = StringFormat("DELETE FROM account_rewards "
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"WHERE account_id = %i AND reward_id = %i",
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AccountID(), claim_id);
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"WHERE account_id = %i AND reward_id = %i",
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AccountID(), claim_id);
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auto results = database.QueryDatabase(query);
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} else {
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query = StringFormat("UPDATE account_rewards SET amount = (amount-1) "
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"WHERE account_id = %i AND reward_id = %i",
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AccountID(), claim_id);
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"WHERE account_id = %i AND reward_id = %i",
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AccountID(), claim_id);
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auto results = database.QueryDatabase(query);
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}
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@@ -8371,7 +8450,7 @@ int Client::GetQuiverHaste(int delay)
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for (int r = EQ::invslot::GENERAL_BEGIN; r <= EQ::invslot::GENERAL_END; r++) {
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pi = GetInv().GetItem(r);
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if (pi && pi->IsClassBag() && pi->GetItem()->BagType == EQ::item::BagTypeQuiver &&
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pi->GetItem()->BagWR > 0)
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pi->GetItem()->BagWR > 0)
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break;
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if (r == EQ::invslot::GENERAL_END)
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// we will get here if we don't find a valid quiver
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@@ -9845,7 +9924,7 @@ const ExpeditionLockoutTimer* Client::GetExpeditionLockout(
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for (const auto& expedition_lockout : m_expedition_lockouts)
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{
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if ((include_expired || !expedition_lockout.IsExpired()) &&
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expedition_lockout.IsSameLockout(expedition_name, event_name))
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expedition_lockout.IsSameLockout(expedition_name, event_name))
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{
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return &expedition_lockout;
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}
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@@ -9860,7 +9939,7 @@ std::vector<ExpeditionLockoutTimer> Client::GetExpeditionLockouts(
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for (const auto& lockout : m_expedition_lockouts)
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{
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if ((include_expired || !lockout.IsExpired()) &&
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lockout.GetExpeditionName() == expedition_name)
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lockout.GetExpeditionName() == expedition_name)
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{
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lockouts.emplace_back(lockout);
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}
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@@ -12944,50 +13023,77 @@ void Client::SendTopLevelInventory()
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}
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}
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// On a normal basis we limit mob movement updates based on distance
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// This ensures we send a periodic full zone update to a client that has started moving after 5 or so minutes
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//
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// For very large zones we will also force a full update based on distance
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//
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// We ignore a small distance around us so that we don't interrupt already pathing deltas as those npcs will appear
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// to full stop when they are actually still pathing
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void Client::CheckSendBulkClientPositionUpdate()
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void Client::CheckSendBulkNpcPositions()
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{
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float distance_moved = DistanceNoZ(m_last_position_before_bulk_update, GetPosition());
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bool moved_far_enough_before_bulk_update = distance_moved >= zone->GetNpcPositionUpdateDistance();
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float update_range = RuleI(Range, MobCloseScanDistance);
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bool moved_far_enough_before_bulk_update = distance_moved >= update_range;
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bool is_ready_to_update = (
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m_client_zone_wide_full_position_update_timer.Check() || moved_far_enough_before_bulk_update
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m_client_bulk_npc_pos_update_timer.Check() || moved_far_enough_before_bulk_update
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);
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if (IsMoving() && is_ready_to_update) {
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LogDebug("[[{}]] Client Zone Wide Position Update NPCs", GetCleanName());
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int updated_count = 0;
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int skipped_count = 0;
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if (is_ready_to_update) {
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auto &mob_movement_manager = MobMovementManager::Get();
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auto &mob_list = entity_list.GetMobList();
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for (auto &it : mob_list) {
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Mob *entity = it.second;
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if (!entity->IsNPC()) {
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for (auto &e: entity_list.GetMobList()) {
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Mob *mob = e.second;
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if (!mob->IsNPC()) {
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continue;
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}
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int animation_speed = 0;
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if (entity->IsMoving()) {
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if (entity->IsRunning()) {
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animation_speed = (entity->IsFeared() ? entity->GetFearSpeed() : entity->GetRunspeed());
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if (mob->IsMoving()) {
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if (mob->IsRunning()) {
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animation_speed = (mob->IsFeared() ? mob->GetFearSpeed() : mob->GetRunspeed());
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}
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else {
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animation_speed = entity->GetWalkspeed();
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animation_speed = mob->GetWalkspeed();
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}
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}
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mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, animation_speed, ClientRangeAny, this);
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// if we have seen this mob before, and it hasn't moved, skip it
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if (m_last_seen_mob_position.contains(mob->GetID())) {
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if (m_last_seen_mob_position[mob->GetID()] == mob->GetPosition()) {
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LogPositionUpdateDetail(
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"Mob [{}] has already been sent to client [{}] at this position, skipping",
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mob->GetCleanName(),
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GetCleanName()
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);
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skipped_count++;
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continue;
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}
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}
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mob_movement_manager.SendCommandToClients(
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mob,
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0.0,
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0.0,
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0.0,
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0.0,
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animation_speed,
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ClientRangeAny,
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this
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);
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updated_count++;
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}
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LogPositionUpdate(
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"[{}] Sent [{}] bulk updated NPC positions, skipped [{}] distance_moved [{}] update_range [{}]",
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GetCleanName(),
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updated_count,
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skipped_count,
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distance_moved,
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update_range
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);
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m_last_position_before_bulk_update = GetPosition();
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}
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}
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const uint16 scan_npc_aggro_timer_idle = RuleI(Aggro, ClientAggroCheckIdleInterval);
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const uint16 scan_npc_aggro_timer_moving = RuleI(Aggro, ClientAggroCheckMovingInterval);
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@@ -13278,3 +13384,79 @@ void Client::SetAAEXPPercentage(uint8 percentage)
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SendAlternateAdvancementStats();
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SendAlternateAdvancementTable();
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}
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void Client::BroadcastPositionUpdate()
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{
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct *spu = (PlayerPositionUpdateServer_Struct *) outapp.pBuffer;
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memset(spu, 0x00, sizeof(PlayerPositionUpdateServer_Struct));
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spu->spawn_id = GetID();
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spu->x_pos = FloatToEQ19(GetX());
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spu->y_pos = FloatToEQ19(GetY());
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spu->z_pos = FloatToEQ19(GetZ());
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spu->heading = FloatToEQ12(GetHeading());
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spu->delta_x = FloatToEQ13(0);
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spu->delta_y = FloatToEQ13(0);
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spu->delta_z = FloatToEQ13(0);
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spu->delta_heading = FloatToEQ10(0);
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spu->animation = 0;
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entity_list.QueueCloseClients(this, &outapp, true, zone->GetClientUpdateRange());
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Group *g = GetGroup();
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if (g) {
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for (auto &m: g->members) {
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if (m && m->IsClient() && m != this) {
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m->CastToClient()->QueuePacket(&outapp);
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}
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}
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}
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}
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std::string Client::GetAccountBucket(std::string bucket_name)
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{
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DataBucketKey k = {};
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k.account_id = AccountID();
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k.key = bucket_name;
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return DataBucket::GetData(k).value;
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}
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void Client::SetAccountBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
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{
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DataBucketKey k = {};
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k.account_id = AccountID();
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k.key = bucket_name;
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k.expires = expiration;
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k.value = bucket_value;
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DataBucket::SetData(k);
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}
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void Client::DeleteAccountBucket(std::string bucket_name)
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{
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DataBucketKey k = {};
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k.account_id = AccountID();
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k.key = bucket_name;
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DataBucket::DeleteData(k);
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}
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std::string Client::GetAccountBucketExpires(std::string bucket_name)
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{
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DataBucketKey k = {};
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k.account_id = AccountID();
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k.key = bucket_name;
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return DataBucket::GetDataExpires(k);
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}
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std::string Client::GetAccountBucketRemaining(std::string bucket_name)
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{
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DataBucketKey k = {};
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k.account_id = AccountID();
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k.key = bucket_name;
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return DataBucket::GetDataRemaining(k);
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}
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