[Bots] Enraged positioning (#4789)

- Non-taunting melee bots will now properly go behind their target when it is enraged.
- Reduces how often taunting bots adjust their positioning by removing unnecessary rules.
- Cleans up CombatPositioning a bit
This commit is contained in:
nytmyr
2025-03-29 15:00:08 -05:00
committed by GitHub
parent 19e785b842
commit deb298dda7
3 changed files with 45 additions and 67 deletions
+1 -1
View File
@@ -235,7 +235,7 @@ static std::map<uint16, std::string> botSubType_names = {
struct CombatRangeInput {
Mob* target;
float target_distance;
uint8 stop_melee_level;
bool stop_melee_level;
const EQ::ItemInstance* p_item;
const EQ::ItemInstance* s_item;
};