mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 14:36:37 +00:00
[Bots] Enraged positioning (#4789)
- Non-taunting melee bots will now properly go behind their target when it is enraged. - Reduces how often taunting bots adjust their positioning by removing unnecessary rules. - Cleans up CombatPositioning a bit
This commit is contained in:
+1
-1
@@ -235,7 +235,7 @@ static std::map<uint16, std::string> botSubType_names = {
|
||||
struct CombatRangeInput {
|
||||
Mob* target;
|
||||
float target_distance;
|
||||
uint8 stop_melee_level;
|
||||
bool stop_melee_level;
|
||||
const EQ::ItemInstance* p_item;
|
||||
const EQ::ItemInstance* s_item;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user