[Code Cleanup] Resharper Warnings (#2235)

* Remove unused local variable

* Remove another unused variable

* Correct typos and remove unused initialization

* Cleanup some code in OPCharCreate

* Remove unused function in client.cpp and undefined declaration.
Also the function potentially had a null pointer dereference according to Visual Studio.
This commit is contained in:
Quintinon
2022-06-01 14:16:49 -07:00
committed by GitHub
parent d1404a2d95
commit de830e5535
4 changed files with 10 additions and 28 deletions
+4 -16
View File
@@ -1490,14 +1490,6 @@ void Client::TellClientZoneUnavailable() {
autobootup_timeout.Disable();
}
bool Client::GenPassKey(char* key) {
char* passKey=nullptr;
*passKey += ((char)('A'+((int)emu_random.Int(0, 25))));
*passKey += ((char)('A'+((int)emu_random.Int(0, 25))));
memcpy(key, passKey, strlen(passKey));
return true;
}
void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req) {
LogNetcode("Sending EQApplicationPacket OpCode {:#04x}", app->GetOpcode());
@@ -1571,7 +1563,6 @@ void Client::SendApproveWorld()
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
{
PlayerProfile_Struct pp;
ExtendedProfile_Struct ext;
EQ::InventoryProfile inv;
pp.SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(EQ::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit)));
@@ -1579,9 +1570,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
inv.SetGMInventory(false); // character cannot have gm flag at this point
time_t bday = time(nullptr);
char startzone[50]={0};
uint32 i;
struct in_addr in;
in_addr in;
int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
@@ -1660,8 +1649,8 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
memset(pp.spell_book, 0xFF, (sizeof(uint32) * EQ::spells::SPELLBOOK_SIZE));
memset(pp.mem_spells, 0xFF, (sizeof(uint32) * EQ::spells::SPELL_GEM_COUNT));
for(i = 0; i < BUFF_COUNT; i++)
pp.buffs[i].spellid = 0xFFFF;
for (auto& buff : pp.buffs)
buff.spellid = 0xFFFF;
/* If server is PVP by default, make all character set to it. */
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
@@ -1782,7 +1771,6 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
return false;
}
uint32 max_stats = 0;
uint32 allocs = character_create_allocations.size();
RaceClassAllocation allocation = {0};
found = false;
@@ -1799,7 +1787,7 @@ bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
return false;
}
max_stats = allocation.DefaultPointAllocation[0] +
uint32 max_stats = allocation.DefaultPointAllocation[0] +
allocation.DefaultPointAllocation[1] +
allocation.DefaultPointAllocation[2] +
allocation.DefaultPointAllocation[3] +