mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 07:26:36 +00:00
Merge branch 'master' into web_interface
This commit is contained in:
@@ -74,6 +74,7 @@ SET(common_sources
|
||||
patches/SoD.cpp
|
||||
patches/SoF.cpp
|
||||
patches/RoF.cpp
|
||||
#patches/RoF2.cpp
|
||||
patches/Titanium.cpp
|
||||
patches/Underfoot.cpp
|
||||
SocketLib/Base64.cpp
|
||||
@@ -195,15 +196,18 @@ SET(common_headers
|
||||
ZoneNumbers.h
|
||||
platform.h
|
||||
patches/Client62.h
|
||||
patches/Client62_constants.h
|
||||
patches/Client62_itemfields.h
|
||||
patches/Client62_ops.h
|
||||
patches/Client62_structs.h
|
||||
patches/patches.h
|
||||
patches/SoD.h
|
||||
patches/SoD_constants.h
|
||||
patches/SoD_itemfields.h
|
||||
patches/SoD_ops.h
|
||||
patches/SoD_structs.h
|
||||
patches/SoF.h
|
||||
patches/SoF_constants.h
|
||||
patches/SoF_itemfields.h
|
||||
patches/SoF_opcode_list.h
|
||||
patches/SoF_ops.h
|
||||
@@ -212,14 +216,22 @@ SET(common_headers
|
||||
patches/SSDefine.h
|
||||
patches/SSRegister.h
|
||||
patches/RoF.h
|
||||
patches/RoF_constants.h
|
||||
patches/RoF_itemfields.h
|
||||
patches/RoF_ops.h
|
||||
patches/RoF_structs.h
|
||||
#patches/RoF2.h
|
||||
#patches/RoF2_constants.h
|
||||
#patches/RoF2_itemfields.h
|
||||
#patches/RoF2_ops.h
|
||||
#patches/RoF2_structs.h
|
||||
patches/Titanium.h
|
||||
patches/Titanium_constants.h
|
||||
patches/Titanium_itemfields.h
|
||||
patches/Titanium_ops.h
|
||||
patches/Titanium_structs.h
|
||||
patches/Underfoot.h
|
||||
patches/Underfoot_constants.h
|
||||
patches/Underfoot_itemfields.h
|
||||
patches/Underfoot_ops.h
|
||||
patches/Underfoot_structs.h
|
||||
@@ -244,16 +256,19 @@ SOURCE_GROUP(Patches FILES
|
||||
patches/Client62.h
|
||||
patches/Client62_itemfields.h
|
||||
patches/Client62_ops.h
|
||||
patches/Client62_constants.h
|
||||
patches/Client62_structs.h
|
||||
patches/patches.h
|
||||
patches/SoD.h
|
||||
patches/SoD_itemfields.h
|
||||
patches/SoD_ops.h
|
||||
patches/SoD_constants.h
|
||||
patches/SoD_structs.h
|
||||
patches/SoF.h
|
||||
patches/SoF_itemfields.h
|
||||
patches/SoF_opcode_list.h
|
||||
patches/SoF_ops.h
|
||||
patches/SoF_constants.h
|
||||
patches/SoF_structs.h
|
||||
patches/SSDeclare.h
|
||||
patches/SSDefine.h
|
||||
@@ -261,20 +276,29 @@ SOURCE_GROUP(Patches FILES
|
||||
patches/RoF.h
|
||||
patches/RoF_itemfields.h
|
||||
patches/RoF_ops.h
|
||||
patches/RoF_constants.h
|
||||
patches/RoF_structs.h
|
||||
#patches/RoF2.h
|
||||
#patches/RoF2_itemfields.h
|
||||
#patches/RoF2_ops.h
|
||||
#patches/RoF2_constants.h
|
||||
#patches/RoF2_structs.h
|
||||
patches/Titanium.h
|
||||
patches/Titanium_itemfields.h
|
||||
patches/Titanium_ops.h
|
||||
patches/Titanium_constants.h
|
||||
patches/Titanium_structs.h
|
||||
patches/Underfoot.h
|
||||
patches/Underfoot_itemfields.h
|
||||
patches/Underfoot_ops.h
|
||||
patches/Underfoot_constants.h
|
||||
patches/Underfoot_structs.h
|
||||
patches/Client62.cpp
|
||||
patches/patches.cpp
|
||||
patches/SoD.cpp
|
||||
patches/SoF.cpp
|
||||
patches/RoF.cpp
|
||||
#patches/RoF2.cpp
|
||||
patches/Titanium.cpp
|
||||
patches/Underfoot.cpp
|
||||
)
|
||||
@@ -325,6 +349,7 @@ ADD_LIBRARY(common ${common_sources} ${common_headers})
|
||||
|
||||
IF(UNIX)
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
#TODO: Add "patches/RoF2.cpp" when it becomes active
|
||||
SET_SOURCE_FILES_PROPERTIES("patches/SoD.cpp" "patches/SoF.cpp" "patches/RoF.cpp" "patches/Underfoot.cpp" PROPERTIES COMPILE_FLAGS -O0)
|
||||
ENDIF(UNIX)
|
||||
|
||||
|
||||
+152
-123
@@ -172,57 +172,57 @@ ItemInst* Inventory::GetItem(int16 slot_id) const
|
||||
}
|
||||
|
||||
// Non bag slots
|
||||
else if (slot_id >= 3000 && slot_id <= 3007) {
|
||||
// Trade slots
|
||||
else if (slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END) {
|
||||
result = _GetItem(m_trade, slot_id);
|
||||
}
|
||||
else if (slot_id >= 2500 && slot_id <= 2501) {
|
||||
else if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) {
|
||||
// Shared Bank slots
|
||||
result = _GetItem(m_shbank, slot_id);
|
||||
}
|
||||
else if (slot_id >= 2000 && slot_id <= 2023) {
|
||||
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) {
|
||||
// Bank slots
|
||||
result = _GetItem(m_bank, slot_id);
|
||||
}
|
||||
else if ((slot_id >= 22 && slot_id <= 29)) {
|
||||
else if ((slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END)) {
|
||||
// Personal inventory slots
|
||||
result = _GetItem(m_inv, slot_id);
|
||||
}
|
||||
else if ((slot_id >= 0 && slot_id <= 21) || (slot_id >= 400 && slot_id <= 404) || (slot_id == 9999)) {
|
||||
else if ((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) ||
|
||||
(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) || (slot_id == MainPowerSource)) {
|
||||
// Equippable slots (on body)
|
||||
result = _GetItem(m_worn, slot_id);
|
||||
}
|
||||
|
||||
// Inner bag slots
|
||||
else if (slot_id >= 3031 && slot_id <= 3110) {
|
||||
else if (slot_id >= EmuConstants::TRADE_BAGS_BEGIN && slot_id <= EmuConstants::TRADE_BAGS_END) {
|
||||
// Trade bag slots
|
||||
ItemInst* inst = _GetItem(m_trade, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= 2531 && slot_id <= 2550) {
|
||||
else if (slot_id >= EmuConstants::SHARED_BANK_BAGS_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
|
||||
// Shared Bank bag slots
|
||||
ItemInst* inst = _GetItem(m_shbank, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= 2031 && slot_id <= 2270) {
|
||||
else if (slot_id >= EmuConstants::BANK_BAGS_BEGIN && slot_id <= EmuConstants::BANK_BAGS_END) {
|
||||
// Bank bag slots
|
||||
ItemInst* inst = _GetItem(m_bank, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= 331 && slot_id <= 340) {
|
||||
else if (slot_id >= EmuConstants::CURSOR_BAG_BEGIN && slot_id <= EmuConstants::CURSOR_BAG_END) {
|
||||
// Cursor bag slots
|
||||
ItemInst* inst = m_cursor.peek_front();
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
result = inst->GetItem(Inventory::CalcBagIdx(slot_id));
|
||||
}
|
||||
}
|
||||
else if (slot_id >= 251 && slot_id <= 330) {
|
||||
else if (slot_id >= EmuConstants::GENERAL_BAGS_BEGIN && slot_id <= EmuConstants::GENERAL_BAGS_END) {
|
||||
// Personal inventory bag slots
|
||||
ItemInst* inst = _GetItem(m_inv, Inventory::CalcSlotId(slot_id));
|
||||
if (inst && inst->IsType(ItemClassContainer)) {
|
||||
@@ -318,7 +318,7 @@ bool Inventory::CheckNoDrop(int16 slot_id) {
|
||||
if (!inst) return false;
|
||||
if (!inst->GetItem()->NoDrop) return true;
|
||||
if (inst->GetItem()->ItemClass == 1) {
|
||||
for (uint8 i = 0; i < 10; i++) {
|
||||
for (uint8 i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
|
||||
ItemInst* bagitem = GetItem(Inventory::CalcSlotId(slot_id, i));
|
||||
if (bagitem && !bagitem->GetItem()->NoDrop) return true;
|
||||
}
|
||||
@@ -332,26 +332,30 @@ ItemInst* Inventory::PopItem(int16 slot_id)
|
||||
{
|
||||
ItemInst* p = nullptr;
|
||||
|
||||
if (slot_id == MainCursor) { // Cursor
|
||||
if (slot_id == MainCursor) {
|
||||
p = m_cursor.pop();
|
||||
}
|
||||
else if ((slot_id >= 0 && slot_id <= 21) || (slot_id >= 400 && slot_id <= 404) || (slot_id == 9999)) { // Worn slots
|
||||
else if ((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || (slot_id == MainPowerSource)) {
|
||||
p = m_worn[slot_id];
|
||||
m_worn.erase(slot_id);
|
||||
}
|
||||
else if ((slot_id >= 22 && slot_id <= 29)) {
|
||||
else if ((slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END)) {
|
||||
p = m_inv[slot_id];
|
||||
m_inv.erase(slot_id);
|
||||
}
|
||||
else if (slot_id >= 2000 && slot_id <= 2023) { // Bank slots
|
||||
else if (slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) {
|
||||
p = m_worn[slot_id];
|
||||
m_worn.erase(slot_id);
|
||||
}
|
||||
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) {
|
||||
p = m_bank[slot_id];
|
||||
m_bank.erase(slot_id);
|
||||
}
|
||||
else if (slot_id >= 2500 && slot_id <= 2501) { // Shared bank slots
|
||||
else if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) {
|
||||
p = m_shbank[slot_id];
|
||||
m_shbank.erase(slot_id);
|
||||
}
|
||||
else if (slot_id >= 3000 && slot_id <= 3007) { // Trade window slots
|
||||
else if (slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END) {
|
||||
p = m_trade[slot_id];
|
||||
m_trade.erase(slot_id);
|
||||
}
|
||||
@@ -371,7 +375,7 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
|
||||
if (ItemToTry->Stackable) {
|
||||
|
||||
for (int16 i = 22; i <= 29; i++) {
|
||||
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
|
||||
|
||||
ItemInst* InvItem = GetItem(i);
|
||||
|
||||
@@ -387,9 +391,9 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
}
|
||||
if (InvItem && InvItem->IsType(ItemClassContainer)) {
|
||||
|
||||
int16 BaseSlotID = Inventory::CalcSlotId(i, 0);
|
||||
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_BEGIN);
|
||||
uint8 BagSize = InvItem->GetItem()->BagSlots;
|
||||
for (uint8 BagSlot = 0; BagSlot < BagSize; BagSlot++) {
|
||||
for (uint8 BagSlot = SUB_BEGIN; BagSlot < BagSize; BagSlot++) {
|
||||
|
||||
InvItem = GetItem(BaseSlotID + BagSlot);
|
||||
|
||||
@@ -408,7 +412,7 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
}
|
||||
}
|
||||
|
||||
for (int16 i = 22; i <= 29; i++) {
|
||||
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
|
||||
|
||||
ItemInst* InvItem = GetItem(i);
|
||||
|
||||
@@ -431,11 +435,11 @@ bool Inventory::HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity) {
|
||||
}
|
||||
else if (InvItem->IsType(ItemClassContainer) && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
|
||||
|
||||
int16 BaseSlotID = Inventory::CalcSlotId(i, 0);
|
||||
int16 BaseSlotID = Inventory::CalcSlotId(i, SUB_BEGIN);
|
||||
|
||||
uint8 BagSize = InvItem->GetItem()->BagSlots;
|
||||
|
||||
for (uint8 BagSlot = 0; BagSlot<BagSize; BagSlot++) {
|
||||
for (uint8 BagSlot = SUB_BEGIN; BagSlot<BagSize; BagSlot++) {
|
||||
|
||||
InvItem = GetItem(BaseSlotID + BagSlot);
|
||||
|
||||
@@ -611,14 +615,14 @@ int16 Inventory::HasItemByLoreGroup(uint32 loregroup, uint8 where)
|
||||
int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
|
||||
{
|
||||
// Check basic inventory
|
||||
for (int16 i = 22; i <= 29; i++) {
|
||||
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
|
||||
if (!GetItem(i))
|
||||
// Found available slot in personal inventory
|
||||
return i;
|
||||
}
|
||||
|
||||
if (!for_bag) {
|
||||
for (int16 i = 22; i <= 29; i++) {
|
||||
for (int16 i = EmuConstants::GENERAL_BEGIN; i <= EmuConstants::GENERAL_END; i++) {
|
||||
const ItemInst* inst = GetItem(i);
|
||||
if (inst && inst->IsType(ItemClassContainer)
|
||||
&& inst->GetItem()->BagSize >= min_size)
|
||||
@@ -628,11 +632,11 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
|
||||
continue;
|
||||
}
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(i, 0);
|
||||
int16 base_slot_id = Inventory::CalcSlotId(i, SUB_BEGIN);
|
||||
|
||||
uint8 slots = inst->GetItem()->BagSlots;
|
||||
uint8 j;
|
||||
for (j = 0; j<slots; j++) {
|
||||
for (j = SUB_BEGIN; j<slots; j++) {
|
||||
if (!GetItem(base_slot_id + j))
|
||||
// Found available slot within bag
|
||||
return (base_slot_id + j);
|
||||
@@ -651,67 +655,86 @@ int16 Inventory::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, boo
|
||||
}
|
||||
|
||||
// Opposite of below: Get parent bag slot_id from a slot inside of bag
|
||||
int16 Inventory::CalcSlotId(int16 slot_id)
|
||||
{
|
||||
int16 Inventory::CalcSlotId(int16 slot_id) {
|
||||
int16 parent_slot_id = INVALID_INDEX;
|
||||
|
||||
if (slot_id >= 251 && slot_id <= 330)
|
||||
parent_slot_id = IDX_INV + (slot_id - 251) / MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 331 && slot_id <= 340)
|
||||
if (slot_id >= EmuConstants::GENERAL_BAGS_BEGIN && slot_id <= EmuConstants::GENERAL_BAGS_END)
|
||||
parent_slot_id = EmuConstants::GENERAL_BEGIN + (slot_id - EmuConstants::GENERAL_BAGS_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
else if (slot_id >= EmuConstants::CURSOR_BAG_BEGIN && slot_id <= EmuConstants::CURSOR_BAG_END)
|
||||
parent_slot_id = MainCursor;
|
||||
else if (slot_id >= 2000 && slot_id <= 2023)
|
||||
parent_slot_id = IDX_BANK + (slot_id - 2000) / MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 2031 && slot_id <= 2270)
|
||||
parent_slot_id = IDX_BANK + (slot_id - 2031) / MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 2531 && slot_id <= 2550)
|
||||
parent_slot_id = IDX_SHBANK + (slot_id - 2531) / MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 3100 && slot_id <= 3179)
|
||||
parent_slot_id = IDX_TRADE + (slot_id - 3100) / MAX_ITEMS_PER_BAG;
|
||||
|
||||
/*
|
||||
// this is not a bag range... using this risks over-writing existing items
|
||||
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
|
||||
parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
*/
|
||||
|
||||
else if (slot_id >= EmuConstants::BANK_BAGS_BEGIN && slot_id <= EmuConstants::BANK_BAGS_END)
|
||||
parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BAGS_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
else if (slot_id >= EmuConstants::SHARED_BANK_BAGS_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END)
|
||||
parent_slot_id = EmuConstants::SHARED_BANK_BEGIN + (slot_id - EmuConstants::SHARED_BANK_BAGS_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
//else if (slot_id >= 3100 && slot_id <= 3179) should be {3031..3110}..where did this range come from!!? (verified db save range)
|
||||
else if (slot_id >= EmuConstants::TRADE_BAGS_BEGIN && slot_id <= EmuConstants::TRADE_BAGS_END)
|
||||
parent_slot_id = EmuConstants::TRADE_BEGIN + (slot_id - EmuConstants::TRADE_BAGS_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
return parent_slot_id;
|
||||
}
|
||||
|
||||
// Calculate slot_id for an item within a bag
|
||||
int16 Inventory::CalcSlotId(int16 bagslot_id, uint8 bagidx)
|
||||
{
|
||||
if (!Inventory::SupportsContainers(bagslot_id)) {
|
||||
int16 Inventory::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
|
||||
if (!Inventory::SupportsContainers(bagslot_id))
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
int16 slot_id = INVALID_INDEX;
|
||||
|
||||
if (bagslot_id == MainCursor || bagslot_id == 8000) // Cursor
|
||||
slot_id = IDX_CURSOR_BAG + bagidx;
|
||||
else if (bagslot_id >= 22 && bagslot_id <= 29) // Inventory slots
|
||||
slot_id = IDX_INV_BAG + (bagslot_id - 22)*MAX_ITEMS_PER_BAG + bagidx;
|
||||
else if (bagslot_id >= 2000 && bagslot_id <= 2023) // Bank slots
|
||||
slot_id = IDX_BANK_BAG + (bagslot_id - 2000)*MAX_ITEMS_PER_BAG + bagidx;
|
||||
else if (bagslot_id >= 2500 && bagslot_id <= 2501) // Shared bank slots
|
||||
slot_id = IDX_SHBANK_BAG + (bagslot_id - 2500)*MAX_ITEMS_PER_BAG + bagidx;
|
||||
else if (bagslot_id >= 3000 && bagslot_id <= 3007) // Trade window slots
|
||||
slot_id = IDX_TRADE_BAG + (bagslot_id - 3000)*MAX_ITEMS_PER_BAG + bagidx;
|
||||
if (bagslot_id == MainCursor || bagslot_id == 8000)
|
||||
slot_id = EmuConstants::CURSOR_BAG_BEGIN + bagidx;
|
||||
|
||||
else if (bagslot_id >= EmuConstants::GENERAL_BEGIN && bagslot_id <= EmuConstants::GENERAL_END)
|
||||
slot_id = EmuConstants::GENERAL_BAGS_BEGIN + (bagslot_id - EmuConstants::GENERAL_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE + bagidx;
|
||||
|
||||
else if (bagslot_id >= EmuConstants::BANK_BEGIN && bagslot_id <= EmuConstants::BANK_END)
|
||||
slot_id = EmuConstants::BANK_BAGS_BEGIN + (bagslot_id - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE + bagidx;
|
||||
|
||||
else if (bagslot_id >= EmuConstants::SHARED_BANK_BEGIN && bagslot_id <= EmuConstants::SHARED_BANK_END)
|
||||
slot_id = EmuConstants::SHARED_BANK_BAGS_BEGIN + (bagslot_id - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE + bagidx;
|
||||
|
||||
else if (bagslot_id >= EmuConstants::TRADE_BEGIN && bagslot_id <= EmuConstants::TRADE_END)
|
||||
slot_id = EmuConstants::TRADE_BAGS_BEGIN + (bagslot_id - EmuConstants::TRADE_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE + bagidx;
|
||||
|
||||
return slot_id;
|
||||
}
|
||||
|
||||
uint8 Inventory::CalcBagIdx(int16 slot_id)
|
||||
{
|
||||
uint8 Inventory::CalcBagIdx(int16 slot_id) {
|
||||
uint8 index = 0;
|
||||
|
||||
if (slot_id >= 251 && slot_id <= 330)
|
||||
index = (slot_id - 251) % MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 331 && slot_id <= 340)
|
||||
index = (slot_id - 331) % MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 2000 && slot_id <= 2023)
|
||||
index = (slot_id - 2000) % MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 2031 && slot_id <= 2270)
|
||||
index = (slot_id - 2031) % MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 2531 && slot_id <= 2550)
|
||||
index = (slot_id - 2531) % MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 3100 && slot_id <= 3179)
|
||||
index = (slot_id - 3100) % MAX_ITEMS_PER_BAG;
|
||||
else if (slot_id >= 4000 && slot_id <= 4009)
|
||||
index = (slot_id - 4000) % MAX_ITEMS_PER_BAG;
|
||||
if (slot_id >= EmuConstants::GENERAL_BAGS_BEGIN && slot_id <= EmuConstants::GENERAL_BAGS_END)
|
||||
index = (slot_id - EmuConstants::GENERAL_BAGS_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
else if (slot_id >= EmuConstants::CURSOR_BAG_BEGIN && slot_id <= EmuConstants::CURSOR_BAG_END)
|
||||
index = (slot_id - EmuConstants::CURSOR_BAG_BEGIN); // % EmuConstants::ITEM_CONTAINER_SIZE; - not needed since range is 10 slots
|
||||
|
||||
/*
|
||||
// this is not a bag range... using this risks over-writing existing items
|
||||
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
|
||||
index = (slot_id - EmuConstants::BANK_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
*/
|
||||
|
||||
else if (slot_id >= EmuConstants::BANK_BAGS_BEGIN && slot_id <= EmuConstants::BANK_BAGS_END)
|
||||
index = (slot_id - EmuConstants::BANK_BAGS_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
else if (slot_id >= EmuConstants::SHARED_BANK_BAGS_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END)
|
||||
index = (slot_id - EmuConstants::SHARED_BANK_BAGS_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
else if (slot_id >= EmuConstants::TRADE_BAGS_BEGIN && slot_id <= EmuConstants::TRADE_BAGS_END)
|
||||
index = (slot_id - EmuConstants::TRADE_BAGS_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// odd..but, ok... (probably a range-slot conversion for ItemInst* Object::item
|
||||
else if (slot_id >= EmuConstants::WORLD_BEGIN && slot_id <= EmuConstants::WORLD_END)
|
||||
index = (slot_id - EmuConstants::WORLD_BEGIN); // % EmuConstants::ITEM_CONTAINER_SIZE; - not needed since range is 10 slots
|
||||
|
||||
return index;
|
||||
}
|
||||
@@ -787,41 +810,41 @@ bool Inventory::CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_S
|
||||
// Test whether a given slot can support a container item
|
||||
bool Inventory::SupportsContainers(int16 slot_id)
|
||||
{
|
||||
if ((slot_id >= 22 && slot_id <= 30) || // Personal inventory slots
|
||||
(slot_id >= 2000 && slot_id <= 2023) || // Bank slots
|
||||
(slot_id >= 2500 && slot_id <= 2501) || // Shared bank slots
|
||||
(slot_id == MainCursor) || // Cursor
|
||||
(slot_id >= 3000 && slot_id <= 3007)) // Trade window
|
||||
if ((slot_id == MainCursor) ||
|
||||
(slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END) ||
|
||||
(slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) ||
|
||||
(slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) ||
|
||||
(slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
int Inventory::GetSlotByItemInst(ItemInst *inst) {
|
||||
if (!inst)
|
||||
return -1;
|
||||
return INVALID_INDEX;
|
||||
|
||||
int i = GetSlotByItemInstCollection(m_worn, inst);
|
||||
if (i != -1) {
|
||||
if (i != INVALID_INDEX) {
|
||||
return i;
|
||||
}
|
||||
|
||||
i = GetSlotByItemInstCollection(m_inv, inst);
|
||||
if (i != -1) {
|
||||
if (i != INVALID_INDEX) {
|
||||
return i;
|
||||
}
|
||||
|
||||
i = GetSlotByItemInstCollection(m_bank, inst);
|
||||
if (i != -1) {
|
||||
if (i != INVALID_INDEX) {
|
||||
return i;
|
||||
}
|
||||
|
||||
i = GetSlotByItemInstCollection(m_shbank, inst);
|
||||
if (i != -1) {
|
||||
if (i != INVALID_INDEX) {
|
||||
return i;
|
||||
}
|
||||
|
||||
i = GetSlotByItemInstCollection(m_trade, inst);
|
||||
if (i != -1) {
|
||||
if (i != INVALID_INDEX) {
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -829,7 +852,7 @@ int Inventory::GetSlotByItemInst(ItemInst *inst) {
|
||||
return MainCursor;
|
||||
}
|
||||
|
||||
return -1;
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
void Inventory::dumpEntireInventory() {
|
||||
@@ -946,29 +969,33 @@ int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
|
||||
|
||||
int16 result = INVALID_INDEX;
|
||||
|
||||
if (slot_id == MainCursor) { // Cursor
|
||||
if (slot_id == MainCursor) {
|
||||
// Replace current item on cursor, if exists
|
||||
m_cursor.pop(); // no memory delete, clients of this function know what they are doing
|
||||
m_cursor.push_front(inst);
|
||||
result = slot_id;
|
||||
}
|
||||
else if ((slot_id >= 0 && slot_id <= 21) || (slot_id >= 400 && slot_id <= 404) || (slot_id == 9999)) { // Worn slots
|
||||
else if ((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || (slot_id == MainPowerSource)) {
|
||||
m_worn[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
else if ((slot_id >= 22 && slot_id <= 29)) {
|
||||
else if ((slot_id >= EmuConstants::GENERAL_BEGIN && slot_id <= EmuConstants::GENERAL_END)) {
|
||||
m_inv[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
else if (slot_id >= 2000 && slot_id <= 2023) { // Bank slots
|
||||
else if (slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END) {
|
||||
m_worn[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END) {
|
||||
m_bank[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
else if (slot_id >= 2500 && slot_id <= 2501) { // Shared bank slots
|
||||
else if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_END) {
|
||||
m_shbank[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
else if (slot_id >= 3000 && slot_id <= 3007) { // Trade window slots
|
||||
else if (slot_id >= EmuConstants::TRADE_BEGIN && slot_id <= EmuConstants::TRADE_END) {
|
||||
m_trade[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
@@ -1007,9 +1034,9 @@ int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, ui
|
||||
return it->first;
|
||||
}
|
||||
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (inst->GetAugmentItemID(i) == item_id && quantity <= 1)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
}
|
||||
// Go through bag, if bag
|
||||
@@ -1022,9 +1049,9 @@ int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, ui
|
||||
if (quantity_found >= quantity)
|
||||
return Inventory::CalcSlotId(it->first, itb->first);
|
||||
}
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (baginst->GetAugmentItemID(i) == item_id && quantity <= 1)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1051,9 +1078,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
if (quantity_found >= quantity)
|
||||
return MainCursor;
|
||||
}
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (inst->GetAugmentItemID(i) == item_id && quantity <= 1)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
}
|
||||
// Go through bag, if bag
|
||||
@@ -1066,9 +1093,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
if (quantity_found >= quantity)
|
||||
return Inventory::CalcSlotId(MainCursor, itb->first);
|
||||
}
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (baginst->GetAugmentItemID(i) == item_id && quantity <= 1)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1162,10 +1189,10 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
|
||||
return it->first;
|
||||
|
||||
ItemInst* Aug;
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
Aug = inst->GetAugment(i);
|
||||
if (Aug && Aug->GetItem()->LoreGroup == loregroup)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
}
|
||||
// Go through bag, if bag
|
||||
@@ -1177,10 +1204,10 @@ int16 Inventory::_HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32
|
||||
return Inventory::CalcSlotId(it->first, itb->first);
|
||||
|
||||
ItemInst* Aug2;
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
Aug2 = baginst->GetAugment(i);
|
||||
if (Aug2 && Aug2->GetItem()->LoreGroup == loregroup)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1205,10 +1232,10 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
return MainCursor;
|
||||
|
||||
ItemInst* Aug;
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
Aug = inst->GetAugment(i);
|
||||
if (Aug && Aug->GetItem()->LoreGroup == loregroup)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
}
|
||||
// Go through bag, if bag
|
||||
@@ -1221,10 +1248,10 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
|
||||
|
||||
ItemInst* Aug2;
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
Aug2 = baginst->GetAugment(i);
|
||||
if (Aug2 && Aug2->GetItem()->LoreGroup == loregroup)
|
||||
return SLOT_AUGMENT; // Only one augment per slot.
|
||||
return legacy::SLOT_AUGMENT; // Only one augment per slot.
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1400,14 +1427,15 @@ bool ItemInst::IsEquipable(int16 slot_id) const
|
||||
if (!m_item)
|
||||
return false;
|
||||
|
||||
if (slot_id == 9999) {
|
||||
slot_id = 22;
|
||||
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
|
||||
if (slot_id == MainPowerSource) {
|
||||
slot_id = MainGeneral1;
|
||||
uint32 slot_mask = (1 << slot_id);
|
||||
if (slot_mask & m_item->Slots)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (slot_id < 22) {
|
||||
if ((uint16)slot_id <= EmuConstants::EQUIPMENT_END) {
|
||||
uint32 slot_mask = (1 << slot_id);
|
||||
if (slot_mask & m_item->Slots)
|
||||
return true;
|
||||
@@ -1416,13 +1444,14 @@ bool ItemInst::IsEquipable(int16 slot_id) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ItemInst::AvailableWearSlot(uint32 aug_wear_slots) const
|
||||
{
|
||||
bool ItemInst::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
// TODO: check to see if incoming 'aug_wear_slots' "switches" bit assignments like above...
|
||||
// (if wrong, would only affect MainAmmo and MainPowerSource augments)
|
||||
if (m_item->ItemClass != ItemClassCommon || !m_item)
|
||||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; i<23; i++) {
|
||||
for (i = EmuConstants::EQUIPMENT_BEGIN; i <= MainGeneral1; i++) { // MainGeneral1 should be EmuConstants::EQUIPMENT_END
|
||||
if (m_item->Slots & (1 << i)) {
|
||||
if (aug_wear_slots & (1 << i))
|
||||
break;
|
||||
@@ -1438,7 +1467,7 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
|
||||
return -1;
|
||||
|
||||
int i;
|
||||
for (i = 0; i<5; i++) {
|
||||
for (i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (!GetItem(i)) {
|
||||
if (augtype == -1 || (m_item->AugSlotType[i] && ((1 << (m_item->AugSlotType[i] - 1)) & augtype)))
|
||||
break;
|
||||
@@ -1446,7 +1475,7 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
|
||||
|
||||
}
|
||||
|
||||
return (i<5) ? i : -1;
|
||||
return (i < EmuConstants::ITEM_COMMON_SIZE) ? i : INVALID_INDEX;
|
||||
}
|
||||
|
||||
// Retrieve item inside container
|
||||
@@ -1464,7 +1493,7 @@ ItemInst* ItemInst::GetItem(uint8 index) const
|
||||
uint32 ItemInst::GetItemID(uint8 slot) const
|
||||
{
|
||||
const ItemInst *item;
|
||||
uint32 id = 0;
|
||||
uint32 id = NO_ITEM;
|
||||
if ((item = GetItem(slot)) != nullptr)
|
||||
id = item->GetItem()->ID;
|
||||
|
||||
@@ -1569,12 +1598,12 @@ void ItemInst::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
|
||||
uint8 ItemInst::FirstOpenSlot() const
|
||||
{
|
||||
uint8 slots = m_item->BagSlots, i;
|
||||
for (i = 0; i<slots; i++) {
|
||||
for (i = SUB_BEGIN; i < slots; i++) {
|
||||
if (!GetItem(i))
|
||||
break;
|
||||
}
|
||||
|
||||
return (i<slots) ? i : 0xff;
|
||||
return (i < slots) ? i : INVALID_INDEX;
|
||||
}
|
||||
|
||||
uint8 ItemInst::GetTotalItemCount() const
|
||||
@@ -1583,7 +1612,7 @@ uint8 ItemInst::GetTotalItemCount() const
|
||||
|
||||
if (m_item->ItemClass != ItemClassContainer) { return item_count; }
|
||||
|
||||
for (int idx = 0; idx < m_item->BagSlots; idx++) { if (GetItem(idx)) { item_count++; } }
|
||||
for (int idx = SUB_BEGIN; idx < m_item->BagSlots; idx++) { if (GetItem(idx)) { item_count++; } }
|
||||
|
||||
return item_count;
|
||||
}
|
||||
@@ -1593,7 +1622,7 @@ bool ItemInst::IsNoneEmptyContainer()
|
||||
if (m_item->ItemClass != ItemClassContainer)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < m_item->BagSlots; ++i)
|
||||
for (int i = SUB_BEGIN; i < m_item->BagSlots; ++i)
|
||||
if (GetItem(i))
|
||||
return true;
|
||||
|
||||
@@ -1611,7 +1640,7 @@ ItemInst* ItemInst::GetAugment(uint8 slot) const
|
||||
|
||||
uint32 ItemInst::GetAugmentItemID(uint8 slot) const
|
||||
{
|
||||
uint32 id = 0;
|
||||
uint32 id = NO_ITEM;
|
||||
if (m_item->ItemClass == ItemClassCommon) {
|
||||
return GetItemID(slot);
|
||||
}
|
||||
@@ -1628,7 +1657,7 @@ void ItemInst::PutAugment(uint8 slot, const ItemInst& augment)
|
||||
|
||||
void ItemInst::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
|
||||
{
|
||||
if (item_id != 0) {
|
||||
if (item_id != NO_ITEM) {
|
||||
const ItemInst* aug = db->CreateItem(item_id);
|
||||
if (aug)
|
||||
{
|
||||
@@ -1656,7 +1685,7 @@ ItemInst* ItemInst::RemoveAugment(uint8 index)
|
||||
|
||||
bool ItemInst::IsAugmented()
|
||||
{
|
||||
for (int i = 0; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugmentItemID(i))
|
||||
return true;
|
||||
|
||||
@@ -1773,8 +1802,8 @@ bool ItemInst::IsSlotAllowed(int16 slot_id) const {
|
||||
if (!m_item) { return false; }
|
||||
else if (Inventory::SupportsContainers(slot_id)) { return true; }
|
||||
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
||||
else if (slot_id == 9999 && (m_item->Slots & (1 << 22))) { return true; }
|
||||
else if (slot_id != 9999 && slot_id > 21) { return true; }
|
||||
else if (slot_id == MainPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
|
||||
else if (slot_id != MainPowerSource && slot_id > EmuConstants::EQUIPMENT_END) { return true; }
|
||||
else { return false; }
|
||||
}
|
||||
|
||||
|
||||
+4
-19
@@ -55,21 +55,6 @@ namespace ItemField
|
||||
};
|
||||
};
|
||||
|
||||
// Indexing positions to the beginning slot_id's for a bucket of slots
|
||||
#define IDX_EQUIP 0
|
||||
#define IDX_CURSOR_BAG 331
|
||||
#define IDX_INV 22
|
||||
#define IDX_INV_BAG 251
|
||||
#define IDX_TRIBUTE 400
|
||||
#define IDX_BANK 2000
|
||||
#define IDX_BANK_BAG 2031
|
||||
#define IDX_SHBANK 2500
|
||||
#define IDX_SHBANK_BAG 2531
|
||||
#define IDX_TRADE 3000
|
||||
#define IDX_TRADE_BAG 3031
|
||||
#define IDX_TRADESKILL 4000
|
||||
#define MAX_ITEMS_PER_BAG 10
|
||||
|
||||
// Specifies usage type for item inside ItemInst
|
||||
enum ItemInstTypes
|
||||
{
|
||||
@@ -380,7 +365,7 @@ public:
|
||||
bool IsActivated() { return m_activated; }
|
||||
void SetActivated(bool activated) { m_activated = activated; }
|
||||
int8 GetEvolveLvl() const { return m_evolveLvl; }
|
||||
void SetScaling(bool v) { m_scaling = v; }
|
||||
void SetScaling(bool v) { m_scaling = v; }
|
||||
|
||||
void Initialize(SharedDatabase *db = nullptr);
|
||||
void ScaleItem();
|
||||
@@ -428,9 +413,9 @@ protected:
|
||||
|
||||
//
|
||||
// Items inside of this item (augs or contents);
|
||||
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
};
|
||||
|
||||
class EvolveInfo {
|
||||
|
||||
@@ -31,11 +31,6 @@ typedef enum {
|
||||
|
||||
// Values below are not implemented, as yet...
|
||||
|
||||
// - RoF2 is added for convenience of implementor..creation client will need to be changed once that client is actually added
|
||||
// - Code will be added to 'relieve' characters of any illegal inventory items based on their client version. This will
|
||||
// oversee cheats and mis-placement of starting items whenever a client is loaded.
|
||||
_EQCreationClient = EQClientRoF, // bump to latest client as new ones are added (make sure that db is updated accordingly)
|
||||
|
||||
EmuNPC = _EQClientCount,
|
||||
EmuMerc,
|
||||
EmuBot,
|
||||
|
||||
+10
-8
@@ -707,7 +707,7 @@ bool Database::DeleteCharacter(char *name)
|
||||
|
||||
return true;
|
||||
}
|
||||
// Store new character information into the character_ and inventory tables
|
||||
// Store new character information into the character_ and inventory tables (this won't store starting augments)
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
@@ -793,7 +793,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
// Doodman: Is this even used?
|
||||
// now the inventory
|
||||
|
||||
for (i=0; i<=2270;)
|
||||
for (i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::BANK_BAGS_END;)
|
||||
{
|
||||
const ItemInst* newinv = inv->GetItem((int16)i);
|
||||
if (newinv)
|
||||
@@ -821,14 +821,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
safe_delete_array(invquery);
|
||||
}
|
||||
|
||||
if(i==30){ //end of standard inventory/cursor, jump to internals of bags/cursor
|
||||
i = 251;
|
||||
if (i == MainCursor) {
|
||||
i = EmuConstants::GENERAL_BAGS_BEGIN;
|
||||
continue;
|
||||
} else if(i==340){ //end of internals of bags/cursor, jump to bank slots
|
||||
i = 2000;
|
||||
}
|
||||
else if (i == EmuConstants::CURSOR_BAG_END) {
|
||||
i = EmuConstants::BANK_BEGIN;
|
||||
continue;
|
||||
} else if(i==2023){ //end of bank slots, jump to internals of bank bags
|
||||
i = 2031;
|
||||
}
|
||||
else if (i == EmuConstants::BANK_END) {
|
||||
i = EmuConstants::BANK_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -539,3 +539,4 @@ N(OP_MercenaryTimerRequest),
|
||||
N(OP_OpenInventory),
|
||||
N(OP_OpenContainer),
|
||||
N(OP_Marquee),
|
||||
N(OP_ClientTimeStamp),
|
||||
|
||||
+88
-70
@@ -873,81 +873,99 @@ enum InventoryMainTypes : int16 {
|
||||
MainGeneral8,
|
||||
//MainGeneral9,
|
||||
//MainGeneral10,
|
||||
MainCursor //,
|
||||
//_MainCount,
|
||||
};
|
||||
|
||||
enum InventorySlot
|
||||
{
|
||||
////////////////////////
|
||||
// Equip slots
|
||||
////////////////////////
|
||||
|
||||
//SLOT_CHARM = 0,
|
||||
//SLOT_EAR01 = 1,
|
||||
//SLOT_HEAD = 2,
|
||||
//SLOT_FACE = 3,
|
||||
//SLOT_EAR02 = 4,
|
||||
//SLOT_NECK = 5,
|
||||
//SLOT_SHOULDER = 6,
|
||||
//SLOT_ARMS = 7,
|
||||
//SLOT_BACK = 8,
|
||||
//SLOT_BRACER01 = 9,
|
||||
//SLOT_BRACER02 = 10,
|
||||
//SLOT_RANGE = 11,
|
||||
//SLOT_HANDS = 12,
|
||||
//SLOT_PRIMARY = 13,
|
||||
//SLOT_SECONDARY = 14,
|
||||
//SLOT_RING01 = 15,
|
||||
//SLOT_RING02 = 16,
|
||||
//SLOT_CHEST = 17,
|
||||
//SLOT_LEGS = 18,
|
||||
//SLOT_FEET = 19,
|
||||
//SLOT_WAIST = 20,
|
||||
//SLOT_AMMO = 21,
|
||||
|
||||
////////////////////////
|
||||
// All other slots
|
||||
////////////////////////
|
||||
//SLOT_PERSONAL_BEGIN = 22,
|
||||
//SLOT_PERSONAL_END = 29,
|
||||
|
||||
//SLOT_CURSOR = 30,
|
||||
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // Last item on cursor queue
|
||||
// Cursor bag slots are 331->340 (10 slots)
|
||||
|
||||
// Personal Inventory Slots
|
||||
// Slots 1 through 8 are slots 22->29
|
||||
// Inventory bag slots are 251->330 (10 slots per bag)
|
||||
|
||||
// Tribute slots are 400-404? (upper bound unknown)
|
||||
// storing these in worn item's map
|
||||
|
||||
// Bank slots
|
||||
// Bank slots 1 through 16 are slots 2000->2015
|
||||
// Bank bag slots are 2031->2190
|
||||
|
||||
// Shared bank slots
|
||||
// Shared bank slots 1 through 2 are slots 2500->2501
|
||||
// Shared bank bag slots are 2531->2550
|
||||
|
||||
// Trade session slots
|
||||
// Trade slots 1 through 8 are slots 3000->3007
|
||||
// Trade bag slots are technically 0->79 when passed to client,
|
||||
// but in our code, we treat them as slots 3100->3179
|
||||
|
||||
// Slot used in OP_TradeSkillCombine for world tradeskill containers
|
||||
SLOT_TRADESKILL = 1000,
|
||||
SLOT_AUGMENT = 1001//,
|
||||
//SLOT_POWER_SOURCE = 9999//,
|
||||
// Value recognized by client for destroying an item
|
||||
//SLOT_INVALID = (int16)0xFFFF
|
||||
MainCursor,
|
||||
_MainCount
|
||||
};
|
||||
|
||||
#define INVALID_INDEX -1
|
||||
#define NOT_USED 0
|
||||
#define NO_ITEM 0
|
||||
|
||||
// yes..these are redundant... but, they help to identify and define what is actually being performed
|
||||
// plus, since they're pre-op's, they don't affect the actual binary size
|
||||
#define MAP_BEGIN 0
|
||||
#define MAIN_BEGIN 0
|
||||
#define SUB_BEGIN 0
|
||||
#define AUG_BEGIN 0
|
||||
|
||||
namespace legacy {
|
||||
// this is for perl and other legacy systems
|
||||
|
||||
typedef enum {
|
||||
SLOT_CHARM = 0,
|
||||
SLOT_EAR01 = 1,
|
||||
SLOT_HEAD = 2,
|
||||
SLOT_FACE = 3,
|
||||
SLOT_EAR02 = 4,
|
||||
SLOT_NECK = 5,
|
||||
SLOT_SHOULDER = 6,
|
||||
SLOT_ARMS = 7,
|
||||
SLOT_BACK = 8,
|
||||
SLOT_BRACER01 = 9,
|
||||
SLOT_BRACER02 = 10,
|
||||
SLOT_RANGE = 11,
|
||||
SLOT_HANDS = 12,
|
||||
SLOT_PRIMARY = 13,
|
||||
SLOT_SECONDARY = 14,
|
||||
SLOT_RING01 = 15,
|
||||
SLOT_RING02 = 16,
|
||||
SLOT_CHEST = 17,
|
||||
SLOT_LEGS = 18,
|
||||
SLOT_FEET = 19,
|
||||
SLOT_WAIST = 20,
|
||||
SLOT_POWER_SOURCE = 9999,
|
||||
SLOT_AMMO = 21,
|
||||
SLOT_GENERAL_1 = 22,
|
||||
SLOT_GENERAL_2 = 23,
|
||||
SLOT_GENERAL_3 = 24,
|
||||
SLOT_GENERAL_4 = 25,
|
||||
SLOT_GENERAL_5 = 26,
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
SLOT_AUGMENT = 1001,
|
||||
SLOT_INVALID = (int16)0xFFFF,
|
||||
|
||||
SLOT_POSSESSIONS_BEGIN = 0,
|
||||
SLOT_POSSESSIONS_END = 30,
|
||||
|
||||
SLOT_EQUIPMENT_BEGIN = 0,
|
||||
SLOT_EQUIPMENT_END = 21,
|
||||
|
||||
SLOT_PERSONAL_BEGIN = 22,
|
||||
SLOT_PERSONAL_END = 29,
|
||||
SLOT_PERSONAL_BAGS_BEGIN = 251,
|
||||
SLOT_PERSONAL_BAGS_END = 330,
|
||||
|
||||
SLOT_CURSOR_BAG_BEGIN = 331,
|
||||
SLOT_CURSOR_BAG_END = 340,
|
||||
|
||||
SLOT_TRIBUTE_BEGIN = 400,
|
||||
SLOT_TRIBUTE_END = 404,
|
||||
|
||||
SLOT_BANK_BEGIN = 2000,
|
||||
SLOT_BANK_END = 2023,
|
||||
SLOT_BANK_BAGS_BEGIN = 2031,
|
||||
SLOT_BANK_BAGS_END = 2270,
|
||||
|
||||
SLOT_SHARED_BANK_BEGIN = 2500,
|
||||
SLOT_SHARED_BANK_END = 2501,
|
||||
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
|
||||
SLOT_SHARED_BANK_BAGS_END = 2550,
|
||||
|
||||
SLOT_TRADE_BEGIN = 3000,
|
||||
SLOT_TRADE_END = 3007,
|
||||
SLOT_TRADE_BAGS_BEGIN = 3031,
|
||||
SLOT_TRADE_BAGS_END = 3110,
|
||||
|
||||
SLOT_WORLD_BEGIN = 4000,
|
||||
SLOT_WORLD_END = 4009
|
||||
} InventorySlot;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
+882
-99
File diff suppressed because it is too large
Load Diff
+139
-47
@@ -1,19 +1,22 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef EQ_DICTIONARY_H
|
||||
@@ -22,65 +25,140 @@
|
||||
#include "types.h"
|
||||
#include "eq_constants.h"
|
||||
#include "clientversions.h"
|
||||
#include <string>
|
||||
#include "../common/patches/Client62_constants.h"
|
||||
#include "../common/patches/Titanium_constants.h"
|
||||
#include "../common/patches/SoF_constants.h"
|
||||
#include "../common/patches/SoD_constants.h"
|
||||
#include "../common/patches/Underfoot_constants.h"
|
||||
#include "../common/patches/RoF_constants.h"
|
||||
//#include "../common/patches/RoF2_constants.h"
|
||||
|
||||
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
|
||||
typedef class {
|
||||
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
|
||||
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
|
||||
|
||||
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
|
||||
|
||||
// (future use)
|
||||
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
|
||||
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
|
||||
|
||||
class EmuConstants {
|
||||
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
|
||||
public:
|
||||
// database
|
||||
static const EQClientVersion CHARACTER_CREATION_CLIENT = _EQCreationClient;
|
||||
static const EQClientVersion CHARACTER_CREATION_CLIENT = EQClientRoF; // adjust according to starting item placement and target client
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 map);
|
||||
//static std::string InventoryLocationName(Location_Struct location);
|
||||
static std::string InventoryMapName(int16 map);
|
||||
static std::string InventoryMainName(int16 main);
|
||||
static std::string InventorySubName(int16 sub);
|
||||
static std::string InventoryAugName(int16 aug);
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = 22; //_SlotCount;
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHAREDBANK_SIZE = 2;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 5;
|
||||
static const uint16 MAP_TROPHYTRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILDTRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = 22; //_SlotCount; // actual code still needs lots of work...
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80; //200;
|
||||
static const uint16 MAP_INSPECT_SIZE = 22; //_SlotEquipmentCount;
|
||||
static const uint16 MAP_REALESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEWMODPC_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEWMODBANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEWMODSHAREDBANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEWMODLIMBO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_ALTSTORAGE_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = 22;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILDTROPHYTRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = 0; // this will be '1' when RoF2 is implemented
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = 0;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
//static const int16 EQUIPMENT_BEGIN = _SlotEquipmentBegin;
|
||||
//static const int16 EQUIPMENT_END = _SlotEquipmentEnd;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; //_SlotEquipmentCount; // not ready for client usage..only equipment arrays for npcs...
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = MainCharm;
|
||||
static const int16 EQUIPMENT_END = MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = 22; //_SlotGeneralBegin;
|
||||
static const int16 GENERAL_END = 29; //_SlotGeneralEnd;
|
||||
static const uint16 GENERAL_SIZE = 8; //_SlotGeneralCount;
|
||||
static const int16 GENERAL_BEGIN = MainGeneral1;
|
||||
static const int16 GENERAL_END = MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
static const int16 MATERIAL_BEGIN = MaterialHead;
|
||||
static const int16 MATERIAL_END = MaterialSecondary;
|
||||
static const int16 MATERIAL_TINT_END = MaterialFeet;
|
||||
static const int16 MATERIAL_SIZE = _MaterialCount;
|
||||
|
||||
// items
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = Underfoot::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = Underfoot::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// player profile
|
||||
//static const uint32 CLASS_BITMASK = 0; // needs value
|
||||
//static const uint32 RACE_BITMASK = 0; // needs value
|
||||
|
||||
// TODO: resolve naming convention and use for bandolier count versus size
|
||||
//static const uint32 BANDOLIER_COUNT = 4;
|
||||
static const uint32 BANDOLIER_SIZE = 4;
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
} EmuConstants;
|
||||
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
|
||||
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
|
||||
|
||||
typedef class {
|
||||
// legacy-related functions
|
||||
//static int ServerToPerlSlot(int slot); // encode
|
||||
//static int PerlToServerSlot(int slot); // decode
|
||||
};
|
||||
|
||||
class EQLimits {
|
||||
// values should default to a non-beneficial value..unless value conflicts with intended operation
|
||||
//
|
||||
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
|
||||
public:
|
||||
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
|
||||
// use this inside of class Client (limits to actual clients)
|
||||
@@ -113,6 +191,20 @@ public:
|
||||
|
||||
// player profile
|
||||
static bool CoinHasWeight(uint32 version);
|
||||
} EQLimits;
|
||||
|
||||
static uint32 BandoliersCount(uint32 version);
|
||||
static uint32 BandolierSize(uint32 version);
|
||||
|
||||
static uint32 PotionBeltSize(uint32 version);
|
||||
};
|
||||
|
||||
#endif /* EQ_LIMITS_H */
|
||||
|
||||
/*
|
||||
Working Notes:
|
||||
--------------
|
||||
|
||||
- full review of client_packet.cpp and client translators needed
|
||||
|
||||
|
||||
*/
|
||||
|
||||
+17
-11
@@ -721,12 +721,8 @@ struct Disciplines_Struct {
|
||||
uint32 values[MAX_PP_DISCIPLINES];
|
||||
};
|
||||
|
||||
static const uint32 TRIBUTE_SLOT_START = 400;
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 4;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 4;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
uint32 tribute;
|
||||
uint32 tier;
|
||||
@@ -748,10 +744,10 @@ enum { //bandolier item positions
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct {
|
||||
@@ -1000,7 +996,7 @@ struct PlayerProfile_Struct
|
||||
/*7212*/ uint32 tribute_points;
|
||||
/*7216*/ uint32 unknown7252;
|
||||
/*7220*/ uint32 tribute_active; //1=active
|
||||
/*7224*/ Tribute_Struct tributes[MAX_PLAYER_TRIBUTES];
|
||||
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
|
||||
/*7264*/ Disciplines_Struct disciplines;
|
||||
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
||||
/*7744*/ char unknown7780[160];
|
||||
@@ -1027,7 +1023,7 @@ struct PlayerProfile_Struct
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -1470,6 +1466,16 @@ struct MoveItem_Struct
|
||||
/*0008*/ uint32 number_in_stack;
|
||||
};
|
||||
|
||||
// both MoveItem_Struct/DeleteItem_Struct server structures will be changing to a structure-based slot format..this will
|
||||
// be used for handling SoF/SoD/etc... time stamps sent using the MoveItem_Struct format. (nothing will be done with this
|
||||
// info at the moment..but, it forwards it on to the server for handling/future use)
|
||||
struct ClientTimeStamp_Struct
|
||||
{
|
||||
/*0000*/ uint32 from_slot;
|
||||
/*0004*/ uint32 to_slot;
|
||||
/*0008*/ uint32 number_in_stack;
|
||||
};
|
||||
|
||||
//
|
||||
// from_slot/to_slot
|
||||
// -1 - destroy
|
||||
@@ -3343,8 +3349,8 @@ struct SelectTributeReply_Struct {
|
||||
|
||||
struct TributeInfo_Struct {
|
||||
uint32 active; //0 == inactive, 1 == active
|
||||
uint32 tributes[MAX_PLAYER_TRIBUTES]; //-1 == NONE
|
||||
uint32 tiers[MAX_PLAYER_TRIBUTES]; //all 00's
|
||||
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tribute_master_id;
|
||||
};
|
||||
|
||||
|
||||
@@ -103,6 +103,52 @@ const EQClientVersion Strategy::ClientVersion() const
|
||||
#include "SSDefine.h"
|
||||
|
||||
|
||||
/*
|
||||
// Converts Server Slot IDs to Client62 Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToClient62Slot(uint32 ServerSlot) {
|
||||
uint32 Client62Slot;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Client62 Slot IDs to Server Slot IDs for use in Decodes
|
||||
static inline uint32 Client62ToServerSlot(uint32 Client62Slot) {
|
||||
uint32 ServerSlot;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Server Corpse Slot IDs to Client62 Corpse Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToClient62CorpseSlot(uint32 ServerCorpse) {
|
||||
uint32 Client62Corpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Client62 Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
|
||||
static inline uint32 Client62ToServerCorpseSlot(uint32 Client62Corpse) {
|
||||
uint32 ServerCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
static inline uint32 RemovePowerSourceBit(uint32 slots) { // shouldn't need to add one..just grab the actual server reference, if so...
|
||||
static const uint32 BIT21 = 1 << 21;
|
||||
static const uint32 BIT22 = 1 << 22;
|
||||
static const uint32 KEEPBITS = ~(BIT21 | BIT22);
|
||||
|
||||
bool wearammo = slots & BIT22;
|
||||
|
||||
slots &= KEEPBITS;
|
||||
|
||||
if (wearammo)
|
||||
slots |= BIT21;
|
||||
|
||||
return slots;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
EAT_ENCODE(OP_ZoneServerReady)
|
||||
EAT_ENCODE(OP_GuildMemberLevelUpdate)
|
||||
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef CLIENT62_CONSTANTS_H_
|
||||
#define CLIENT62_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
namespace Client62 {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
// this needs work to match actual client equivilents
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral8,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 16;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2015;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 159;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 4;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
|
||||
static const bool COIN_HAS_WEIGHT = true;
|
||||
}
|
||||
|
||||
}; //end namespace Client62
|
||||
|
||||
#endif /*CLIENT62_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
Client62 Notes:
|
||||
** Integer-based inventory **
|
||||
ok Possessions: 0 - 30 (Corpse: 22 - 52 [Offset 22])
|
||||
ok [Equipment: 0 - 21]
|
||||
ok [General: 22 - 29]
|
||||
ok [Cursor: 30]
|
||||
ok General Bags: 251 - 330
|
||||
ok Cursor Bags: 331 - 340
|
||||
|
||||
ok Bank: 2000 - 2015
|
||||
ok Bank Bags: 2031 - 2190
|
||||
|
||||
ok Shared Bank: 2500 - 2501
|
||||
ok Shared Bank Bags: 2531 - 2550
|
||||
|
||||
Trade: 3000 - 3007
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: 4000 - 4009
|
||||
|
||||
*/
|
||||
+276
-270
@@ -107,125 +107,123 @@ const EQClientVersion Strategy::ClientVersion() const
|
||||
|
||||
#include "SSDefine.h"
|
||||
|
||||
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
|
||||
static inline structs::ItemSlotStruct TitaniumToRoFSlot(uint32 TitaniumSlot)
|
||||
{
|
||||
|
||||
// Converts Server Slot IDs to RoF Slot IDs for use in Encodes
|
||||
static inline structs::ItemSlotStruct ServerToRoFSlot(uint32 ServerSlot) {
|
||||
structs::ItemSlotStruct RoFSlot;
|
||||
RoFSlot.SlotType = 0xffff;
|
||||
RoFSlot.Unknown02 = 0;
|
||||
RoFSlot.MainSlot = 0xffff;
|
||||
RoFSlot.SubSlot = 0xffff;
|
||||
RoFSlot.AugSlot = 0xffff;
|
||||
RoFSlot.Unknown01 = 0;
|
||||
RoFSlot.SlotType = INVALID_INDEX;
|
||||
RoFSlot.Unknown02 = NOT_USED;
|
||||
RoFSlot.MainSlot = INVALID_INDEX;
|
||||
RoFSlot.SubSlot = INVALID_INDEX;
|
||||
RoFSlot.AugSlot = INVALID_INDEX;
|
||||
RoFSlot.Unknown01 = NOT_USED;
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // Main Inventory and Cursor
|
||||
{
|
||||
RoFSlot.SlotType = 0;
|
||||
RoFSlot.MainSlot = TitaniumSlot;
|
||||
if (TitaniumSlot == 9999)
|
||||
{
|
||||
RoFSlot.MainSlot = 21;
|
||||
}
|
||||
else if (TitaniumSlot >= 30) // Cursor and Extended Corpse Inventory
|
||||
{
|
||||
if (ServerSlot < 56 || ServerSlot == MainPowerSource) { // Main Inventory and Cursor
|
||||
RoFSlot.SlotType = maps::MapPossessions;
|
||||
RoFSlot.MainSlot = ServerSlot;
|
||||
|
||||
if (ServerSlot == MainPowerSource)
|
||||
RoFSlot.MainSlot = slots::MainPowerSource;
|
||||
|
||||
else if (ServerSlot >= MainCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.MainSlot += 3;
|
||||
}
|
||||
else if (TitaniumSlot > 20)
|
||||
{
|
||||
|
||||
else if (ServerSlot >= MainAmmo) // (> 20)
|
||||
RoFSlot.MainSlot += 1;
|
||||
}
|
||||
|
||||
/*else if (ServerSlot < 51) { // Cursor Buffer
|
||||
RoFSlot.SlotType = maps::MapLimbo;
|
||||
RoFSlot.MainSlot = ServerSlot - 31;
|
||||
}*/
|
||||
|
||||
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoFSlot.SlotType = maps::MapPossessions;
|
||||
TempSlot = ServerSlot - 1;
|
||||
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
|
||||
|
||||
if (RoFSlot.MainSlot >= slots::MainGeneral9) // (> 30)
|
||||
RoFSlot.MainSlot = slots::MainCursor;
|
||||
}
|
||||
|
||||
else if (ServerSlot >= EmuConstants::TRIBUTE_BEGIN && ServerSlot <= EmuConstants::TRIBUTE_END) { // Tribute
|
||||
RoFSlot.SlotType = maps::MapTribute;
|
||||
RoFSlot.MainSlot = ServerSlot - EmuConstants::TRIBUTE_BEGIN;
|
||||
}
|
||||
|
||||
else if (ServerSlot >= EmuConstants::BANK_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END) {
|
||||
RoFSlot.SlotType = maps::MapBank;
|
||||
TempSlot = ServerSlot - EmuConstants::BANK_BEGIN;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
else if (ServerSlot >= EmuConstants::SHARED_BANK_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END) {
|
||||
RoFSlot.SlotType = maps::MapSharedBank;
|
||||
TempSlot = ServerSlot - EmuConstants::SHARED_BANK_BEGIN;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
else if (ServerSlot >= EmuConstants::TRADE_BEGIN && ServerSlot <= EmuConstants::TRADE_BAGS_END) {
|
||||
RoFSlot.SlotType = maps::MapTrade;
|
||||
TempSlot = ServerSlot - EmuConstants::TRADE_BEGIN;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
|
||||
}
|
||||
|
||||
}
|
||||
/*else if (TitaniumSlot < 51) // Cursor Buffer
|
||||
{
|
||||
RoFSlot.SlotType = 5;
|
||||
RoFSlot.MainSlot = TitaniumSlot - 31;
|
||||
}*/
|
||||
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
|
||||
{
|
||||
RoFSlot.SlotType = 0;
|
||||
TempSlot = TitaniumSlot - 1;
|
||||
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
|
||||
if (RoFSlot.MainSlot > 30)
|
||||
{
|
||||
RoFSlot.MainSlot = 33;
|
||||
}
|
||||
}
|
||||
else if (TitaniumSlot > 399 && TitaniumSlot < 405) // Tribute
|
||||
{
|
||||
RoFSlot.SlotType = 6;
|
||||
RoFSlot.MainSlot = TitaniumSlot - 400;
|
||||
}
|
||||
else if (TitaniumSlot > 1999 && TitaniumSlot < 2271)
|
||||
{
|
||||
RoFSlot.SlotType = 1;
|
||||
TempSlot = TitaniumSlot - 2000;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
if (TempSlot > 30)
|
||||
{
|
||||
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
|
||||
}
|
||||
}
|
||||
else if (TitaniumSlot > 2499 && TitaniumSlot < 2551)
|
||||
{
|
||||
RoFSlot.SlotType = 2;
|
||||
TempSlot = TitaniumSlot - 2500;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
if (TempSlot > 30)
|
||||
{
|
||||
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
|
||||
}
|
||||
}
|
||||
else if (TitaniumSlot > 2999 && TitaniumSlot < 3180)
|
||||
{
|
||||
RoFSlot.SlotType = 3;
|
||||
TempSlot = TitaniumSlot - 3000;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
if (TempSlot > 99)
|
||||
{
|
||||
/*
|
||||
// OLD CODE:
|
||||
if (TempSlot > 99) {
|
||||
if (TempSlot > 100)
|
||||
{
|
||||
RoFSlot.MainSlot = int((TempSlot - 100) / 10);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
RoFSlot.MainSlot = 0;
|
||||
}
|
||||
|
||||
RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot);
|
||||
}
|
||||
*/
|
||||
}
|
||||
else if (TitaniumSlot > 3999 && TitaniumSlot < 4009)
|
||||
{
|
||||
RoFSlot.SlotType = 4;
|
||||
TempSlot = TitaniumSlot - 4000;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::WORLD_BEGIN && ServerSlot <= EmuConstants::WORLD_END) {
|
||||
RoFSlot.SlotType = maps::MapWorld;
|
||||
TempSlot = ServerSlot - EmuConstants::WORLD_BEGIN;
|
||||
RoFSlot.MainSlot = TempSlot;
|
||||
}
|
||||
|
||||
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
|
||||
_log(NET__ERROR, "Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
|
||||
|
||||
return RoFSlot;
|
||||
}
|
||||
|
||||
static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
|
||||
{
|
||||
uint32 TitaniumSlot = 0xffffffff;
|
||||
// Converts RoF Slot IDs to Server Slot IDs for use in Decodes
|
||||
static inline uint32 RoFToServerSlot(structs::ItemSlotStruct RoFSlot) {
|
||||
uint32 ServerSlot = INVALID_INDEX;
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (RoFSlot.SlotType == 0 && RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 51)
|
||||
{
|
||||
if (RoFSlot.MainSlot == 21) // Power Source
|
||||
{
|
||||
TempSlot = 9999;
|
||||
}
|
||||
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
|
||||
{
|
||||
if (RoFSlot.SlotType == maps::MapPossessions && RoFSlot.MainSlot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (RoFSlot.MainSlot == slots::MainPowerSource)
|
||||
TempSlot = MainPowerSource;
|
||||
|
||||
else if (RoFSlot.MainSlot >= slots::MainCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = RoFSlot.MainSlot - 3;
|
||||
}
|
||||
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory/corpse slots
|
||||
|
||||
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
|
||||
// Need to figure out what to do when we get these
|
||||
|
||||
// The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory.
|
||||
@@ -235,171 +233,171 @@ static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
|
||||
|
||||
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
|
||||
}*/
|
||||
else if (RoFSlot.MainSlot >= 22) // Ammo and Main Inventory
|
||||
{
|
||||
|
||||
else if (RoFSlot.MainSlot >= slots::MainAmmo) // Ammo and Main Inventory
|
||||
TempSlot = RoFSlot.MainSlot - 1;
|
||||
}
|
||||
else // Worn Slots
|
||||
{
|
||||
|
||||
else // Worn Slots
|
||||
TempSlot = RoFSlot.MainSlot;
|
||||
}
|
||||
|
||||
if (RoFSlot.SubSlot >= 0) // Bag Slots
|
||||
{
|
||||
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
|
||||
}
|
||||
if (RoFSlot.SubSlot >= SUB_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
|
||||
|
||||
TitaniumSlot = TempSlot;
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
else if (RoFSlot.SlotType == 1) // Bank Slots
|
||||
{
|
||||
TempSlot = 2000;
|
||||
if (RoFSlot.SubSlot >= 0)
|
||||
{
|
||||
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
|
||||
}
|
||||
|
||||
else if (RoFSlot.SlotType == maps::MapBank) {
|
||||
TempSlot = EmuConstants::BANK_BEGIN;
|
||||
|
||||
if (RoFSlot.SubSlot >= SUB_BEGIN)
|
||||
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
|
||||
|
||||
else
|
||||
{
|
||||
TempSlot += RoFSlot.MainSlot;
|
||||
}
|
||||
TitaniumSlot = TempSlot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
else if (RoFSlot.SlotType == 2) // Shared Bank Slots
|
||||
{
|
||||
TempSlot = 2500;
|
||||
if (RoFSlot.SubSlot >= 0)
|
||||
{
|
||||
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
|
||||
}
|
||||
|
||||
else if (RoFSlot.SlotType == maps::MapSharedBank) {
|
||||
TempSlot = EmuConstants::SHARED_BANK_BEGIN;
|
||||
|
||||
if (RoFSlot.SubSlot >= SUB_BEGIN)
|
||||
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
|
||||
|
||||
else
|
||||
{
|
||||
TempSlot += RoFSlot.MainSlot;
|
||||
}
|
||||
TitaniumSlot = TempSlot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
else if (RoFSlot.SlotType == 3) // Trade Slots
|
||||
{
|
||||
TempSlot = 3000;
|
||||
if (RoFSlot.SubSlot >= 0)
|
||||
{
|
||||
TempSlot += 100 + (RoFSlot.MainSlot * 10) + RoFSlot.SubSlot;
|
||||
}
|
||||
|
||||
else if (RoFSlot.SlotType == maps::MapTrade) {
|
||||
TempSlot = EmuConstants::TRADE_BEGIN;
|
||||
|
||||
if (RoFSlot.SubSlot >= SUB_BEGIN)
|
||||
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
|
||||
|
||||
else
|
||||
{
|
||||
TempSlot += RoFSlot.MainSlot;
|
||||
}
|
||||
TitaniumSlot = TempSlot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
else if (RoFSlot.SlotType == 4) // Tradeskill Container Slots
|
||||
{
|
||||
TempSlot = 4000;
|
||||
if (RoFSlot.MainSlot >= 0)
|
||||
{
|
||||
|
||||
else if (RoFSlot.SlotType == maps::MapWorld) {
|
||||
TempSlot = EmuConstants::WORLD_BEGIN;
|
||||
|
||||
if (RoFSlot.MainSlot >= SUB_BEGIN)
|
||||
TempSlot += RoFSlot.MainSlot;
|
||||
}
|
||||
TitaniumSlot = TempSlot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
/*else if (RoFSlot.SlotType == 5) // Cursor Buffer
|
||||
{
|
||||
|
||||
/*else if (RoFSlot.SlotType == maps::MapLimbo) { // Cursor Buffer
|
||||
TempSlot = 31;
|
||||
if (RoFSlot.MainSlot >= 0)
|
||||
{
|
||||
TempSlot += RoFSlot.MainSlot;
|
||||
}
|
||||
TitaniumSlot = TempSlot;
|
||||
}*/
|
||||
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
|
||||
|
||||
return TitaniumSlot;
|
||||
if (RoFSlot.MainSlot >= 0)
|
||||
TempSlot += RoFSlot.MainSlot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}*/
|
||||
|
||||
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
|
||||
|
||||
return ServerSlot;
|
||||
}
|
||||
|
||||
static inline uint32 MainInvRoFToTitaniumSlot(structs::MainInvItemSlotStruct RoFSlot)
|
||||
{
|
||||
uint32 TitaniumSlot = 0xffffffff;
|
||||
// Converts Server MainInv Slot IDs to RoF MainInv Slot IDs for use in Encodes
|
||||
static inline structs::MainInvItemSlotStruct ServerToRoFMainInvSlot(uint32 ServerSlot) {
|
||||
structs::MainInvItemSlotStruct RoFSlot;
|
||||
RoFSlot.MainSlot = INVALID_INDEX;
|
||||
RoFSlot.SubSlot = INVALID_INDEX;
|
||||
RoFSlot.AugSlot = INVALID_INDEX;
|
||||
RoFSlot.Unknown01 = NOT_USED;
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 33)
|
||||
{
|
||||
if (RoFSlot.MainSlot == 21)
|
||||
{
|
||||
TempSlot = 9999;
|
||||
}
|
||||
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
|
||||
{
|
||||
if (ServerSlot < 56 || ServerSlot == MainPowerSource) { // (< 52)
|
||||
RoFSlot.MainSlot = ServerSlot;
|
||||
|
||||
if (ServerSlot == MainPowerSource)
|
||||
RoFSlot.MainSlot = slots::MainPowerSource;
|
||||
|
||||
else if (ServerSlot >= MainCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.MainSlot += 3;
|
||||
|
||||
else if (ServerSlot >= MainAmmo) // Ammo and Personl Inventory
|
||||
RoFSlot.MainSlot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
RoFSlot.MainSlot = slots::MainCursor;
|
||||
|
||||
if (ServerSlot > 30)
|
||||
RoFSlot.SubSlot = (ServerSlot + 3) - 33;
|
||||
}*/
|
||||
}
|
||||
|
||||
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END) {
|
||||
TempSlot = ServerSlot - 1;
|
||||
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
|
||||
}
|
||||
|
||||
_log(NET__ERROR, "Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
|
||||
|
||||
return RoFSlot;
|
||||
}
|
||||
|
||||
// Converts RoF MainInv Slot IDs to Server MainInv Slot IDs for use in Decodes
|
||||
static inline uint32 RoFToServerMainInvSlot(structs::MainInvItemSlotStruct RoFSlot) {
|
||||
uint32 ServerSlot = INVALID_INDEX;
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (RoFSlot.MainSlot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (RoFSlot.MainSlot == slots::MainPowerSource)
|
||||
TempSlot = MainPowerSource;
|
||||
|
||||
else if (RoFSlot.MainSlot >= slots::MainCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = RoFSlot.MainSlot - 3;
|
||||
}
|
||||
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory slots
|
||||
|
||||
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
|
||||
// Need to figure out what to do when we get these
|
||||
|
||||
// Same as above
|
||||
}*/
|
||||
else if (RoFSlot.MainSlot >= 22) // Main Inventory and Ammo Slots
|
||||
{
|
||||
|
||||
else if (RoFSlot.MainSlot >= slots::MainAmmo) // Main Inventory and Ammo Slots
|
||||
TempSlot = RoFSlot.MainSlot - 1;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
TempSlot = RoFSlot.MainSlot;
|
||||
}
|
||||
|
||||
if (RoFSlot.SubSlot >= 0) // Bag Slots
|
||||
{
|
||||
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
|
||||
}
|
||||
if (RoFSlot.SubSlot >= SUB_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
|
||||
|
||||
TitaniumSlot = TempSlot;
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
|
||||
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
|
||||
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
|
||||
|
||||
return TitaniumSlot;
|
||||
return ServerSlot;
|
||||
}
|
||||
|
||||
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
|
||||
static inline structs::MainInvItemSlotStruct MainInvTitaniumToRoFSlot(uint32 TitaniumSlot)
|
||||
{
|
||||
structs::MainInvItemSlotStruct RoFSlot;
|
||||
RoFSlot.MainSlot = 0xffff;
|
||||
RoFSlot.SubSlot = 0xffff;
|
||||
RoFSlot.AugSlot = 0xffff;
|
||||
RoFSlot.Unknown01 = 0;
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // (Originally 52)
|
||||
{
|
||||
RoFSlot.MainSlot = TitaniumSlot;
|
||||
if (TitaniumSlot == 9999)
|
||||
{
|
||||
RoFSlot.MainSlot = 21;
|
||||
}
|
||||
else if (TitaniumSlot > 29) // Cursor and Extended Corpse Inventory
|
||||
{
|
||||
RoFSlot.MainSlot += 3;
|
||||
}
|
||||
else if(TitaniumSlot > 20) // Ammo and Personl Inventory
|
||||
{
|
||||
RoFSlot.MainSlot += 1;
|
||||
}
|
||||
/*else if (TitaniumSlot > 29) // Cursor
|
||||
{
|
||||
RoFSlot.MainSlot = 33;
|
||||
if (TitaniumSlot > 30)
|
||||
{
|
||||
RoFSlot.SubSlot = (TitaniumSlot + 3) - 33;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
|
||||
{
|
||||
TempSlot = TitaniumSlot - 1;
|
||||
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
|
||||
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
|
||||
}
|
||||
|
||||
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
|
||||
|
||||
return RoFSlot;
|
||||
/*
|
||||
// Converts Server Corpse Slot IDs to RoF Corpse Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToRoFCorpseSlot(uint32 ServerCorpse) {
|
||||
uint32 RoFCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts RoF Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
|
||||
static inline uint32 RoFToServerCorpseSlot(uint32 RoFCorpse) {
|
||||
uint32 ServerCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
ENCODE(OP_TaskHistoryReply)
|
||||
{
|
||||
@@ -1200,11 +1198,11 @@ ENCODE(OP_PlayerProfile)
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
|
||||
|
||||
for(uint32 r = 0; r < MAX_PLAYER_BANDOLIER; r++)
|
||||
for(uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
|
||||
{
|
||||
outapp->WriteString(emu->bandoliers[r].name);
|
||||
|
||||
for(uint32 j = 0; j < MAX_PLAYER_BANDOLIER_ITEMS; ++j)
|
||||
for(uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
|
||||
{
|
||||
outapp->WriteString(emu->bandoliers[r].items[j].item_name);
|
||||
outapp->WriteUInt32(emu->bandoliers[r].items[j].item_id);
|
||||
@@ -1212,11 +1210,11 @@ ENCODE(OP_PlayerProfile)
|
||||
}
|
||||
}
|
||||
|
||||
for(uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - MAX_PLAYER_BANDOLIER; r++)
|
||||
for(uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
|
||||
{
|
||||
outapp->WriteString("");
|
||||
|
||||
for(uint32 j = 0; j < MAX_PLAYER_BANDOLIER_ITEMS; ++j)
|
||||
for(uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
|
||||
{
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -1227,7 +1225,7 @@ ENCODE(OP_PlayerProfile)
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
|
||||
|
||||
for(uint32 r = 0; r < MAX_POTIONS_IN_BELT; r++)
|
||||
for(uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
|
||||
{
|
||||
outapp->WriteString(emu->potionbelt.items[r].item_name);
|
||||
outapp->WriteUInt32(emu->potionbelt.items[r].item_id);
|
||||
@@ -1235,7 +1233,7 @@ ENCODE(OP_PlayerProfile)
|
||||
}
|
||||
|
||||
|
||||
for(uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - MAX_POTIONS_IN_BELT; r++)
|
||||
for(uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
|
||||
{
|
||||
outapp->WriteString("");
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -1357,9 +1355,9 @@ ENCODE(OP_PlayerProfile)
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
outapp->WriteUInt8(0); // Unknown
|
||||
|
||||
outapp->WriteUInt32(MAX_PLAYER_TRIBUTES);
|
||||
outapp->WriteUInt32(EmuConstants::TRIBUTE_SIZE);
|
||||
|
||||
for(uint32 r = 0; r < MAX_PLAYER_TRIBUTES; r++)
|
||||
for(uint32 r = 0; r < EmuConstants::TRIBUTE_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->tributes[r].tribute);
|
||||
outapp->WriteUInt32(emu->tributes[r].tier);
|
||||
@@ -2839,7 +2837,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
||||
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
OUT(npcid);
|
||||
eq->itemslot = MainInvTitaniumToRoFSlot(emu->itemslot);
|
||||
eq->itemslot = ServerToRoFMainInvSlot(emu->itemslot);
|
||||
//OUT(itemslot);
|
||||
OUT(quantity);
|
||||
OUT(price);
|
||||
@@ -2849,7 +2847,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE(OP_ApplyPoison) {
|
||||
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
||||
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
eq->inventorySlot = MainInvTitaniumToRoFSlot(emu->inventorySlot);
|
||||
eq->inventorySlot = ServerToRoFMainInvSlot(emu->inventorySlot);
|
||||
OUT(success);
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -2859,7 +2857,7 @@ ENCODE(OP_RecipeAutoCombine) {
|
||||
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
|
||||
OUT(object_type);
|
||||
OUT(some_id);
|
||||
eq->container_slot = TitaniumToRoFSlot(emu->unknown1);
|
||||
eq->container_slot = ServerToRoFSlot(emu->unknown1);
|
||||
structs::ItemSlotStruct RoFSlot;
|
||||
RoFSlot.SlotType = 8; // Observed
|
||||
RoFSlot.Unknown02 = 0;
|
||||
@@ -2877,8 +2875,8 @@ ENCODE(OP_DeleteItem) {
|
||||
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToRoFSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToRoFSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2889,8 +2887,8 @@ ENCODE(OP_MoveItem) {
|
||||
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToRoFSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToRoFSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -2899,7 +2897,7 @@ ENCODE(OP_ItemVerifyReply) {
|
||||
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
|
||||
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
|
||||
|
||||
eq->slot = TitaniumToRoFSlot(emu->slot);
|
||||
eq->slot = ServerToRoFSlot(emu->slot);
|
||||
OUT(spell);
|
||||
OUT(target);
|
||||
|
||||
@@ -2983,7 +2981,7 @@ ENCODE(OP_TributeItem) {
|
||||
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
eq->slot = TitaniumToRoFSlot(emu->slot);
|
||||
eq->slot = ServerToRoFSlot(emu->slot);
|
||||
OUT(quantity);
|
||||
OUT(tribute_master_id);
|
||||
OUT(tribute_points);
|
||||
@@ -3091,7 +3089,7 @@ ENCODE(OP_AdventureMerchantSell) {
|
||||
|
||||
eq->unknown000 = 1;
|
||||
OUT(npcid);
|
||||
eq->slot = MainInvTitaniumToRoFSlot(emu->slot);
|
||||
eq->slot = ServerToRoFMainInvSlot(emu->slot);
|
||||
OUT(charges);
|
||||
OUT(sell_price);
|
||||
|
||||
@@ -3822,7 +3820,7 @@ ENCODE(OP_CastSpell)
|
||||
OUT(slot);
|
||||
}
|
||||
OUT(spell_id);
|
||||
eq->inventoryslot = TitaniumToRoFSlot(emu->inventoryslot);
|
||||
eq->inventoryslot = ServerToRoFSlot(emu->inventoryslot);
|
||||
//OUT(inventoryslot);
|
||||
OUT(target_id);
|
||||
FINISH_ENCODE();
|
||||
@@ -3878,7 +3876,7 @@ ENCODE(OP_AltCurrencySell)
|
||||
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
|
||||
OUT(merchant_entity_id);
|
||||
eq->slot_id = TitaniumToRoFSlot(emu->slot_id);
|
||||
eq->slot_id = ServerToRoFSlot(emu->slot_id);
|
||||
OUT(charges);
|
||||
OUT(cost);
|
||||
FINISH_ENCODE();
|
||||
@@ -4090,7 +4088,7 @@ DECODE(OP_AltCurrencySellSelection)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = RoFToServerSlot(eq->slot_id);
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
@@ -4099,7 +4097,7 @@ DECODE(OP_AltCurrencySell)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = RoFToServerSlot(eq->slot_id);
|
||||
IN(charges);
|
||||
IN(cost);
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4209,7 +4207,7 @@ DECODE(OP_AdventureMerchantSell) {
|
||||
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->slot = MainInvRoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = RoFToServerMainInvSlot(eq->slot);
|
||||
IN(charges);
|
||||
IN(sell_price);
|
||||
|
||||
@@ -4221,7 +4219,7 @@ DECODE(OP_ApplyPoison) {
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
emu->inventorySlot = MainInvRoFToTitaniumSlot(eq->inventorySlot);
|
||||
emu->inventorySlot = RoFToServerMainInvSlot(eq->inventorySlot);
|
||||
IN(success);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4231,7 +4229,7 @@ DECODE(OP_ItemVerifyRequest) {
|
||||
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
|
||||
|
||||
emu->slot = RoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = RoFToServerSlot(eq->slot);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4241,7 +4239,7 @@ DECODE(OP_Consume) {
|
||||
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
||||
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
||||
|
||||
emu->slot = RoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = RoFToServerSlot(eq->slot);
|
||||
IN(auto_consumed);
|
||||
IN(type);
|
||||
|
||||
@@ -4261,7 +4259,7 @@ DECODE(OP_CastSpell) {
|
||||
IN(slot);
|
||||
}
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = RoFToTitaniumSlot(eq->inventoryslot);
|
||||
emu->inventoryslot = RoFToServerSlot(eq->inventoryslot);
|
||||
//IN(inventoryslot);
|
||||
IN(target_id);
|
||||
|
||||
@@ -4273,8 +4271,8 @@ DECODE(OP_DeleteItem)
|
||||
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
||||
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = RoFToServerSlot(eq->from_slot);
|
||||
emu->to_slot = RoFToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4287,8 +4285,8 @@ DECODE(OP_MoveItem)
|
||||
|
||||
//_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
|
||||
_log(NET__ERROR, "MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
|
||||
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = RoFToServerSlot(eq->from_slot);
|
||||
emu->to_slot = RoFToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
_hex(NET__ERROR, eq, sizeof(structs::MoveItem_Struct));
|
||||
@@ -4514,7 +4512,7 @@ DECODE(OP_ShopPlayerSell) {
|
||||
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->itemslot = MainInvRoFToTitaniumSlot(eq->itemslot);
|
||||
emu->itemslot = RoFToServerMainInvSlot(eq->itemslot);
|
||||
//IN(itemslot);
|
||||
IN(quantity);
|
||||
IN(price);
|
||||
@@ -4611,7 +4609,7 @@ DECODE(OP_TributeItem) {
|
||||
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
||||
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
emu->slot = RoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = RoFToServerSlot(eq->slot);
|
||||
IN(quantity);
|
||||
IN(tribute_master_id);
|
||||
IN(tribute_points);
|
||||
@@ -4635,9 +4633,9 @@ DECODE(OP_TradeSkillCombine) {
|
||||
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
||||
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
||||
|
||||
int16 slot_id = RoFToTitaniumSlot(eq->container_slot);
|
||||
int16 slot_id = RoFToServerSlot(eq->container_slot);
|
||||
if (slot_id == 4000) {
|
||||
slot_id = SLOT_TRADESKILL; // 1000
|
||||
slot_id = legacy::SLOT_TRADESKILL; // 1000
|
||||
}
|
||||
emu->container_slot = slot_id;
|
||||
|
||||
@@ -4650,7 +4648,7 @@ DECODE(OP_RecipeAutoCombine) {
|
||||
|
||||
IN(object_type);
|
||||
IN(some_id);
|
||||
emu->unknown1 = RoFToTitaniumSlot(eq->container_slot);
|
||||
emu->unknown1 = RoFToServerSlot(eq->container_slot);
|
||||
IN(recipe_id);
|
||||
IN(reply_code);
|
||||
|
||||
@@ -4661,7 +4659,7 @@ DECODE(OP_AugmentItem) {
|
||||
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
||||
|
||||
emu->container_slot = RoFToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = RoFToServerSlot(eq->container_slot);
|
||||
//emu->augment_slot = eq->augment_slot;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4872,7 +4870,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
hdr.stacksize = stackable ? charges : 1;
|
||||
hdr.unknown004 = 0;
|
||||
|
||||
structs::ItemSlotStruct slot_id = TitaniumToRoFSlot(slot_id_in);
|
||||
structs::ItemSlotStruct slot_id = ServerToRoFSlot(slot_id_in);
|
||||
|
||||
hdr.slot_type = (merchant_slot == 0) ? slot_id.SlotType : 9; // 9 is merchant 20 is reclaim items?
|
||||
hdr.main_slot = (merchant_slot == 0) ? slot_id.MainSlot : merchant_slot;
|
||||
@@ -5074,7 +5072,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
isbs.augrestrict = item->AugRestrict;
|
||||
|
||||
|
||||
for(int x = 0; x < 5; ++x)
|
||||
for(int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
|
||||
{
|
||||
isbs.augslots[x].type = item->AugSlotType[x];
|
||||
isbs.augslots[x].visible = item->AugSlotVisible[x];
|
||||
@@ -5326,11 +5324,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count = 0;
|
||||
|
||||
char *SubSerializations[10];
|
||||
char *SubSerializations[10]; // <watch>
|
||||
|
||||
uint32 SubLengths[10];
|
||||
|
||||
for(int x = 0; x < 10; ++x) {
|
||||
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
|
||||
|
||||
SubSerializations[x] = nullptr;
|
||||
|
||||
@@ -5342,22 +5340,30 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count++;
|
||||
|
||||
if(slot_id_in >= 22 && slot_id_in < 30)
|
||||
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
|
||||
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
|
||||
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
if(slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
|
||||
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
|
||||
else if(slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
|
||||
else if(slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // ???????
|
||||
|
||||
/*
|
||||
// TEST CODE: <watch>
|
||||
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
|
||||
*/
|
||||
|
||||
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
|
||||
}
|
||||
}
|
||||
|
||||
ss.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
|
||||
|
||||
for(int x = 0; x < 10; ++x) {
|
||||
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
|
||||
|
||||
if(SubSerializations[x]) {
|
||||
|
||||
|
||||
@@ -0,0 +1,215 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef RoF_CONSTANTS_H_
|
||||
#define RoF_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
namespace RoF {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainGeneral9,
|
||||
MainGeneral10,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral10,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 200;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral10;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 99;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 351;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
|
||||
static const bool COIN_HAS_WEIGHT = false;
|
||||
}
|
||||
|
||||
}; //end namespace RoF
|
||||
|
||||
#endif /*RoF_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
RoF Notes:
|
||||
** Structure-based inventory **
|
||||
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
|
||||
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
|
||||
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
|
||||
ok [Cursor: ( 0, 33, -1, -1 )]
|
||||
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
|
||||
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
|
||||
|
||||
Bank: ( 1, { 0 .. 23 }, -1, -1 )
|
||||
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
|
||||
|
||||
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
|
||||
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
|
||||
|
||||
Trade: ( 3, { 0 .. 8 }, -1, -1 )
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: ( 4, { 0 .. 10 }, -1, -1 )
|
||||
|
||||
*/
|
||||
+97
-88
@@ -108,70 +108,71 @@ const EQClientVersion Strategy::ClientVersion() const
|
||||
#include "SSDefine.h"
|
||||
|
||||
|
||||
// Converts Titanium Slot IDs to SoD Slot IDs for use in Encodes
|
||||
static inline uint32 TitaniumToSoDSlot(uint32 TitaniumSlot) {
|
||||
// Converts Server Slot IDs to SoD Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToSoDSlot(uint32 ServerSlot) {
|
||||
uint32 SoDSlot = 0;
|
||||
|
||||
if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
{
|
||||
SoDSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor
|
||||
{
|
||||
SoDSlot = TitaniumSlot + 11;
|
||||
}
|
||||
else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots
|
||||
{
|
||||
SoDSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots
|
||||
{
|
||||
SoDSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot
|
||||
{
|
||||
SoDSlot = 21;
|
||||
}
|
||||
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoDSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
|
||||
SoDSlot = ServerSlot + 11;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
|
||||
SoDSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
|
||||
SoDSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot == MainPowerSource)
|
||||
SoDSlot = slots::MainPowerSource;
|
||||
|
||||
else
|
||||
{
|
||||
SoDSlot = TitaniumSlot;
|
||||
}
|
||||
SoDSlot = ServerSlot;
|
||||
|
||||
return SoDSlot;
|
||||
}
|
||||
|
||||
// Converts SoD Slot IDs to Titanium Slot IDs for use in Decodes
|
||||
static inline uint32 SoDToTitaniumSlot(uint32 SoDSlot) {
|
||||
uint32 TitaniumSlot = 0;
|
||||
// Converts SoD Slot IDs to Server Slot IDs for use in Decodes
|
||||
static inline uint32 SoDToServerSlot(uint32 SoDSlot) {
|
||||
uint32 ServerSlot = 0;
|
||||
|
||||
if(SoDSlot >= 22 && SoDSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
{
|
||||
TitaniumSlot = SoDSlot - 1;
|
||||
}
|
||||
else if(SoDSlot >= 262 && SoDSlot <= 351) // Bag Slots for Normal Inventory and Cursor
|
||||
{
|
||||
TitaniumSlot = SoDSlot - 11;
|
||||
}
|
||||
else if(SoDSlot >= 2032 && SoDSlot <= 2271) // Bank Bag Slots
|
||||
{
|
||||
TitaniumSlot = SoDSlot - 1;
|
||||
}
|
||||
else if(SoDSlot >= 2532 && SoDSlot <= 2551) // Shared Bank Bag Slots
|
||||
{
|
||||
TitaniumSlot = SoDSlot - 1;
|
||||
}
|
||||
else if(SoDSlot == 21)
|
||||
{
|
||||
TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot
|
||||
}
|
||||
if(SoDSlot >= slots::MainAmmo && SoDSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
ServerSlot = SoDSlot - 1;
|
||||
|
||||
else if(SoDSlot >= consts::GENERAL_BAGS_BEGIN && SoDSlot <= consts::CURSOR_BAG_END)
|
||||
ServerSlot = SoDSlot - 11;
|
||||
|
||||
else if(SoDSlot >= consts::BANK_BAGS_BEGIN && SoDSlot <= consts::BANK_BAGS_END)
|
||||
ServerSlot = SoDSlot - 1;
|
||||
|
||||
else if(SoDSlot >= consts::SHARED_BANK_BAGS_BEGIN && SoDSlot <= consts::SHARED_BANK_BAGS_END)
|
||||
ServerSlot = SoDSlot - 1;
|
||||
|
||||
else if(SoDSlot == slots::MainPowerSource)
|
||||
ServerSlot = MainPowerSource;
|
||||
|
||||
else
|
||||
{
|
||||
TitaniumSlot = SoDSlot;
|
||||
}
|
||||
ServerSlot = SoDSlot;
|
||||
|
||||
return TitaniumSlot;
|
||||
return ServerSlot;
|
||||
}
|
||||
|
||||
/*
|
||||
// Converts Server Corpse Slot IDs to SoD Corpse Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToSoDCorpseSlot(uint32 ServerCorpse) {
|
||||
uint32 SoDCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts SoD Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
|
||||
static inline uint32 SoDToServerCorpseSlot(uint32 SoDCorpse) {
|
||||
uint32 ServerCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
ENCODE(OP_OpenNewTasksWindow) {
|
||||
|
||||
@@ -1838,7 +1839,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
||||
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
OUT(npcid);
|
||||
eq->itemslot = TitaniumToSoDSlot(emu->itemslot);
|
||||
eq->itemslot = ServerToSoDSlot(emu->itemslot);
|
||||
OUT(quantity);
|
||||
OUT(price);
|
||||
FINISH_ENCODE();
|
||||
@@ -1847,7 +1848,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE(OP_ApplyPoison) {
|
||||
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
||||
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
eq->inventorySlot = TitaniumToSoDSlot(emu->inventorySlot);
|
||||
eq->inventorySlot = ServerToSoDSlot(emu->inventorySlot);
|
||||
OUT(success);
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1856,8 +1857,8 @@ ENCODE(OP_DeleteItem) {
|
||||
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToSoDSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToSoDSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToSoDSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToSoDSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1868,8 +1869,8 @@ ENCODE(OP_MoveItem) {
|
||||
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToSoDSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToSoDSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToSoDSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToSoDSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1879,7 +1880,7 @@ ENCODE(OP_ItemVerifyReply) {
|
||||
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
|
||||
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
|
||||
|
||||
eq->slot = TitaniumToSoDSlot(emu->slot);
|
||||
eq->slot = ServerToSoDSlot(emu->slot);
|
||||
OUT(spell);
|
||||
OUT(target);
|
||||
|
||||
@@ -1929,7 +1930,7 @@ ENCODE(OP_TributeItem) {
|
||||
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
eq->slot = TitaniumToSoDSlot(emu->slot);
|
||||
eq->slot = ServerToSoDSlot(emu->slot);
|
||||
OUT(quantity);
|
||||
OUT(tribute_master_id);
|
||||
OUT(tribute_points);
|
||||
@@ -1976,7 +1977,7 @@ ENCODE(OP_ReadBook) {
|
||||
else
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
eq->invslot = TitaniumToSoDSlot(emu->invslot);
|
||||
eq->invslot = ServerToSoDSlot(emu->invslot);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -2037,7 +2038,7 @@ ENCODE(OP_AdventureMerchantSell) {
|
||||
|
||||
eq->unknown000 = 1;
|
||||
OUT(npcid);
|
||||
eq->slot = TitaniumToSoDSlot(emu->slot);
|
||||
eq->slot = ServerToSoDSlot(emu->slot);
|
||||
OUT(charges);
|
||||
OUT(sell_price);
|
||||
|
||||
@@ -2568,7 +2569,7 @@ ENCODE(OP_AltCurrencySell)
|
||||
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
|
||||
OUT(merchant_entity_id);
|
||||
eq->slot_id = TitaniumToSoDSlot(emu->slot_id);
|
||||
eq->slot_id = ServerToSoDSlot(emu->slot_id);
|
||||
OUT(charges);
|
||||
OUT(cost);
|
||||
FINISH_ENCODE();
|
||||
@@ -2622,7 +2623,7 @@ DECODE(OP_AdventureMerchantSell) {
|
||||
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->slot = SoDToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoDToServerSlot(eq->slot);
|
||||
IN(charges);
|
||||
IN(sell_price);
|
||||
|
||||
@@ -2634,7 +2635,7 @@ DECODE(OP_ApplyPoison) {
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
emu->inventorySlot = SoDToTitaniumSlot(eq->inventorySlot);
|
||||
emu->inventorySlot = SoDToServerSlot(eq->inventorySlot);
|
||||
IN(success);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2644,7 +2645,7 @@ DECODE(OP_ItemVerifyRequest) {
|
||||
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
|
||||
|
||||
emu->slot = SoDToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoDToServerSlot(eq->slot);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2654,7 +2655,7 @@ DECODE(OP_Consume) {
|
||||
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
||||
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
||||
|
||||
emu->slot = SoDToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoDToServerSlot(eq->slot);
|
||||
IN(auto_consumed);
|
||||
IN(type);
|
||||
|
||||
@@ -2667,7 +2668,7 @@ DECODE(OP_CastSpell) {
|
||||
|
||||
IN(slot);
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = SoDToTitaniumSlot(eq->inventoryslot);
|
||||
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2678,8 +2679,8 @@ DECODE(OP_DeleteItem)
|
||||
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
||||
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
emu->from_slot = SoDToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = SoDToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = SoDToServerSlot(eq->from_slot);
|
||||
emu->to_slot = SoDToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2692,8 +2693,8 @@ DECODE(OP_MoveItem)
|
||||
|
||||
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
|
||||
|
||||
emu->from_slot = SoDToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = SoDToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = SoDToServerSlot(eq->from_slot);
|
||||
emu->to_slot = SoDToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2900,7 +2901,7 @@ DECODE(OP_ShopPlayerSell) {
|
||||
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->itemslot = SoDToTitaniumSlot(eq->itemslot);
|
||||
emu->itemslot = SoDToServerSlot(eq->itemslot);
|
||||
IN(quantity);
|
||||
IN(price);
|
||||
|
||||
@@ -2969,7 +2970,7 @@ DECODE(OP_TributeItem) {
|
||||
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
||||
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
emu->slot = SoDToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoDToServerSlot(eq->slot);
|
||||
IN(quantity);
|
||||
IN(tribute_master_id);
|
||||
IN(tribute_points);
|
||||
@@ -2982,7 +2983,7 @@ DECODE(OP_ReadBook) {
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = SoDToTitaniumSlot(eq->invslot);
|
||||
emu->invslot = SoDToServerSlot(eq->invslot);
|
||||
emu->window = (uint8) eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
@@ -2993,7 +2994,7 @@ DECODE(OP_TradeSkillCombine) {
|
||||
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
||||
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
||||
|
||||
emu->container_slot = SoDToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = SoDToServerSlot(eq->container_slot);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3002,7 +3003,7 @@ DECODE(OP_AugmentItem) {
|
||||
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
||||
|
||||
emu->container_slot = SoDToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = SoDToServerSlot(eq->container_slot);
|
||||
emu->augment_slot = eq->augment_slot;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -3077,7 +3078,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
hdr.stacksize = stackable ? charges : 1;
|
||||
hdr.unknown004 = 0;
|
||||
|
||||
int32 slot_id = TitaniumToSoDSlot(slot_id_in);
|
||||
int32 slot_id = ServerToSoDSlot(slot_id_in);
|
||||
|
||||
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
|
||||
hdr.price = inst->GetPrice();
|
||||
@@ -3460,11 +3461,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count = 0;
|
||||
|
||||
char *SubSerializations[10];
|
||||
char *SubSerializations[10]; // <watch>
|
||||
|
||||
uint32 SubLengths[10];
|
||||
|
||||
for(int x = 0; x < 10; ++x) {
|
||||
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
|
||||
|
||||
SubSerializations[x] = nullptr;
|
||||
|
||||
@@ -3476,15 +3477,23 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count++;
|
||||
|
||||
if(slot_id_in >= 22 && slot_id_in < 30)
|
||||
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
|
||||
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
|
||||
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
|
||||
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
|
||||
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
|
||||
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // ???????
|
||||
|
||||
/*
|
||||
// TEST CODE: <watch>
|
||||
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
|
||||
*/
|
||||
|
||||
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
|
||||
}
|
||||
}
|
||||
@@ -3534,7 +3543,7 @@ DECODE(OP_AltCurrencySellSelection)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = SoDToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = SoDToServerSlot(eq->slot_id);
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
@@ -3543,7 +3552,7 @@ DECODE(OP_AltCurrencySell)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = SoDToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = SoDToServerSlot(eq->slot_id);
|
||||
IN(charges);
|
||||
IN(cost);
|
||||
FINISH_DIRECT_DECODE();
|
||||
|
||||
@@ -0,0 +1,212 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef SoD_CONSTANTS_H_
|
||||
#define SoD_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
namespace SoD {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
// this needs work to match actual client equivilents
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral8,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 262;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 342;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2032;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2532;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
|
||||
static const bool COIN_HAS_WEIGHT = false;
|
||||
}
|
||||
|
||||
}; //end namespace SoD
|
||||
|
||||
#endif /*SoD_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
SoD Notes:
|
||||
** Integer-based inventory **
|
||||
ok Possessions: 0 - 31 (Corpse: 23 - 54 [Offset 23])
|
||||
ok [Equipment: 0 - 22]
|
||||
ok [General: 23 - 30]
|
||||
ok [Cursor: 31]
|
||||
ok General Bags: 262 - 341
|
||||
ok Cursor Bags: 342 - 351
|
||||
|
||||
ok Bank: 2000 - 2023
|
||||
ok Bank Bags: 2032 - 2271
|
||||
|
||||
ok Shared Bank: 2500 - 2501
|
||||
ok Shared Bank Bags: 2532 - 2551
|
||||
|
||||
Trade: 3000 - 3007
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: 4000 - 4009
|
||||
|
||||
*/
|
||||
+98
-88
@@ -107,70 +107,72 @@ const EQClientVersion Strategy::ClientVersion() const
|
||||
#include "SSDefine.h"
|
||||
|
||||
|
||||
// Converts Titanium Slot IDs to SoF Slot IDs for use in Encodes
|
||||
static inline uint32 TitaniumToSoFSlot(uint32 TitaniumSlot) {
|
||||
// Converts Server Slot IDs to SoF Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToSoFSlot(uint32 ServerSlot) {
|
||||
uint32 SoFSlot = 0;
|
||||
|
||||
if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
{
|
||||
SoFSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor
|
||||
{
|
||||
SoFSlot = TitaniumSlot + 11;
|
||||
}
|
||||
else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots
|
||||
{
|
||||
SoFSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots
|
||||
{
|
||||
SoFSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot
|
||||
{
|
||||
SoFSlot = 21;
|
||||
}
|
||||
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoFSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
|
||||
SoFSlot = ServerSlot + 11;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
|
||||
SoFSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
|
||||
SoFSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot == MainPowerSource)
|
||||
SoFSlot = slots::MainPowerSource;
|
||||
|
||||
else
|
||||
{
|
||||
SoFSlot = TitaniumSlot;
|
||||
}
|
||||
SoFSlot = ServerSlot;
|
||||
|
||||
return SoFSlot;
|
||||
}
|
||||
|
||||
// Converts Sof Slot IDs to Titanium Slot IDs for use in Decodes
|
||||
static inline uint32 SoFToTitaniumSlot(uint32 SoFSlot) {
|
||||
uint32 TitaniumSlot = 0;
|
||||
// Converts SoF Slot IDs to Server Slot IDs for use in Decodes
|
||||
static inline uint32 SoFToServerSlot(uint32 SoFSlot) {
|
||||
uint32 ServerSlot = 0;
|
||||
|
||||
if(SoFSlot >= 22 && SoFSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
{
|
||||
TitaniumSlot = SoFSlot - 1;
|
||||
}
|
||||
else if(SoFSlot >= 262 && SoFSlot <= 351) // Bag Slots for Normal Inventory and Cursor
|
||||
{
|
||||
TitaniumSlot = SoFSlot - 11;
|
||||
}
|
||||
else if(SoFSlot >= 2032 && SoFSlot <= 2271) // Bank Bag Slots
|
||||
{
|
||||
TitaniumSlot = SoFSlot - 1;
|
||||
}
|
||||
else if(SoFSlot >= 2532 && SoFSlot <= 2551) // Shared Bank Bag Slots
|
||||
{
|
||||
TitaniumSlot = SoFSlot - 1;
|
||||
}
|
||||
else if(SoFSlot == 21)
|
||||
{
|
||||
TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot
|
||||
}
|
||||
if(SoFSlot >= slots::MainAmmo && SoFSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
ServerSlot = SoFSlot - 1;
|
||||
|
||||
else if(SoFSlot >= consts::GENERAL_BAGS_BEGIN && SoFSlot <= consts::CURSOR_BAG_END)
|
||||
ServerSlot = SoFSlot - 11;
|
||||
|
||||
else if(SoFSlot >= consts::BANK_BAGS_BEGIN && SoFSlot <= consts::BANK_BAGS_END)
|
||||
ServerSlot = SoFSlot - 1;
|
||||
|
||||
else if(SoFSlot >= consts::SHARED_BANK_BAGS_BEGIN && SoFSlot <= consts::SHARED_BANK_BAGS_END)
|
||||
ServerSlot = SoFSlot - 1;
|
||||
|
||||
else if(SoFSlot == slots::MainPowerSource)
|
||||
ServerSlot = MainPowerSource;
|
||||
|
||||
else
|
||||
{
|
||||
TitaniumSlot = SoFSlot;
|
||||
}
|
||||
ServerSlot = SoFSlot;
|
||||
|
||||
|
||||
return TitaniumSlot;
|
||||
return ServerSlot;
|
||||
}
|
||||
|
||||
/*
|
||||
// Converts Server Corpse Slot IDs to SoF Corpse Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToSoFCorpseSlot(uint32 ServerCorpse) {
|
||||
uint32 SoFCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts SoF Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
|
||||
static inline uint32 SoFToServerCorpseSlot(uint32 SoFCorpse) {
|
||||
uint32 ServerCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
ENCODE(OP_OpenNewTasksWindow) {
|
||||
|
||||
@@ -1421,7 +1423,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
||||
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
OUT(npcid);
|
||||
eq->itemslot = TitaniumToSoFSlot(emu->itemslot);
|
||||
eq->itemslot = ServerToSoFSlot(emu->itemslot);
|
||||
OUT(quantity);
|
||||
OUT(price);
|
||||
FINISH_ENCODE();
|
||||
@@ -1430,7 +1432,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE(OP_ApplyPoison) {
|
||||
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
||||
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
eq->inventorySlot = TitaniumToSoFSlot(emu->inventorySlot);
|
||||
eq->inventorySlot = ServerToSoFSlot(emu->inventorySlot);
|
||||
OUT(success);
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1439,8 +1441,8 @@ ENCODE(OP_DeleteItem) {
|
||||
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToSoFSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToSoFSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToSoFSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToSoFSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1451,8 +1453,8 @@ ENCODE(OP_MoveItem) {
|
||||
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToSoFSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToSoFSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToSoFSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToSoFSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1462,7 +1464,7 @@ ENCODE(OP_ItemVerifyReply) {
|
||||
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
|
||||
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
|
||||
|
||||
eq->slot = TitaniumToSoFSlot(emu->slot);
|
||||
eq->slot = ServerToSoFSlot(emu->slot);
|
||||
OUT(spell);
|
||||
OUT(target);
|
||||
|
||||
@@ -1566,7 +1568,7 @@ ENCODE(OP_TributeItem) {
|
||||
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
eq->slot = TitaniumToSoFSlot(emu->slot);
|
||||
eq->slot = ServerToSoFSlot(emu->slot);
|
||||
OUT(quantity);
|
||||
OUT(tribute_master_id);
|
||||
OUT(tribute_points);
|
||||
@@ -1613,7 +1615,7 @@ ENCODE(OP_ReadBook) {
|
||||
else
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
eq->invslot = TitaniumToSoFSlot(emu->invslot);
|
||||
eq->invslot = ServerToSoFSlot(emu->invslot);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1674,7 +1676,7 @@ ENCODE(OP_AdventureMerchantSell) {
|
||||
|
||||
eq->unknown000 = 1;
|
||||
OUT(npcid);
|
||||
eq->slot = TitaniumToSoFSlot(emu->slot);
|
||||
eq->slot = ServerToSoFSlot(emu->slot);
|
||||
OUT(charges);
|
||||
OUT(sell_price);
|
||||
|
||||
@@ -1959,7 +1961,7 @@ ENCODE(OP_AltCurrencySell)
|
||||
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
|
||||
OUT(merchant_entity_id);
|
||||
eq->slot_id = TitaniumToSoFSlot(emu->slot_id);
|
||||
eq->slot_id = ServerToSoFSlot(emu->slot_id);
|
||||
OUT(charges);
|
||||
OUT(cost);
|
||||
FINISH_ENCODE();
|
||||
@@ -2011,7 +2013,7 @@ DECODE(OP_AdventureMerchantSell) {
|
||||
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->slot = SoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoFToServerSlot(eq->slot);
|
||||
IN(charges);
|
||||
IN(sell_price);
|
||||
|
||||
@@ -2022,7 +2024,7 @@ DECODE(OP_ApplyPoison) {
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
emu->inventorySlot = SoFToTitaniumSlot(eq->inventorySlot);
|
||||
emu->inventorySlot = SoFToServerSlot(eq->inventorySlot);
|
||||
IN(success);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2032,7 +2034,7 @@ DECODE(OP_ItemVerifyRequest) {
|
||||
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
|
||||
|
||||
emu->slot = SoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoFToServerSlot(eq->slot);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2042,7 +2044,7 @@ DECODE(OP_Consume) {
|
||||
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
||||
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
||||
|
||||
emu->slot = SoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoFToServerSlot(eq->slot);
|
||||
IN(auto_consumed);
|
||||
IN(type);
|
||||
|
||||
@@ -2055,7 +2057,7 @@ DECODE(OP_CastSpell) {
|
||||
|
||||
IN(slot);
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = SoFToTitaniumSlot(eq->inventoryslot);
|
||||
emu->inventoryslot = SoFToServerSlot(eq->inventoryslot);
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2066,8 +2068,8 @@ DECODE(OP_DeleteItem)
|
||||
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
||||
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
emu->from_slot = SoFToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = SoFToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = SoFToServerSlot(eq->from_slot);
|
||||
emu->to_slot = SoFToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2080,8 +2082,8 @@ DECODE(OP_MoveItem)
|
||||
|
||||
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
|
||||
|
||||
emu->from_slot = SoFToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = SoFToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = SoFToServerSlot(eq->from_slot);
|
||||
emu->to_slot = SoFToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2230,7 +2232,7 @@ DECODE(OP_ShopPlayerSell) {
|
||||
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->itemslot = SoFToTitaniumSlot(eq->itemslot);
|
||||
emu->itemslot = SoFToServerSlot(eq->itemslot);
|
||||
IN(quantity);
|
||||
IN(price);
|
||||
|
||||
@@ -2298,7 +2300,7 @@ DECODE(OP_TributeItem) {
|
||||
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
||||
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
emu->slot = SoFToTitaniumSlot(eq->slot);
|
||||
emu->slot = SoFToServerSlot(eq->slot);
|
||||
IN(quantity);
|
||||
IN(tribute_master_id);
|
||||
IN(tribute_points);
|
||||
@@ -2311,7 +2313,7 @@ DECODE(OP_ReadBook) {
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = SoFToTitaniumSlot(eq->invslot);
|
||||
emu->invslot = SoFToServerSlot(eq->invslot);
|
||||
emu->window = (uint8) eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
@@ -2322,7 +2324,7 @@ DECODE(OP_TradeSkillCombine) {
|
||||
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
||||
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
||||
|
||||
emu->container_slot = SoFToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = SoFToServerSlot(eq->container_slot);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -2331,7 +2333,7 @@ DECODE(OP_AugmentItem) {
|
||||
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
||||
|
||||
emu->container_slot = SoFToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = SoFToServerSlot(eq->container_slot);
|
||||
emu->augment_slot = eq->augment_slot;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2396,7 +2398,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
hdr.stacksize = stackable ? charges : 1;
|
||||
hdr.unknown004 = 0;
|
||||
|
||||
int32 slot_id = TitaniumToSoFSlot(slot_id_in);
|
||||
int32 slot_id = ServerToSoFSlot(slot_id_in);
|
||||
|
||||
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
|
||||
hdr.price = inst->GetPrice();
|
||||
@@ -2778,11 +2780,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count = 0;
|
||||
|
||||
char *SubSerializations[10];
|
||||
char *SubSerializations[10]; // <watch>
|
||||
|
||||
uint32 SubLengths[10];
|
||||
|
||||
for(int x = 0; x < 10; ++x) {
|
||||
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
|
||||
|
||||
SubSerializations[x] = nullptr;
|
||||
|
||||
@@ -2794,15 +2796,23 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count++;
|
||||
|
||||
if(slot_id_in >= 22 && slot_id_in < 30)
|
||||
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
|
||||
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
|
||||
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
if(slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
|
||||
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
|
||||
else if(slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
|
||||
else if(slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // ???????
|
||||
|
||||
/*
|
||||
// TEST CODE: <watch>
|
||||
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
|
||||
*/
|
||||
|
||||
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
|
||||
}
|
||||
}
|
||||
@@ -2834,7 +2844,7 @@ DECODE(OP_AltCurrencySellSelection)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = SoFToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = SoFToServerSlot(eq->slot_id);
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
@@ -2843,7 +2853,7 @@ DECODE(OP_AltCurrencySell)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = SoFToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = SoFToServerSlot(eq->slot_id);
|
||||
IN(charges);
|
||||
IN(cost);
|
||||
FINISH_DIRECT_DECODE();
|
||||
|
||||
@@ -0,0 +1,215 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef SoF_CONSTANTS_H_
|
||||
#define SoF_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
namespace SoF {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
// this needs work to match actual client equivilents
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral8,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 262;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 342;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2032;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2532;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
|
||||
static const bool COIN_HAS_WEIGHT = true;
|
||||
}
|
||||
|
||||
}; //end namespace SoF
|
||||
|
||||
#endif /*SoF_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
SoF Notes:
|
||||
** Integer-based inventory **
|
||||
ok Possessions: 0 - 31 (Corpse: 23 - 54 [Offset 23])
|
||||
ok [Equipment: 0 - 22]
|
||||
ok [General: 23 - 30]
|
||||
ok [Cursor: 31]
|
||||
ok General Bags: 262 - 341
|
||||
ok Cursor Bags: 342 - 351
|
||||
|
||||
ok Bank: 2000 - 2023
|
||||
ok Bank Bags: 2032 - 2271
|
||||
|
||||
ok Shared Bank: 2500 - 2501
|
||||
ok Shared Bank Bags: 2532 - 2551
|
||||
|
||||
Trade: 3000 - 3007
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: 4000 - 4009
|
||||
|
||||
code file reviewed..
|
||||
..SerializeItem() needs work
|
||||
..still needs timestamp redirect code
|
||||
*/
|
||||
@@ -104,6 +104,53 @@ const EQClientVersion Strategy::ClientVersion() const
|
||||
|
||||
#include "SSDefine.h"
|
||||
|
||||
|
||||
/*
|
||||
// Converts Server Slot IDs to Titanium Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToTitaniumSlot(uint32 ServerSlot) {
|
||||
uint32 TitaniumSlot;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Titanium Slot IDs to Server Slot IDs for use in Decodes
|
||||
static inline uint32 TitaniumToServerSlot(uint32 TitaniumSlot) {
|
||||
uint32 ServerSlot;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Server Corpse Slot IDs to Titanium Corpse Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToTitaniumCorpseSlot(uint32 ServerCorpse) {
|
||||
uint32 TitaniumCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Titanium Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
|
||||
static inline uint32 TitaniumToServerCorpseSlot(uint32 TitaniumCorpse) {
|
||||
uint32 ServerCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
static inline uint32 RemovePowerSourceBit(uint32 slots) { // shouldn't need to add one..just grab the actual server reference, if so...
|
||||
static const uint32 BIT21 = 1 << 21;
|
||||
static const uint32 BIT22 = 1 << 22;
|
||||
static const uint32 KEEPBITS = ~(BIT21 | BIT22);
|
||||
|
||||
bool wearammo = slots & BIT22;
|
||||
|
||||
slots &= KEEPBITS;
|
||||
|
||||
if (wearammo)
|
||||
slots |= BIT21;
|
||||
|
||||
return slots;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
EAT_ENCODE(OP_ZoneServerReady)
|
||||
EAT_ENCODE(OP_GuildMemberLevelUpdate)
|
||||
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef Titanium_CONSTANTS_H_
|
||||
#define Titanium_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
namespace Titanium {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
// this needs work to match actual client equivilents
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral8,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 16;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2015;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 159;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 4;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
|
||||
static const bool COIN_HAS_WEIGHT = true;
|
||||
}
|
||||
|
||||
}; //end namespace Titanium
|
||||
|
||||
#endif /*Titanium_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
Titanium Notes:
|
||||
** Integer-based inventory **
|
||||
ok Possessions: 0 - 30 (Corpse: 22 - 52 [Offset 22])
|
||||
ok [Equipment: 0 - 21]
|
||||
ok [General: 22 - 29]
|
||||
ok [Cursor: 30]
|
||||
ok General Bags: 251 - 330
|
||||
ok Cursor Bags: 331 - 340
|
||||
|
||||
ok Bank: 2000 - 2015
|
||||
ok Bank Bags: 2031 - 2190
|
||||
|
||||
ok Shared Bank: 2500 - 2501
|
||||
ok Shared Bank Bags: 2531 - 2550
|
||||
|
||||
Trade: 3000 - 3007
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: 4000 - 4009
|
||||
|
||||
*/
|
||||
@@ -109,70 +109,71 @@ const EQClientVersion Strategy::ClientVersion() const
|
||||
#include "SSDefine.h"
|
||||
|
||||
|
||||
// Converts Titanium Slot IDs to Underfoot Slot IDs for use in Encodes
|
||||
static inline uint32 TitaniumToUnderfootSlot(uint32 TitaniumSlot) {
|
||||
// Converts Server Slot IDs to Underfoot Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToUnderfootSlot(uint32 ServerSlot) {
|
||||
uint32 UnderfootSlot = 0;
|
||||
|
||||
if(TitaniumSlot >= 21 && TitaniumSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
{
|
||||
UnderfootSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot >= 251 && TitaniumSlot <= 340) // Bag Slots for Normal Inventory and Cursor
|
||||
{
|
||||
UnderfootSlot = TitaniumSlot + 11;
|
||||
}
|
||||
else if(TitaniumSlot >= 2031 && TitaniumSlot <= 2270) // Bank Bag Slots
|
||||
{
|
||||
UnderfootSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot >= 2531 && TitaniumSlot <= 2550) // Shared Bank Bag Slots
|
||||
{
|
||||
UnderfootSlot = TitaniumSlot + 1;
|
||||
}
|
||||
else if(TitaniumSlot == 9999) //Unused slot ID to give a place to save Power Slot
|
||||
{
|
||||
UnderfootSlot = 21;
|
||||
}
|
||||
if (ServerSlot >= MainAmmo && ServerSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
UnderfootSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END)
|
||||
UnderfootSlot = ServerSlot + 11;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END)
|
||||
UnderfootSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END)
|
||||
UnderfootSlot = ServerSlot + 1;
|
||||
|
||||
else if (ServerSlot == MainPowerSource)
|
||||
UnderfootSlot = slots::MainPowerSource;
|
||||
|
||||
else
|
||||
{
|
||||
UnderfootSlot = TitaniumSlot;
|
||||
}
|
||||
UnderfootSlot = ServerSlot;
|
||||
|
||||
return UnderfootSlot;
|
||||
}
|
||||
|
||||
// Converts Underfoot Slot IDs to Titanium Slot IDs for use in Decodes
|
||||
static inline uint32 UnderfootToTitaniumSlot(uint32 UnderfootSlot) {
|
||||
uint32 TitaniumSlot = 0;
|
||||
// Converts Underfoot Slot IDs to Server Slot IDs for use in Decodes
|
||||
static inline uint32 UnderfootToServerSlot(uint32 UnderfootSlot) {
|
||||
uint32 ServerSlot = 0;
|
||||
|
||||
if(UnderfootSlot >= 22 && UnderfootSlot <= 54) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
{
|
||||
TitaniumSlot = UnderfootSlot - 1;
|
||||
}
|
||||
else if(UnderfootSlot >= 262 && UnderfootSlot <= 351) // Bag Slots for Normal Inventory and Cursor
|
||||
{
|
||||
TitaniumSlot = UnderfootSlot - 11;
|
||||
}
|
||||
else if(UnderfootSlot >= 2032 && UnderfootSlot <= 2271) // Bank Bag Slots
|
||||
{
|
||||
TitaniumSlot = UnderfootSlot - 1;
|
||||
}
|
||||
else if(UnderfootSlot >= 2532 && UnderfootSlot <= 2551) // Shared Bank Bag Slots
|
||||
{
|
||||
TitaniumSlot = UnderfootSlot - 1;
|
||||
}
|
||||
else if(UnderfootSlot == 21)
|
||||
{
|
||||
TitaniumSlot = 9999; //Unused slot ID to give a place to save Power Slot
|
||||
}
|
||||
if(UnderfootSlot >= slots::MainAmmo && UnderfootSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
ServerSlot = UnderfootSlot - 1;
|
||||
|
||||
else if(UnderfootSlot >= consts::GENERAL_BAGS_BEGIN && UnderfootSlot <= consts::CURSOR_BAG_END)
|
||||
ServerSlot = UnderfootSlot - 11;
|
||||
|
||||
else if(UnderfootSlot >= consts::BANK_BAGS_BEGIN && UnderfootSlot <= consts::BANK_BAGS_END)
|
||||
ServerSlot = UnderfootSlot - 1;
|
||||
|
||||
else if(UnderfootSlot >= consts::SHARED_BANK_BAGS_BEGIN && UnderfootSlot <= consts::SHARED_BANK_BAGS_END)
|
||||
ServerSlot = UnderfootSlot - 1;
|
||||
|
||||
else if(UnderfootSlot == slots::MainPowerSource)
|
||||
ServerSlot = MainPowerSource;
|
||||
|
||||
else
|
||||
{
|
||||
TitaniumSlot = UnderfootSlot;
|
||||
}
|
||||
ServerSlot = UnderfootSlot;
|
||||
|
||||
return TitaniumSlot;
|
||||
return ServerSlot;
|
||||
}
|
||||
|
||||
/*
|
||||
// Converts Server Corpse Slot IDs to Underfoot Corpse Slot IDs for use in Encodes
|
||||
static inline uint32 ServerToUnderFootCorpseSlot(uint32 ServerCorpse) {
|
||||
uint32 UnderfootCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
/*
|
||||
// Converts Underfoot Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
|
||||
static inline uint32 UnderfootToServerCorpseSlot(uint32 UnderfootCorpse) {
|
||||
uint32 ServerCorpse;
|
||||
// reserved
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
ENCODE(OP_OpenNewTasksWindow) {
|
||||
|
||||
@@ -1898,7 +1899,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
|
||||
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
OUT(npcid);
|
||||
eq->itemslot = TitaniumToUnderfootSlot(emu->itemslot);
|
||||
eq->itemslot = ServerToUnderfootSlot(emu->itemslot);
|
||||
OUT(quantity);
|
||||
OUT(price);
|
||||
FINISH_ENCODE();
|
||||
@@ -1907,7 +1908,7 @@ ENCODE(OP_ShopPlayerSell) {
|
||||
ENCODE(OP_ApplyPoison) {
|
||||
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
|
||||
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
eq->inventorySlot = TitaniumToUnderfootSlot(emu->inventorySlot);
|
||||
eq->inventorySlot = ServerToUnderfootSlot(emu->inventorySlot);
|
||||
OUT(success);
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1916,8 +1917,8 @@ ENCODE(OP_DeleteItem) {
|
||||
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToUnderfootSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToUnderfootSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToUnderfootSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToUnderfootSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1928,8 +1929,8 @@ ENCODE(OP_MoveItem) {
|
||||
ENCODE_LENGTH_EXACT(MoveItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
|
||||
|
||||
eq->from_slot = TitaniumToUnderfootSlot(emu->from_slot);
|
||||
eq->to_slot = TitaniumToUnderfootSlot(emu->to_slot);
|
||||
eq->from_slot = ServerToUnderfootSlot(emu->from_slot);
|
||||
eq->to_slot = ServerToUnderfootSlot(emu->to_slot);
|
||||
OUT(number_in_stack);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1939,7 +1940,7 @@ ENCODE(OP_ItemVerifyReply) {
|
||||
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
|
||||
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
|
||||
|
||||
eq->slot = TitaniumToUnderfootSlot(emu->slot);
|
||||
eq->slot = ServerToUnderfootSlot(emu->slot);
|
||||
OUT(spell);
|
||||
OUT(target);
|
||||
|
||||
@@ -1989,7 +1990,7 @@ ENCODE(OP_TributeItem) {
|
||||
ENCODE_LENGTH_EXACT(TributeItem_Struct);
|
||||
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
eq->slot = TitaniumToUnderfootSlot(emu->slot);
|
||||
eq->slot = ServerToUnderfootSlot(emu->slot);
|
||||
OUT(quantity);
|
||||
OUT(tribute_master_id);
|
||||
OUT(tribute_points);
|
||||
@@ -2036,7 +2037,7 @@ ENCODE(OP_ReadBook) {
|
||||
else
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
eq->invslot = TitaniumToUnderfootSlot(emu->invslot);
|
||||
eq->invslot = ServerToUnderfootSlot(emu->invslot);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -2097,7 +2098,7 @@ ENCODE(OP_AdventureMerchantSell) {
|
||||
|
||||
eq->unknown000 = 1;
|
||||
OUT(npcid);
|
||||
eq->slot = TitaniumToUnderfootSlot(emu->slot);
|
||||
eq->slot = ServerToUnderfootSlot(emu->slot);
|
||||
OUT(charges);
|
||||
OUT(sell_price);
|
||||
|
||||
@@ -2798,7 +2799,7 @@ ENCODE(OP_AltCurrencySell)
|
||||
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
|
||||
OUT(merchant_entity_id);
|
||||
eq->slot_id = TitaniumToUnderfootSlot(emu->slot_id);
|
||||
eq->slot_id = ServerToUnderfootSlot(emu->slot_id);
|
||||
OUT(charges);
|
||||
OUT(cost);
|
||||
FINISH_ENCODE();
|
||||
@@ -2892,7 +2893,7 @@ DECODE(OP_AdventureMerchantSell) {
|
||||
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->slot = UnderfootToTitaniumSlot(eq->slot);
|
||||
emu->slot = UnderfootToServerSlot(eq->slot);
|
||||
IN(charges);
|
||||
IN(sell_price);
|
||||
|
||||
@@ -2904,7 +2905,7 @@ DECODE(OP_ApplyPoison) {
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
|
||||
|
||||
emu->inventorySlot = UnderfootToTitaniumSlot(eq->inventorySlot);
|
||||
emu->inventorySlot = UnderfootToServerSlot(eq->inventorySlot);
|
||||
IN(success);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2914,7 +2915,7 @@ DECODE(OP_ItemVerifyRequest) {
|
||||
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
|
||||
|
||||
emu->slot = UnderfootToTitaniumSlot(eq->slot);
|
||||
emu->slot = UnderfootToServerSlot(eq->slot);
|
||||
IN(target);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2924,7 +2925,7 @@ DECODE(OP_Consume) {
|
||||
DECODE_LENGTH_EXACT(structs::Consume_Struct);
|
||||
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
|
||||
|
||||
emu->slot = UnderfootToTitaniumSlot(eq->slot);
|
||||
emu->slot = UnderfootToServerSlot(eq->slot);
|
||||
IN(auto_consumed);
|
||||
IN(type);
|
||||
|
||||
@@ -2944,7 +2945,7 @@ DECODE(OP_CastSpell) {
|
||||
IN(slot);
|
||||
}
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = UnderfootToTitaniumSlot(eq->inventoryslot);
|
||||
emu->inventoryslot = UnderfootToServerSlot(eq->inventoryslot);
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2955,8 +2956,8 @@ DECODE(OP_DeleteItem)
|
||||
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
|
||||
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
|
||||
|
||||
emu->from_slot = UnderfootToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = UnderfootToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = UnderfootToServerSlot(eq->from_slot);
|
||||
emu->to_slot = UnderfootToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2969,8 +2970,8 @@ DECODE(OP_MoveItem)
|
||||
|
||||
_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot, eq->to_slot);
|
||||
|
||||
emu->from_slot = UnderfootToTitaniumSlot(eq->from_slot);
|
||||
emu->to_slot = UnderfootToTitaniumSlot(eq->to_slot);
|
||||
emu->from_slot = UnderfootToServerSlot(eq->from_slot);
|
||||
emu->to_slot = UnderfootToServerSlot(eq->to_slot);
|
||||
IN(number_in_stack);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -3177,7 +3178,7 @@ DECODE(OP_ShopPlayerSell) {
|
||||
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
|
||||
|
||||
IN(npcid);
|
||||
emu->itemslot = UnderfootToTitaniumSlot(eq->itemslot);
|
||||
emu->itemslot = UnderfootToServerSlot(eq->itemslot);
|
||||
IN(quantity);
|
||||
IN(price);
|
||||
|
||||
@@ -3246,7 +3247,7 @@ DECODE(OP_TributeItem) {
|
||||
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
|
||||
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
|
||||
|
||||
emu->slot = UnderfootToTitaniumSlot(eq->slot);
|
||||
emu->slot = UnderfootToServerSlot(eq->slot);
|
||||
IN(quantity);
|
||||
IN(tribute_master_id);
|
||||
IN(tribute_points);
|
||||
@@ -3259,7 +3260,7 @@ DECODE(OP_ReadBook) {
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = UnderfootToTitaniumSlot(eq->invslot);
|
||||
emu->invslot = UnderfootToServerSlot(eq->invslot);
|
||||
emu->window = (uint8) eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
@@ -3270,7 +3271,7 @@ DECODE(OP_TradeSkillCombine) {
|
||||
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
|
||||
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
|
||||
|
||||
emu->container_slot = UnderfootToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = UnderfootToServerSlot(eq->container_slot);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3279,7 +3280,7 @@ DECODE(OP_AugmentItem) {
|
||||
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
|
||||
|
||||
emu->container_slot = UnderfootToTitaniumSlot(eq->container_slot);
|
||||
emu->container_slot = UnderfootToServerSlot(eq->container_slot);
|
||||
emu->augment_slot = eq->augment_slot;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -3488,7 +3489,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
hdr.stacksize = stackable ? charges : 1;
|
||||
hdr.unknown004 = 0;
|
||||
|
||||
int32 slot_id = TitaniumToUnderfootSlot(slot_id_in);
|
||||
int32 slot_id = ServerToUnderfootSlot(slot_id_in);
|
||||
|
||||
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
|
||||
hdr.price = inst->GetPrice();
|
||||
@@ -3894,11 +3895,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count = 0;
|
||||
|
||||
char *SubSerializations[10];
|
||||
char *SubSerializations[10]; // <watch>
|
||||
|
||||
uint32 SubLengths[10];
|
||||
|
||||
for(int x = 0; x < 10; ++x) {
|
||||
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
|
||||
|
||||
SubSerializations[x] = nullptr;
|
||||
|
||||
@@ -3910,15 +3911,23 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
|
||||
|
||||
iqbs.subitem_count++;
|
||||
|
||||
if(slot_id_in >= 22 && slot_id_in < 30)
|
||||
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
|
||||
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
|
||||
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
|
||||
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
|
||||
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
|
||||
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
|
||||
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
|
||||
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
|
||||
else
|
||||
SubSlotNumber = slot_id_in; // ???????
|
||||
|
||||
/*
|
||||
// TEST CODE: <watch>
|
||||
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
|
||||
*/
|
||||
|
||||
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
|
||||
}
|
||||
}
|
||||
@@ -3950,7 +3959,7 @@ DECODE(OP_AltCurrencySellSelection)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = UnderfootToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = UnderfootToServerSlot(eq->slot_id);
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
@@ -3959,7 +3968,7 @@ DECODE(OP_AltCurrencySell)
|
||||
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
|
||||
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
|
||||
IN(merchant_entity_id);
|
||||
emu->slot_id = UnderfootToTitaniumSlot(eq->slot_id);
|
||||
emu->slot_id = UnderfootToServerSlot(eq->slot_id);
|
||||
IN(charges);
|
||||
IN(cost);
|
||||
FINISH_DIRECT_DECODE();
|
||||
|
||||
@@ -0,0 +1,212 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef Underfoot_CONSTANTS_H_
|
||||
#define Underfoot_CONSTANTS_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
namespace Underfoot {
|
||||
namespace maps {
|
||||
typedef enum : int16 {
|
||||
// this needs work to match actual client equivilents
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapOther,
|
||||
_MapCount
|
||||
} InventoryMaps;
|
||||
}
|
||||
|
||||
namespace slots {
|
||||
typedef enum : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource,
|
||||
MainAmmo,
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
MainCursor,
|
||||
_MainCount,
|
||||
_MainEquipmentBegin = MainCharm,
|
||||
_MainEquipmentEnd = MainAmmo,
|
||||
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
|
||||
_MainGeneralBegin = MainGeneral1,
|
||||
_MainGeneralEnd = MainGeneral8,
|
||||
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
|
||||
} EquipmentSlots;
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
|
||||
static const int16 EQUIPMENT_END = slots::MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
|
||||
|
||||
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
|
||||
static const int16 GENERAL_END = slots::MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 262;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR = slots::MainCursor;
|
||||
static const int16 CURSOR_BAG_BEGIN = 342;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2032;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2532;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
|
||||
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
|
||||
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
|
||||
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
}
|
||||
|
||||
namespace limits {
|
||||
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
|
||||
static const bool COIN_HAS_WEIGHT = false;
|
||||
}
|
||||
|
||||
}; //end namespace Underfoot
|
||||
|
||||
#endif /*Underfoot_CONSTANTS_H_*/
|
||||
|
||||
/*
|
||||
Underfoot Notes:
|
||||
** Integer-based inventory **
|
||||
ok Possessions: 0 - 31 (Corpse: 23 - 54 [Offset 23])
|
||||
ok [Equipment: 0 - 22]
|
||||
ok [General: 23 - 30]
|
||||
ok [Cursor: 31]
|
||||
ok General Bags: 262 - 341
|
||||
ok Cursor Bags: 342 - 351
|
||||
|
||||
ok Bank: 2000 - 2023
|
||||
ok Bank Bags: 2032 - 2271
|
||||
|
||||
ok Shared Bank: 2500 - 2501
|
||||
ok Shared Bank Bags: 2532 - 2551
|
||||
|
||||
Trade: 3000 - 3007
|
||||
(Trade Bags: 3031 - 3110 -- server values)
|
||||
|
||||
World: 4000 - 4009
|
||||
|
||||
*/
|
||||
@@ -5,7 +5,7 @@ if [ -z "$1" ]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
for ext in .cpp .h _ops.h _structs.h
|
||||
for ext in .cpp .h _ops.h _constants.h _structs.h
|
||||
do
|
||||
cp template$ext $1$ext
|
||||
perl -pi -e "s/TEMPLATE/$1/g" $1$ext
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "SoF.h"
|
||||
#include "SoD.h"
|
||||
#include "RoF.h"
|
||||
//#include "RoF2.h"
|
||||
|
||||
void RegisterAllPatches(EQStreamIdentifier &into) {
|
||||
Client62::Register(into);
|
||||
@@ -16,6 +17,7 @@ void RegisterAllPatches(EQStreamIdentifier &into) {
|
||||
SoD::Register(into);
|
||||
Underfoot::Register(into);
|
||||
RoF::Register(into);
|
||||
//RoF2::Register(into);
|
||||
}
|
||||
|
||||
void ReloadAllPatches() {
|
||||
@@ -25,4 +27,5 @@ void ReloadAllPatches() {
|
||||
SoD::Reload();
|
||||
Underfoot::Reload();
|
||||
RoF::Reload();
|
||||
//RoF2::Reload();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef TEMPLATE_CONSTANTS_H_
|
||||
#define TEMPLATE_CONSTANTS_H_
|
||||
|
||||
namespace TEMPLATE {
|
||||
|
||||
// put constants here and #include appropriately
|
||||
|
||||
}; //end namespace TEMPLATE
|
||||
|
||||
#endif /*TEMPLATE_CONSTANTS_H_*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+34
-21
@@ -149,10 +149,10 @@ bool ret=true;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
// Delete cursor items
|
||||
if ((ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND ( (slotid >=8000 and slotid<=8999) or slotid=30 or (slotid>=331 and slotid<=340))", char_id), errbuf))) {
|
||||
if ((ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND ( (slotid >=8000 and slotid<=8999) or slotid=%i or (slotid>=%i and slotid<=%i))", char_id, MainCursor,EmuConstants::CURSOR_BAG_BEGIN,EmuConstants::CURSOR_BAG_END), errbuf))) {
|
||||
for(it=start,i=8000;it!=end;++it,i++) {
|
||||
ItemInst *inst=*it;
|
||||
if (!(ret=SaveInventory(char_id,inst,(i==8000) ? 30 : i)))
|
||||
if (!(ret=SaveInventory(char_id,inst,(i==8000) ? MainCursor : i)))
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
@@ -204,20 +204,20 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
bool ret = false;
|
||||
uint32 augslot[5] = { 0, 0, 0, 0, 0 };
|
||||
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
|
||||
|
||||
//never save tribute slots:
|
||||
if(slot_id >= 400 && slot_id <= 404)
|
||||
if(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END)
|
||||
return(true);
|
||||
|
||||
if (inst && inst->IsType(ItemClassCommon)) {
|
||||
for(int i=0;i<5;i++) {
|
||||
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst=inst->GetItem(i);
|
||||
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
|
||||
}
|
||||
}
|
||||
|
||||
if (slot_id>=2500 && slot_id<=2600) { // Shared bank inventory
|
||||
if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) { // Shared bank inventory
|
||||
if (!inst) {
|
||||
// Delete item
|
||||
uint32 account_id = GetAccountIDByChar(char_id);
|
||||
@@ -229,7 +229,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
// Delete bag slots, if need be
|
||||
if (ret && Inventory::SupportsContainers(slot_id)) {
|
||||
safe_delete_array(query);
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, 0);
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_BEGIN);
|
||||
ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM sharedbank WHERE acctid=%i AND slotid>=%i AND slotid<%i",
|
||||
account_id, base_slot_id, (base_slot_id+10)), errbuf);
|
||||
}
|
||||
@@ -268,7 +268,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
// Delete bag slots, if need be
|
||||
if (ret && Inventory::SupportsContainers(slot_id)) {
|
||||
safe_delete_array(query);
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, 0);
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_BEGIN);
|
||||
ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND slotid>=%i AND slotid<%i",
|
||||
char_id, base_slot_id, (base_slot_id+10)), errbuf);
|
||||
}
|
||||
@@ -302,7 +302,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst && inst->IsType(ItemClassContainer) && Inventory::SupportsContainers(slot_id)) {
|
||||
for (uint8 idx=0; idx<10; idx++) {
|
||||
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
@@ -430,7 +430,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
|
||||
int16 slot_id = (int16)atoi(row[0]);
|
||||
uint32 item_id = (uint32)atoi(row[1]);
|
||||
int8 charges = (int8)atoi(row[2]);
|
||||
uint32 aug[5];
|
||||
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
|
||||
aug[0] = (uint32)atoi(row[3]);
|
||||
aug[1] = (uint32)atoi(row[4]);
|
||||
aug[2] = (uint32)atoi(row[5]);
|
||||
@@ -443,7 +443,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
|
||||
|
||||
ItemInst* inst = CreateBaseItem(item, charges);
|
||||
if (item->ItemClass == ItemClassCommon) {
|
||||
for(int i=0;i<5;i++) {
|
||||
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i]) {
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -484,8 +484,8 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
|
||||
"Warning: Invalid slot_id for item in shared bank inventory: %s=%i, item_id=%i, slot_id=%i",
|
||||
((is_charid==true) ? "charid" : "acctid"), id, item_id, slot_id);
|
||||
|
||||
if(is_charid)
|
||||
SaveInventory(id,nullptr,slot_id);
|
||||
if (is_charid)
|
||||
SaveInventory(id, nullptr, slot_id);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -524,7 +524,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
|
||||
uint32 item_id = atoi(row[1]);
|
||||
uint16 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
uint32 aug[5];
|
||||
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
|
||||
aug[0] = (uint32)atoul(row[4]);
|
||||
aug[1] = (uint32)atoul(row[5]);
|
||||
aug[2] = (uint32)atoul(row[6]);
|
||||
@@ -565,7 +565,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
|
||||
}
|
||||
}
|
||||
|
||||
if (instnodrop || (slot_id >= 0 && slot_id <= 21 && inst->GetItem()->Attuneable))
|
||||
if (instnodrop || (((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || slot_id == MainPowerSource) && inst->GetItem()->Attuneable))
|
||||
inst->SetInstNoDrop(true);
|
||||
if (color > 0)
|
||||
inst->SetColor(color);
|
||||
@@ -575,17 +575,27 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
|
||||
inst->SetCharges(charges);
|
||||
|
||||
if (item->ItemClass == ItemClassCommon) {
|
||||
for(int i=0;i<5;i++) {
|
||||
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i]) {
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (slot_id>=8000 && slot_id <= 8999)
|
||||
if (slot_id >= 8000 && slot_id <= 8999) {
|
||||
put_slot_id = inv->PushCursor(*inst);
|
||||
else
|
||||
}
|
||||
// Admins: please report any occurrences of this error
|
||||
else if (slot_id >= 3111 && slot_id <= 3179) {
|
||||
LogFile->write(EQEMuLog::Error,
|
||||
"Warning: Defunct location for item in inventory: charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...",
|
||||
char_id, item_id, slot_id);
|
||||
put_slot_id = inv->PushCursor(*inst);
|
||||
}
|
||||
else {
|
||||
put_slot_id = inv->PutItem(slot_id, *inst);
|
||||
}
|
||||
|
||||
safe_delete(inst);
|
||||
|
||||
// Save ptr to item in inventory
|
||||
@@ -633,7 +643,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
|
||||
uint32 item_id = atoi(row[1]);
|
||||
int8 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
uint32 aug[5];
|
||||
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
|
||||
aug[0] = (uint32)atoi(row[4]);
|
||||
aug[1] = (uint32)atoi(row[5]);
|
||||
aug[2] = (uint32)atoi(row[6]);
|
||||
@@ -679,7 +689,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
|
||||
inst->SetCharges(charges);
|
||||
|
||||
if (item->ItemClass == ItemClassCommon) {
|
||||
for(int i=0;i<5;i++) {
|
||||
for(int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i]) {
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -1710,6 +1720,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
sp[tempid].descnum = atoi(row[155]);
|
||||
sp[tempid].effectdescnum = atoi(row[157]);
|
||||
|
||||
sp[tempid].npc_no_los = atoi(row[159]) != 0;
|
||||
sp[tempid].reflectable = atoi(row[161]) != 0;
|
||||
sp[tempid].bonushate=atoi(row[162]);
|
||||
|
||||
@@ -1740,6 +1751,8 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
sp[tempid].AllowRest = atoi(row[212]) != 0;
|
||||
sp[tempid].NotOutofCombat = atoi(row[213]) != 0;
|
||||
sp[tempid].NotInCombat = atoi(row[214]) != 0;
|
||||
sp[tempid].aemaxtargets = atoi(row[218]);
|
||||
sp[tempid].maxtargets = atoi(row[219]);
|
||||
sp[tempid].persistdeath = atoi(row[224]) != 0;
|
||||
sp[tempid].DamageShieldType = 0;
|
||||
}
|
||||
|
||||
+4
-3
@@ -690,7 +690,7 @@ struct SPDat_Spell_Struct
|
||||
/* 156 */ //int typedescnum; // eqstr of type description
|
||||
/* 157 */ int effectdescnum; // eqstr of effect description
|
||||
/* 158 */ //Category Desc ID 3
|
||||
/* 159 */ //bool npc_no_los;
|
||||
/* 159 */ bool npc_no_los;
|
||||
/* 161 */ bool reflectable;
|
||||
/* 162 */ int bonushate;
|
||||
/* 163 */
|
||||
@@ -732,8 +732,9 @@ struct SPDat_Spell_Struct
|
||||
/* 212 */ bool AllowRest;
|
||||
/* 213 */ bool NotOutofCombat; //Fail if cast out of combat
|
||||
/* 214 */ bool NotInCombat; //Fail if cast in combat
|
||||
/* 215 - 218 */
|
||||
/* 219 */ //int maxtargets; // is used for beam and ring spells for target # limits (not implemented)
|
||||
/* 215 - 217 */
|
||||
/* 219 */ int aemaxtargets; //
|
||||
/* 219 */ int maxtargets; // is used for beam and ring spells for target # limits (not implemented)
|
||||
/* 220 - 223 */
|
||||
/* 224 */ bool persistdeath; // buff doesn't get stripped on death
|
||||
/* 225 - 236 */ // Not in DB
|
||||
|
||||
Reference in New Issue
Block a user