[Feature] Rule to replace dispel spell effects with suppression effect.

This commit is contained in:
zimp-wow
2025-06-11 18:08:45 -05:00
committed by Vayle
parent 30004716bb
commit dd6cfcddca
13 changed files with 321 additions and 172 deletions
+134 -57
View File
@@ -1120,24 +1120,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
caster->MessageString(Chat::SpellFailure, SPELL_NO_EFFECT, spells[spell_id].name);
break;
}
/*
TODO: Parsing shows there is no level modifier. However, a consistent -2% modifer was
found on spell with value 950 (95% spells would have 7% failure rates).
Further investigation is needed. ~ Kayen
*/
int chance = spells[spell_id].base_value[i];
int buff_count = GetMaxTotalSlots();
for(int slot = 0; slot < buff_count; slot++) {
if (IsValidSpell(buffs[slot].spellid) &&
IsDetrimentalSpell(buffs[slot].spellid) &&
spells[buffs[slot].spellid].dispel_flag == 0)
{
if (zone->random.Int(1, 1000) <= chance){
BuffFadeBySlot(slot);
slot = buff_count;
}
}
}
DispelMagic(caster, spell_id, effect_value, spells[spell_id].base_value[i], true);
break;
}
@@ -1152,19 +1136,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
break;
}
int chance = spells[spell_id].base_value[i];
int buff_count = GetMaxTotalSlots();
for(int slot = 0; slot < buff_count; slot++) {
if (IsValidSpell(buffs[slot].spellid) &&
IsBeneficialSpell(buffs[slot].spellid) &&
spells[buffs[slot].spellid].dispel_flag == 0)
{
if (zone->random.Int(1, 1000) <= chance) {
BuffFadeBySlot(slot);
slot = buff_count;
}
}
}
DispelMagic(caster, spell_id, effect_value, spells[spell_id].base_value[i], false, true);
break;
}
@@ -3843,18 +3815,20 @@ void Mob::BuffProcess()
for (int buffs_i = 0; buffs_i < buff_count; ++buffs_i)
{
if (IsValidSpell(buffs[buffs_i].spellid))
if (IsValidOrSuppressedSpell(buffs[buffs_i].spellid))
{
DoBuffTic(buffs[buffs_i], buffs_i, entity_list.GetMob(buffs[buffs_i].casterid));
// If the Mob died during DoBuffTic, then the buff we are currently processing will have been removed
if(!IsValidSpell(buffs[buffs_i].spellid)) {
if(!IsValidOrSuppressedSpell(buffs[buffs_i].spellid)) {
continue;
}
// DF_Permanent uses -1 DF_Aura uses -4 but we need to check negatives for some spells for some reason?
if (spells[buffs[buffs_i].spellid].buff_duration_formula != DF_Permanent &&
spells[buffs[buffs_i].spellid].buff_duration_formula != DF_Aura &&
buffs[buffs_i].ticsremaining != PERMANENT_BUFF_DURATION) {
if (buffs[buffs_i].spellid == SPELL_SUPPRESSED ||
(spells[buffs[buffs_i].spellid].buff_duration_formula != DF_Permanent &&
spells[buffs[buffs_i].spellid].buff_duration_formula != DF_Aura &&
buffs[buffs_i].ticsremaining != PERMANENT_BUFF_DURATION)) {
if(!zone->BuffTimersSuspended() || !IsSuspendableSpell(buffs[buffs_i].spellid))
{
--buffs[buffs_i].ticsremaining;
@@ -4249,16 +4223,21 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
}
// removes the buff in the buff slot 'slot'
void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 suppresstics)
{
if(slot < 0 || slot > GetMaxTotalSlots())
return;
if(!IsValidSpell(buffs[slot].spellid))
if(!IsValidOrSuppressedSpell(buffs[slot].spellid))
return;
if (IsClient() && !CastToClient()->IsDead())
CastToClient()->MakeBuffFadePacket(buffs[slot].spellid, slot);
if (IsClient()) {
auto client = CastToClient();
if (!client->IsDead()) {
uint32 spell_id = (buffs[slot].spellid != SPELL_SUPPRESSED) ? buffs[slot].spellid : RuleI(Spells, SuppressDebuffSpellID);
client->MakeBuffFadePacket(spell_id, slot);
}
}
LogSpells("Fading buff [{}] from slot [{}]", buffs[slot].spellid, slot);
@@ -4319,6 +4298,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
{
uint16 procid = GetProcID(buffs[slot].spellid, i);
RemoveDefensiveProc(procid);
break;
}
@@ -4387,20 +4367,24 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
case SpellEffect::Rune:
{
buffs[slot].melee_rune = 0;
if (!suppress) {
buffs[slot].melee_rune = 0;
}
break;
}
case SpellEffect::AbsorbMagicAtt:
{
buffs[slot].magic_rune = 0;
if (!suppress) {
buffs[slot].magic_rune = 0;
}
break;
}
case SpellEffect::Familiar:
{
Mob *mypet = GetPet();
if (mypet){
if (mypet && !suppress){
if(mypet->IsNPC())
mypet->CastToNPC()->Depop();
SetPetID(0);
@@ -4417,7 +4401,11 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
case SpellEffect::Charm:
{
if (IsNPC()) {
//Trying to restore pet ownership after suppression is too much, so just downgrade to a normal dispel
suppress = false;
if(IsNPC())
{
CastToNPC()->RestoreGuardSpotCharm();
CastToNPC()->ModifyStatsOnCharm(true, GetOwner());
}
@@ -4640,7 +4628,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
Mob *notify = p;
if(p->IsPet())
notify = p->GetOwner();
if(p) {
if(p && buffs[slot].spellid != SPELL_SUPPRESSED) {
notify->MessageString(Chat::SpellWornOff, SPELL_WORN_OFF_OF,
spells[buffs[slot].spellid].name, GetCleanName());
}
@@ -4663,10 +4651,53 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
Numhits(false);
}
if (spells[buffs[slot].spellid].nimbus_effect > 0)
if (IsValidSpell(buffs[slot].spellid) && spells[buffs[slot].spellid].nimbus_effect > 0)
RemoveNimbusEffect(spells[buffs[slot].spellid].nimbus_effect);
buffs[slot].spellid = SPELL_UNKNOWN;
if (suppress && suppresstics > 0) {
if (buffs[slot].spellid != SPELL_SUPPRESSED) {
buffs[slot].suppressedid = buffs[slot].spellid;
buffs[slot].suppressedticsremaining = buffs[slot].ticsremaining;
buffs[slot].spellid = SPELL_SUPPRESSED;
}
buffs[slot].ticsremaining = suppresstics;
} else if (buffs[slot].spellid == SPELL_SUPPRESSED) {
buffs[slot].spellid = buffs[slot].suppressedid;
buffs[slot].ticsremaining = buffs[slot].suppressedticsremaining;
buffs[slot].suppressedid = 0;
buffs[slot].suppressedticsremaining = -1;
if (buffs[slot].hit_number > 0) {
Numhits(true);
}
if (IsClient()) {
//This bit of magic need to arrive before our BuffCreate. It appears to put the client in a state
//where it will be more accepting of information like 'Make this player levitate' or 'This buff has num-hit counters'
auto client = CastToClient();
auto* action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
auto* action = reinterpret_cast<Action_Struct*>(action_packet->pBuffer);
action->source = buffs[slot].casterid;
action->target = client->GetID();
action->level = client->GetLevel();
action->instrument_mod = buffs[slot].instrument_mod;
action->force = 0;
action->hit_heading = client->GetHeading();
action->hit_pitch = 0;
action->type = 231; // 231 means a spell
action->spell = buffs[slot].spellid;
action->spell_level = buffs[slot].casterlevel;
action->effect_flag = 0x04; // Successful action
client->QueuePacket(action_packet);
safe_delete(action_packet);
client->ReapplyBuff(slot, true);
}
} else {
buffs[slot].spellid = SPELL_UNKNOWN;
}
if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
SendPetBuffsToClient();
}
@@ -7447,22 +7478,68 @@ bool Mob::PassLimitClass(uint32 Classes_, uint16 Class_)
return false;
}
void Mob::DispelMagic(Mob* caster, uint16 spell_id, int effect_value)
void Mob::DispelMagic(Mob* caster, uint16 spell_id, int effect_value, int chance, bool detrimental_only, bool beneficial_only)
{
for (int slot = 0; slot < GetMaxTotalSlots(); slot++) {
if (
buffs[slot].spellid != SPELL_UNKNOWN &&
spells[buffs[slot].spellid].dispel_flag == 0 &&
!IsDiscipline(buffs[slot].spellid)
) {
if (caster && TryDispel(caster->GetCasterLevel(spell_id), buffs[slot].casterlevel, effect_value)) {
BuffFadeBySlot(slot);
break;
bool target_is_client = IsClient() || (GetUltimateOwner() && GetUltimateOwner()->IsClient());
bool caster_is_client = caster && (caster->IsClient() || (caster->GetUltimateOwner() && caster->GetUltimateOwner()->IsClient()));
for (int slot = 0; slot < GetMaxTotalSlots(); ++slot) {
auto s = buffs[slot].spellid;
if (s == SPELL_UNKNOWN || spells[s].dispel_flag != 0 || IsDiscipline(s)) {
continue;
}
if (detrimental_only && !IsDetrimentalSpell(s)) {
continue;
}
if (beneficial_only && IsDetrimentalSpell(s)) {
continue;
}
if (!detrimental_only && !beneficial_only) {
//This check only happens for SE_CancelMagic
if (!caster || !TryDispel(caster->GetCasterLevel(spell_id), buffs[slot].casterlevel, effect_value)) {
continue;
}
} else {
//This check only happens for SE_DispelDetrimental or SE_DispelBeneficial
if (chance < 1000 && zone->random.Int(1, 1000) > chance) {
continue;
}
}
bool perma_remove = caster_is_client || !target_is_client;
if (perma_remove || !RuleB(Spells, SuppressDispels)) {
BuffFadeBySlot(slot);
break;
} else {
//Additional restrictions on which buffs can be suppressed
if (spells[s].short_buff_box) {
continue;
}
BuffFadeBySlot(slot, true, true, RuleI(Spells, SuppressDispelsTime));
break;
}
}
}
bool Mob::IsSuppressableBuff(int slot) const {
auto sid = buffs[slot].spellid;
//Suppressed spells can be re-suppressed to refresh their timer
if (sid == SPELL_SUPPRESSED) {
return true;
}
return IsValidSpell(sid) &&
IsBeneficialSpell(sid) &&
!IsBardSong(sid) &&
spells[sid].dispel_flag == 0;
}
bool Mob::TrySpellEffectResist(uint16 spell_id)
{
/*