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[Feature] Rule to replace dispel spell effects with suppression effect.
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@@ -434,6 +434,7 @@ public:
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void BuffFadeAll();
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void BuffFadeBySlot(int slot);
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void BuffFadeBySlot(int slot, bool recalc_bonuses);
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void BuffFadeBySlot(int slot, bool recalc_bonuses, bool suppress, int suppress_tics);
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int CanBuffStack(int spell_id, int caster_level);
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int CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite);
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void SetPseudoRoot(bool in);
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