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[Feature] Rule to replace dispel spell effects with suppression effect.
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@@ -24,6 +24,7 @@
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#define SPELL_UNKNOWN 0xFFFF
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#define POISON_PROC 0xFFFE
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#define SPELL_SUPPRESSED 0xFFFD
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#define SPELLBOOK_UNKNOWN 0xFFFFFFFF //player profile spells are 32 bit
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//some spell IDs which will prolly change, but are needed
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@@ -1815,6 +1816,7 @@ bool IsEffectInSpell(uint16 spell_id, int effect_id);
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uint16 GetSpellTriggerSpellID(uint16 spell_id, int effect_id);
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bool IsBlankSpellEffect(uint16 spell_id, int effect_index);
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bool IsValidSpell(uint32 spell_id);
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bool IsValidOrSuppressedSpell(uint32 spell_id);
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bool IsSummonSpell(uint16 spell_id);
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bool IsDamageSpell(uint16 spell_id);
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bool IsAnyDamageSpell(uint16 spell_id);
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