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SummonBuriedCharacterCorpses converted to xyz_heading
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@@ -297,7 +297,7 @@ public:
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uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
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bool LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs);
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Corpse* LoadCharacterCorpse(uint32 player_corpse_id);
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Corpse* SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, float dest_x, float dest_y, float dest_z, float dest_heading);
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Corpse* SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, const xyz_heading& position);
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void MarkCorpseAsRezzed(uint32 dbid);
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bool GetDecayTimes(npcDecayTimes_Struct* npcCorpseDecayTimes);
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bool BuryCharacterCorpse(uint32 dbid);
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