SummonBuriedCharacterCorpses converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 12:04:21 -08:00
parent efc4ba0e27
commit dd5265dc02
4 changed files with 24 additions and 22 deletions
+1 -1
View File
@@ -297,7 +297,7 @@ public:
uint32 GetCharacterCorpseItemCount(uint32 corpse_id);
bool LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct* pcs);
Corpse* LoadCharacterCorpse(uint32 player_corpse_id);
Corpse* SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, float dest_x, float dest_y, float dest_z, float dest_heading);
Corpse* SummonBuriedCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, const xyz_heading& position);
void MarkCorpseAsRezzed(uint32 dbid);
bool GetDecayTimes(npcDecayTimes_Struct* npcCorpseDecayTimes);
bool BuryCharacterCorpse(uint32 dbid);