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SummonBuriedCharacterCorpses converted to xyz_heading
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@@ -1740,7 +1740,7 @@ bool QuestManager::summonburriedplayercorpse(uint32 char_id, const xyz_heading&
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if(char_id <= 0)
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return false;
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Corpse* PlayerCorpse = database.SummonBuriedCharacterCorpses(char_id, zone->GetZoneID(), zone->GetInstanceID(), position.m_X, position.m_Y, position.m_Z, position.m_Heading);
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Corpse* PlayerCorpse = database.SummonBuriedCharacterCorpses(char_id, zone->GetZoneID(), zone->GetInstanceID(), position);
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if(!PlayerCorpse)
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return false;
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