SummonBuriedCharacterCorpses converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 12:04:21 -08:00
parent efc4ba0e27
commit dd5265dc02
4 changed files with 24 additions and 22 deletions
+1 -1
View File
@@ -1740,7 +1740,7 @@ bool QuestManager::summonburriedplayercorpse(uint32 char_id, const xyz_heading&
if(char_id <= 0)
return false;
Corpse* PlayerCorpse = database.SummonBuriedCharacterCorpses(char_id, zone->GetZoneID(), zone->GetInstanceID(), position.m_X, position.m_Y, position.m_Z, position.m_Heading);
Corpse* PlayerCorpse = database.SummonBuriedCharacterCorpses(char_id, zone->GetZoneID(), zone->GetInstanceID(), position);
if(!PlayerCorpse)
return false;