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SummonBuriedCharacterCorpses converted to xyz_heading
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@@ -8522,7 +8522,7 @@ void command_summonburriedplayercorpse(Client *c, const Seperator *sep)
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return;
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}
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Corpse* PlayerCorpse = database.SummonBuriedCharacterCorpses(t->CharacterID(), t->GetZoneID(), zone->GetInstanceID(), t->GetX(), t->GetY(), t->GetZ(), t->GetHeading());
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Corpse* PlayerCorpse = database.SummonBuriedCharacterCorpses(t->CharacterID(), t->GetZoneID(), zone->GetInstanceID(), t->GetPosition());
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if(!PlayerCorpse)
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c->Message(0, "Your target doesn't have any burried corpses.");
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