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Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.
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@@ -962,6 +962,7 @@ public:
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void ClearAAs() { aa_ranks.clear(); }
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bool CanUseAlternateAdvancementRank(AA::Rank *rank);
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bool CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price);
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int GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in);
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protected:
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void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillUseTypes attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);
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