Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.

This commit is contained in:
KimLS
2015-06-11 21:33:39 -07:00
parent 63928caace
commit dd345c01de
17 changed files with 176 additions and 101 deletions
+1
View File
@@ -962,6 +962,7 @@ public:
void ClearAAs() { aa_ranks.clear(); }
bool CanUseAlternateAdvancementRank(AA::Rank *rank);
bool CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price);
int GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in);
protected:
void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillUseTypes attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);