Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.

This commit is contained in:
KimLS
2015-06-11 21:33:39 -07:00
parent 63928caace
commit dd345c01de
17 changed files with 176 additions and 101 deletions
+3 -3
View File
@@ -765,7 +765,10 @@ public:
void SendAlternateAdvancementStats();
void PurchaseAlternateAdvancementRank(int rank_id);
void IncrementAlternateAdvancementRank(int rank_id);
void ActivateAlternateAdvancementAbility(int rank_id, int target_id);
void SendAlternateAdvancementPoints();
void SendAlternateAdvancementTimer(int ability, int begin, int end);
void SendAlternateAdvancementTimers();
void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAlternateAdvancementStats(); }
void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAlternateAdvancementStats(); }
@@ -782,11 +785,8 @@ public:
inline uint32 GetMaxAAXP(void) const { return max_AAXP; }
inline uint32 GetAAXP() const { return m_pp.expAA; }
void SendAATable();
void SendAATimers();
int GetAATimerID(aaID activate);
int CalcAAReuseTimer(const AA_DBAction *caa);
void ActivateAA(aaID activate);
void SendAATimer(uint32 ability, uint32 begin, uint32 end);
void EnableAAEffect(aaEffectType type, uint32 duration = 0);
void DisableAAEffect(aaEffectType type);
bool CheckAAEffect(aaEffectType type);