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Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.
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+3
-3
@@ -765,7 +765,10 @@ public:
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void SendAlternateAdvancementStats();
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void PurchaseAlternateAdvancementRank(int rank_id);
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void IncrementAlternateAdvancementRank(int rank_id);
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void ActivateAlternateAdvancementAbility(int rank_id, int target_id);
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void SendAlternateAdvancementPoints();
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void SendAlternateAdvancementTimer(int ability, int begin, int end);
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void SendAlternateAdvancementTimers();
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void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAlternateAdvancementStats(); }
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void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAlternateAdvancementStats(); }
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@@ -782,11 +785,8 @@ public:
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inline uint32 GetMaxAAXP(void) const { return max_AAXP; }
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inline uint32 GetAAXP() const { return m_pp.expAA; }
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void SendAATable();
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void SendAATimers();
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int GetAATimerID(aaID activate);
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int CalcAAReuseTimer(const AA_DBAction *caa);
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void ActivateAA(aaID activate);
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void SendAATimer(uint32 ability, uint32 begin, uint32 end);
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void EnableAAEffect(aaEffectType type, uint32 duration = 0);
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void DisableAAEffect(aaEffectType type);
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bool CheckAAEffect(aaEffectType type);
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