Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.

This commit is contained in:
KimLS
2015-06-11 21:33:39 -07:00
parent 63928caace
commit dd345c01de
17 changed files with 176 additions and 101 deletions
+1 -1
View File
@@ -417,7 +417,7 @@ typedef enum {
#define SE_SongModCap 261 // implemented[AA] - Song Mod cap increase (no longer used on live)
#define SE_RaiseStatCap 262 // implemented
//#define SE_TradeSkillMastery 263 // not implemented - lets you raise more than one tradeskill above master.
//#define SE_HastenedAASkill 264 // not implemented as bonus - Use redux field in aa_actions table for this effect
#define SE_HastenedAASkill 264 // implemented
#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
#define SE_PetDiscipline2 267 // *not implemented - /pet focus, /pet no cast