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Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over.
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@@ -417,7 +417,7 @@ typedef enum {
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#define SE_SongModCap 261 // implemented[AA] - Song Mod cap increase (no longer used on live)
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#define SE_RaiseStatCap 262 // implemented
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//#define SE_TradeSkillMastery 263 // not implemented - lets you raise more than one tradeskill above master.
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//#define SE_HastenedAASkill 264 // not implemented as bonus - Use redux field in aa_actions table for this effect
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#define SE_HastenedAASkill 264 // implemented
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#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
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#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
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#define SE_PetDiscipline2 267 // *not implemented - /pet focus, /pet no cast
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