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More hatelist fixes. Trying to nail the crash :S
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+2
-1
@@ -426,7 +426,8 @@ Client::~Client() {
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//let the stream factory know were done with this stream
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eqs->Close();
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eqs->ReleaseFromUse();
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//Moved this from ~Mob, because it could cause a crash in some cases where a hate list was still used and that mob was the only one on the hate list.
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entity_list.RemoveFromTargets(GetID(), true);
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UninitializeBuffSlots();
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}
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