From dd184fa8b67d0c284e0c006f70ba6ae7408b37c7 Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Thu, 16 Mar 2023 20:23:56 -0400 Subject: [PATCH] [Cleanup] Remove inWater from mob.h (#3069) # Notes - This is unused. --- zone/mob.cpp | 1 - zone/mob.h | 1 - 2 files changed, 2 deletions(-) diff --git a/zone/mob.cpp b/zone/mob.cpp index cd8d8650f..3e7d165ce 100644 --- a/zone/mob.cpp +++ b/zone/mob.cpp @@ -401,7 +401,6 @@ Mob::Mob( stunned = false; silenced = false; amnesiad = false; - inWater = false; shield_timer.Disable(); m_shield_target_id = 0; diff --git a/zone/mob.h b/zone/mob.h index 2246fccd7..8176d55a2 100644 --- a/zone/mob.h +++ b/zone/mob.h @@ -1683,7 +1683,6 @@ protected: bool rooted; bool silenced; bool amnesiad; - bool inWater; // Set to true or false by Water Detection code if enabled by rules bool offhand; bool has_shieldequiped; bool has_twohandbluntequiped;