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Implemented non-live like feature to allow focus effects to be placed in worn slot
to provide an additive focus bonus that stacks with regular focus effects. This is opposed to how regular focus effects work in which the highest value is always taken. Please note, focus calculated from worn slot will only use only the focuses base value (ie ignores all limit checks). Example (Hypothetical). Improved Heal I (10 pct focus) in Helm Worn Slot Improved Heal I (10 pct focus) in Glove Worn Slot Improved Heal V (50 pct focus) in Glove Focus Slot Total Heal Focus would be 50 + 10 + 10 Added optional rule which is OFF by default. UseAdditiveFocusFromWornSlot
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@@ -329,6 +329,7 @@ RULE_BOOL ( Spells, Jun182014HundredHandsRevamp, false) // this should be true f
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RULE_BOOL ( Spells, SwarmPetTargetLock, false) // Use old method of swarm pets target locking till target dies then despawning.
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RULE_BOOL ( Spells, NPC_UseFocusFromSpells, true) // Allow npcs to use most spell derived focus effects.
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RULE_BOOL ( Spells, NPC_UseFocusFromItems, false) // Allow npcs to use most item derived focus effects.
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RULE_BOOL ( Spells, UseAdditiveFocusFromWornSlot, false) // Allows an additive focus effect to be calculated from worn slot.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Combat )
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