Add character-specific zone-based experience modifiers. (#1326)

* Add character-specific zone-based experience modifiers.

This will allow server operators to give players individual experience modifiers (regular and AA).

Zone ID 0 will server as a global modifier for players, if no rows are found the modifier defaults to 1.0 so experience is neither increased nor decreased.

Setting a zone-specific modifier will override the zone ID 0 global modifier.

Requires a SQL update: sql/git/required/2021_04_11_character_exp_modifiers.sql

- Add quest::getaaexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::getexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::setaaexpmodifierbycharid(character_id, zone_id, aa_modifier) to Perl.
- Add eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) to Lua.
- Add quest::setexpmodifierbycharid(character_id, zone_id, exp_modifier) to Perl.
- Add eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) to Lua.
- Add $client->GetAAEXPModifier(character_id, zone_id) to Perl.
- Add client:GetAAEXPModifier(character_id, zone_id) to Lua.
- Add $client->GetEXPModifier(character_id, zone_id) to Perl.
- Add client:GetEXPModifier(character_id, zone_id) to Lua.
- Add $client->SetAAEXPModifier(zone_id, aa_modifier) to Perl.
- Add client:SetAAEXPModifier(zone_id, aa_modifier) to Lua.
- Add $client->SetEXPModifier(zone_id, exp_modifier) to Perl.
- Add client:SetEXPModifier(zone_id, exp_modifier) to Lua.

* Removed unneeded [].

* Fix variable name,

* Fix variable name.

* Fix version.h.

* Rename 2021_04_11_character_exp_modifiers.sql to 2021_04_23_character_exp_modifiers.sql

* Update db_update_manifest.txt
This commit is contained in:
Alex
2021-04-23 08:47:39 -04:00
committed by GitHub
parent 13a50f7806
commit dd06033a58
15 changed files with 311 additions and 4 deletions
+21 -1
View File
@@ -2326,6 +2326,22 @@ std::string lua_get_hex_color_code(std::string color_name) {
return quest_manager.gethexcolorcode(color_name);
}
double lua_get_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id) {
return database.GetAAEXPModifier(character_id, zone_id);
}
double lua_get_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id) {
return database.GetEXPModifier(character_id, zone_id);
}
void lua_set_aa_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double aa_modifier) {
database.SetAAEXPModifier(character_id, zone_id, aa_modifier);
}
void lua_set_exp_modifier_by_char_id(uint32 character_id, uint32 zone_id, double exp_modifier) {
database.SetEXPModifier(character_id, zone_id, exp_modifier);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@@ -2868,7 +2884,11 @@ luabind::scope lua_register_general() {
luabind::def("log_combat", (void(*)(std::string))&lua_log_combat),
luabind::def("seconds_to_time", &lua_seconds_to_time),
luabind::def("get_hex_color_code", &lua_get_hex_color_code),
luabind::def("get_aa_exp_modifier_by_char_id", &lua_get_aa_exp_modifier_by_char_id),
luabind::def("get_exp_modifier_by_char_id", &lua_get_exp_modifier_by_char_id),
luabind::def("set_aa_exp_modifier_by_char_id", &lua_set_aa_exp_modifier_by_char_id),
luabind::def("set_exp_modifier_by_char_id", &lua_set_exp_modifier_by_char_id),
/**
* Expansions
*/