Fix issue with two hander for NPCs dual wielding

Cleaned up some other 2hander logic as well
This commit is contained in:
Michael Cook (mackal)
2015-07-05 03:11:25 -04:00
parent d083262555
commit dcd1a07553
5 changed files with 16 additions and 27 deletions
+1
View File
@@ -211,6 +211,7 @@ Mob::Mob(const char* in_name,
trackable = true;
has_shieldequiped = false;
has_twohandbluntequiped = false;
has_twohanderequipped = false;
has_numhits = false;
has_MGB = false;
has_ProjectIllusion = false;