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Fix issue with two hander for NPCs dual wielding
Cleaned up some other 2hander logic as well
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@@ -211,6 +211,7 @@ Mob::Mob(const char* in_name,
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trackable = true;
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has_shieldequiped = false;
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has_twohandbluntequiped = false;
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has_twohanderequipped = false;
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has_numhits = false;
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has_MGB = false;
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has_ProjectIllusion = false;
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