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Merge branch 'master' into crosszonesignalplayerbygroupid
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@@ -1944,6 +1944,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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}
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break;
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}
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case ServerOP_CZMessageGuild:
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{
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CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*)pack->pBuffer;
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auto client_list = entity_list.GetClientList();
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for (auto client : client_list) {
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if (client.second->GuildID() > 0 && client.second->GuildID() == CZGM->GuildID) {
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client.second->Message(CZGM->Type, CZGM->Message);
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}
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}
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break;
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}
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case ServerOP_CZSetEntityVariableByClientName:
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{
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CZSetEntVarByClientName_Struct* CZCS = (CZSetEntVarByClientName_Struct*)pack->pBuffer;
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