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Merge branch 'master' into crosszonesignalplayerbygroupid
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@@ -3243,6 +3243,17 @@ void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharNam
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safe_delete(pack);
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}
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void QuestManager::CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message){
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uint32 message_len = strlen(Message) + 1;
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auto pack = new ServerPacket(ServerOP_CZMessageGuild, sizeof(CZMessageGuild_Struct) + message_len);
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CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*) pack->pBuffer;
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CZGM->Type = Type;
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CZGM->GuildID = GuildID;
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strn0cpy(CZGM->Message, Message, 512);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void QuestManager::CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var){
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uint32 message_len = strlen(id) + 1;
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uint32 message_len2 = strlen(m_var) + 1;
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