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https://github.com/EQEmu/Server.git
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Merge branch 'master' into crosszonesignalplayerbygroupid
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@@ -118,6 +118,11 @@ void set_exception_handler() {
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#include <unistd.h>
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#include <sys/fcntl.h>
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#ifdef __FreeBSD__
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#include <signal.h>
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#include <sys/stat.h>
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#endif
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void print_trace()
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{
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auto uid = geteuid();
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@@ -4804,8 +4804,8 @@ struct ItemQuaternaryBodyStruct
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int32 HealAmt;
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int32 SpellDmg;
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int32 Clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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int32 SubType;
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uint8 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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uint16 unknown20;
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uint8 unknown21;
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@@ -4744,8 +4744,8 @@ struct ItemQuaternaryBodyStruct
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int32 HealAmt;
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int32 SpellDmg;
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int32 Clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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int32 SubType;
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uint8 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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uint32 unknown20; // Bard Stuff?
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//uint32 unknown21;
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@@ -4215,8 +4215,8 @@ struct ItemQuaternaryBodyStruct
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int32 HealAmt;
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int32 SpellDmg;
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int32 Clairvoyance;
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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int32 SubType;
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uint8 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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uint32 unknown20; // Bard Stuff?
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uint32 unknown21;
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@@ -24,6 +24,10 @@
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#include <vector>
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#include <map>
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#ifdef __FreeBSD__
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#include <unistd.h>
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#endif
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//I forced this object to become a singleton because it registers its
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//signal handler for UNIX
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class ProcLauncher {
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@@ -280,6 +280,7 @@ RULE_BOOL(Zone, UseZoneController, true, "Enables the ability to use persistent
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RULE_BOOL(Zone, EnableZoneControllerGlobals, false, "Enables the ability to use quest globals with the zone controller NPC")
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RULE_INT(Zone, GlobalLootMultiplier, 1, "Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc")
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RULE_BOOL(Zone, KillProcessOnDynamicShutdown, true, "When process has booted a zone and has hit its zone shut down timer, it will hard kill the process to free memory back to the OS")
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RULE_INT(Zone, SecondsBeforeIdle, 60, "Seconds before IDLE_WHEN_EMPTY define kicks in")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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@@ -199,6 +199,7 @@
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#define ServerOP_UCSServerStatusReply 0x4014
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#define ServerOP_HotReloadQuests 0x4015
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#define ServerOP_CZSignalGroup 0x4016
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#define ServerOP_CZMessageGuild 0x4021
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/**
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* QueryServer
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@@ -1340,6 +1341,12 @@ struct CZMessagePlayer_Struct {
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char Message[512];
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};
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struct CZMessageGuild_Struct {
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uint32 Type;
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int GuildID;
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char Message[512];
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};
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struct WWMarquee_Struct {
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uint32 Type;
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uint32 Priority;
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@@ -14,6 +14,10 @@
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#include <CoreFoundation/CFUUID.h>
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#endif
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#ifdef __FreeBSD__
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#include <uuid.h>
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#endif
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unsigned char hexDigitToChar(char ch)
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{
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if (ch > 47 && ch < 58)
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@@ -126,6 +130,15 @@ EQ::Util::UUID EQ::Util::UUID::Generate()
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return buffer;
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#endif
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#ifdef __FreeBSD__
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uuid_t l_id;
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char l_uuid[37];
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uint32_t l_ignored;
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uuid_create(&l_id, &l_ignored);
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uuid_to_string(&l_id, (char**) &l_uuid, &l_ignored);
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return FromString(l_uuid);
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#endif
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}
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EQ::Util::UUID EQ::Util::UUID::FromString(const std::string &str)
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