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Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting
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@@ -0,0 +1,20 @@
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#ifndef EQEMU_LUA_MOB_H
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#define EQEMU_LUA_MOB_H
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#ifdef LUA_EQEMU
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#include "lua_entity.h"
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class Mob;
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class Lua_Mob : public Lua_Entity
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{
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public:
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Lua_Mob() { }
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Lua_Mob(Mob *d) { this->d_ = d; }
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virtual ~Lua_Mob() { }
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const char *GetName();
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};
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#endif
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#endif
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