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Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting
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@@ -0,0 +1,11 @@
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#ifdef LUA_EQEMU
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#include "masterentity.h"
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#include "lua_mob.h"
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const char *Lua_Mob::GetName() {
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Mob *m = reinterpret_cast<Mob*>(d_);
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return m->GetName();
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}
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#endif
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