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Lua work - loading works, I think checking for sub works. Calling subs is in the beginning stages and binding is starting
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@@ -106,7 +106,8 @@ public:
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const Trap* CastToTrap() const;
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const Beacon* CastToBeacon() const;
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inline const uint16& GetID() const{ return id; }
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inline const uint16& GetID() const { return id; }
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virtual const char* GetName() { return ""; }
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virtual void DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) { pDBAsyncWorkID = 0; }
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bool CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk=1);
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