mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
[Spells] SPA 311 SE_LimitCombatSkills should prevent focusing of procs even if proc is a 'casted' spell. (#1961)
* proc limiter update * Update spdat.h * [Spells] SPA 311 SE_LimitCombatSkills should prevent focusing of procs even if proc is a 'casted' spell.
This commit is contained in:
+1
-1
@@ -1030,7 +1030,7 @@ typedef enum {
|
||||
#define SE_ZoneSuspendMinion 308 // implemented, @Pet, allow suspended pets to be resummoned upon zoning, base: 1, limit: none, max: none, Calc: Bool
|
||||
#define SE_GateCastersBindpoint 309 // implemented - Gate to casters bind point
|
||||
#define SE_ReduceReuseTimer 310 // implemented, @Fc, On Caster, spell and disc reuse time mod by amount, base: milliseconds
|
||||
#define SE_LimitCombatSkills 311 // implemented, @Ff, Include or exclude combat skills or procs (non-memorizable spells) from being focused, base1: 0=Exclude if proc 1=Allow only if proc
|
||||
#define SE_LimitCombatSkills 311 // implemented, @Ff, Include or exclude combat skills or procs from being focused, base1: 0=Exclude if proc 1=Allow only if proc.
|
||||
#define SE_Sanctuary 312 // implemented - Places caster at bottom hate list, effect fades if cast cast spell on targets other than self.
|
||||
#define SE_ForageAdditionalItems 313 // implemented[AA] - chance to forage additional items
|
||||
#define SE_Invisibility2 314 // implemented - fixed duration invisible
|
||||
|
||||
Reference in New Issue
Block a user