[Spells] SPA 311 SE_LimitCombatSkills should prevent focusing of procs even if proc is a 'casted' spell. (#1961)

* proc limiter update

* Update spdat.h

* [Spells] SPA 311 SE_LimitCombatSkills should prevent focusing of procs even if proc is a 'casted' spell.
This commit is contained in:
KayenEQ
2022-02-04 21:14:40 -05:00
committed by GitHub
parent d300e78b39
commit dbe6adbed0
2 changed files with 19 additions and 23 deletions
+1 -1
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@@ -1030,7 +1030,7 @@ typedef enum {
#define SE_ZoneSuspendMinion 308 // implemented, @Pet, allow suspended pets to be resummoned upon zoning, base: 1, limit: none, max: none, Calc: Bool
#define SE_GateCastersBindpoint 309 // implemented - Gate to casters bind point
#define SE_ReduceReuseTimer 310 // implemented, @Fc, On Caster, spell and disc reuse time mod by amount, base: milliseconds
#define SE_LimitCombatSkills 311 // implemented, @Ff, Include or exclude combat skills or procs (non-memorizable spells) from being focused, base1: 0=Exclude if proc 1=Allow only if proc
#define SE_LimitCombatSkills 311 // implemented, @Ff, Include or exclude combat skills or procs from being focused, base1: 0=Exclude if proc 1=Allow only if proc.
#define SE_Sanctuary 312 // implemented - Places caster at bottom hate list, effect fades if cast cast spell on targets other than self.
#define SE_ForageAdditionalItems 313 // implemented[AA] - chance to forage additional items
#define SE_Invisibility2 314 // implemented - fixed duration invisible