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[Performance] Mail key is now cached during player load (#3339)
* [Performance] Mail key is now cached during player load * More refactoring
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@@ -11238,7 +11238,7 @@ void Client::ReconnectUCS()
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{
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EQApplicationPacket *outapp = nullptr;
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std::string buffer;
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std::string mail_key = database.GetMailKey(CharacterID(), true);
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std::string mail_key = m_mail_key;
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EQ::versions::UCSVersion connection_type = EQ::versions::ucsUnknown;
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// chat server packet
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