[Bug Fix] Add SE_MakeDrunk to avoid error message. (#2601)

* [Bug Fix] Add SE_MakeDrunk to avoid error message.

Currently sends error message about unknown spell effect ID.

* Message types cleanup.

* Update spdat.cpp
This commit is contained in:
Alex King
2022-11-30 22:09:59 -05:00
committed by GitHub
parent de7a632d67
commit dbba22b153
3 changed files with 26 additions and 19 deletions
+2 -2
View File
@@ -894,7 +894,7 @@ typedef enum {
#define SE_SpellDamageShield 157 // implemented, @DS, causes non-melee damage on caster of a spell, base: Amt DS (negative), limit: none, max: unknown (same as base but +)
#define SE_Reflect 158 // implemented, @SpellMisc, reflect casted detrimental spell back at caster, base: chance pct, limit: resist modifier (positive value reduces resists), max: pct of base dmg mod (50=50pct of base)
#define SE_AllStats 159 // implemented
//#define SE_MakeDrunk 160 // *not implemented - Effect works entirely client side (Should check against tolerance)
#define SE_MakeDrunk 160 // *not implemented - Effect works entirely client side (Should check against tolerance)
#define SE_MitigateSpellDamage 161 // implemented, @Runes, mitigate incoming spell damage by percentage until rune fades, base: percent mitigation, limit: max dmg absorbed per hit, max: rune amt, Note: If placed on item or AA, will provide stackable percent mitigation.
#define SE_MitigateMeleeDamage 162 // implemented - rune with max value
#define SE_NegateAttacks 163 // implemented
@@ -927,7 +927,7 @@ typedef enum {
#define SE_EndurancePool 190 // implemented
#define SE_Amnesia 191 // implemented - Silence vs Melee Effect
#define SE_Hate 192 // implemented - Instant and hate over time.
#define SE_SkillAttack 193 // implemented,
#define SE_SkillAttack 193 // implemented,
#define SE_FadingMemories 194 // implemented, @Aggro, Remove from hate lists and make invisible. Can set max level of NPCs that can be affected. base: success chance, limit: max level (ROF2), max: max level (modern client), Note: Support for max level requires Rule (Spells, UseFadingMemoriesMaxLevel) to be true. If used from limit field, then it set as the level, ie. max level of 75 would use limit value of 75. If set from max field, max level 75 would use max value of 1075, if you want to set it so it checks a level range above the spell target then for it to only work on mobs 5 levels or below you set max value to 5.
#define SE_StunResist 195 // implemented
#define SE_StrikeThrough 196 // implemented