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Add some Follow stuff to lua
You can also disallow following code from allowing the NPC to run if they're far enough away
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+2
-1
@@ -383,8 +383,9 @@ Mob::Mob(const char* in_name,
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m_CurrentWayPoint = glm::vec4();
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cur_wp_pause = 0;
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patrol = 0;
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follow = 0;
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follow_id = 0;
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follow_dist = 100; // Default Distance for Follow
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follow_run = true; // We can run if distance great enough
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no_target_hotkey = false;
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flee_mode = false;
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currently_fleeing = false;
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