Add some Follow stuff to lua

You can also disallow following code from allowing the NPC to run if
they're far enough away
This commit is contained in:
Michael Cook (mackal)
2018-11-03 17:44:19 -04:00
parent 5e03d977d6
commit dbb368865c
5 changed files with 31 additions and 5 deletions
+18
View File
@@ -333,6 +333,21 @@ void Lua_NPC::AI_SetRoambox(float dist, float max_x, float min_x, float max_y, f
self->AI_SetRoambox(dist, max_x, min_x, max_y, min_y, delay, mindelay);
}
void Lua_NPC::SetFollowID(int id) {
Lua_Safe_Call_Void();
self->SetFollowID(id);
}
void Lua_NPC::SetFollowDistance(int dist) {
Lua_Safe_Call_Void();
self->SetFollowDistance(dist);
}
void Lua_NPC::SetFollowCanRun(bool v) {
Lua_Safe_Call_Void();
self->SetFollowCanRun(v);
}
int Lua_NPC::GetNPCSpellsID() {
Lua_Safe_Call_Int();
return self->GetNPCSpellsID();
@@ -572,6 +587,9 @@ luabind::scope lua_register_npc() {
.def("IsGuarding", (bool(Lua_NPC::*)(void))&Lua_NPC::IsGuarding)
.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float))&Lua_NPC::AI_SetRoambox)
.def("AI_SetRoambox", (void(Lua_NPC::*)(float,float,float,float,float,uint32,uint32))&Lua_NPC::AI_SetRoambox)
.def("SetFollowID", (void(Lua_NPC::*)(int))&Lua_NPC::SetFollowID)
.def("SetFollowDistance", (void(Lua_NPC::*)(int))&Lua_NPC::SetFollowDistance)
.def("SetFollowCanRun", (void(Lua_NPC::*)(bool))&Lua_NPC::SetFollowCanRun)
.def("GetNPCSpellsID", (int(Lua_NPC::*)(void))&Lua_NPC::GetNPCSpellsID)
.def("GetSpawnPointID", (int(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointID)
.def("GetSpawnPointX", (float(Lua_NPC::*)(void))&Lua_NPC::GetSpawnPointX)