Fix for quest::depop and quest::respawn not functioning

This commit is contained in:
KimLS 2013-06-26 15:43:55 -07:00
parent 9e1115f899
commit db70ad37dd

View File

@ -596,12 +596,18 @@ void QuestManager::depop(int npc_type) {
tmp->CastToNPC()->Depop();
}
else {
depop_npc = true;
running_quest e = quests_running_.top();
e.depop_npc = true;
quests_running_.pop();
quests_running_.push(e);
}
}
}
else { //depop self
depop_npc = true;
running_quest e = quests_running_.top();
e.depop_npc = true;
quests_running_.pop();
quests_running_.push(e);
}
}
}
@ -1572,7 +1578,11 @@ void QuestManager::respawn(int npc_type, int grid) {
y = owner->GetY();
z = owner->GetZ();
h = owner->GetHeading();
depop_npc = true;
running_quest e = quests_running_.top();
e.depop_npc = true;
quests_running_.pop();
quests_running_.push(e);
const NPCType* tmp = 0;
if ((tmp = database.GetNPCType(npc_type)))