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Added rule to allow the Ding sound when AA is earned.
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@@ -686,6 +686,7 @@ RULE_BOOL(AA, ModernAAScalingEnabled, false, "Are we linearly scaling AA experie
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RULE_REAL(AA, ModernAAScalingStartPercent, 1000, "1000% or 10x AA experience at the start of the scaling range")
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RULE_INT(AA, ModernAAScalingAAMinimum, 0, "The minimum number of earned AA before AA experience scaling begins")
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RULE_INT(AA, ModernAAScalingAALimit, 4000, "The number of earned AA when AA experience scaling ends")
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RULE_BOOL(AA, SoundForAAEarned, false, "Play sound when AA point earned")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Console)
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