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Prevent horses (player mounts) from being depopped during a #repop
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@@ -1405,6 +1405,8 @@ protected:
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std::unordered_map<uint32, std::pair<uint32, uint32>> aa_ranks;
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Timer aa_timers[aaTimerMax];
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bool is_horse;
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private:
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void _StopSong(); //this is not what you think it is
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Mob* target;
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