Prevent horses (player mounts) from being depopped during a #repop

This commit is contained in:
Akkadius
2016-08-27 00:46:45 -05:00
parent 6db350790e
commit db380944ac
3 changed files with 7 additions and 0 deletions
+2
View File
@@ -1405,6 +1405,8 @@ protected:
std::unordered_map<uint32, std::pair<uint32, uint32>> aa_ranks;
Timer aa_timers[aaTimerMax];
bool is_horse;
private:
void _StopSong(); //this is not what you think it is
Mob* target;