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Prevent horses (player mounts) from being depopped during a #repop
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@@ -36,6 +36,8 @@ Horse::Horse(Client *_owner, uint16 spell_id, const glm::vec4& position)
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strn0cpy(name, _owner->GetCleanName(), 55);
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strcat(name,"`s_Mount00");
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is_horse = true;
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owner = _owner;
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}
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