Prevent horses (player mounts) from being depopped during a #repop

This commit is contained in:
Akkadius
2016-08-27 00:46:45 -05:00
parent 6db350790e
commit db380944ac
3 changed files with 7 additions and 0 deletions
+2
View File
@@ -36,6 +36,8 @@ Horse::Horse(Client *_owner, uint16 spell_id, const glm::vec4& position)
strn0cpy(name, _owner->GetCleanName(), 55);
strcat(name,"`s_Mount00");
is_horse = true;
owner = _owner;
}