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Prevent horses (player mounts) from being depopped during a #repop
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@@ -2510,6 +2510,9 @@ void EntityList::Depop(bool StartSpawnTimer)
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if (own && own->IsClient())
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continue;
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if (pnpc->IsHorse)
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continue;
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if (pnpc->IsFindable())
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UpdateFindableNPCState(pnpc, true);
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