[Quest API] Add Timer Events to Perl/Lua (#4099)

* [Quest API] Add Timer Events to Perl/Lua

# DRAFT

* Cleanup
This commit is contained in:
Alex King
2024-02-19 04:51:16 -05:00
committed by GitHub
parent 137a9f835a
commit db3601c25c
9 changed files with 901 additions and 250 deletions
+572 -191
View File
@@ -500,317 +500,698 @@ void QuestManager::ZoneRaid(const char *zone_name) {
}
}
void QuestManager::settimer(const char* timer_name, int seconds, Mob* mob) {
void QuestManager::settimer(const std::string& timer_name, uint32 seconds, Mob* m)
{
QuestManagerCurrentQuestVars();
if(questitem) {
if (questitem) {
questitem->SetTimer(timer_name, seconds * 1000);
if (parse->ItemHasQuestSub(questitem, EVENT_TIMER_START)) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
parse->EventItem(EVENT_TIMER_START, nullptr, questitem, nullptr, export_string, 0);
}
return;
}
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
end = QTimerList.end();
const auto m = mob ? mob : owner;
while (cur != end) {
if (cur->mob && cur->mob == m && cur->name == timer_name) {
cur->Timer_.Enable();
cur->Timer_.Start(seconds * 1000, false);
return;
}
++cur;
if (!m && !owner) {
return;
}
QTimerList.emplace_back(QuestTimer(seconds * 1000, owner, timer_name));
Mob* mob = m ? m : owner;
if (!mob) {
return;
}
const bool has_start_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_START))
);
if (!QTimerList.empty()) {
for (auto e : QTimerList) {
if (e.mob && e.mob == mob && e.name == timer_name) {
e.Timer_.Enable();
e.Timer_.Start(seconds * 1000, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_START, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, mob->CastToNPC(), nullptr, export_string, 0);
}
}
return;
}
}
}
QTimerList.emplace_back(QuestTimer(seconds * 1000, mob, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_START, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, mob->CastToNPC(), nullptr, export_string, 0);
}
}
}
void QuestManager::settimerMS(const char* timer_name, int milliseconds) {
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds)
{
QuestManagerCurrentQuestVars();
if(questitem) {
questitem->SetTimer(timer_name, milliseconds);
if (!owner) {
return;
}
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
const bool has_start_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_START))
);
end = QTimerList.end();
while (cur != end) {
if(cur->mob && cur->mob == owner && cur->name == timer_name)
{
cur->Timer_.Enable();
cur->Timer_.Start(milliseconds, false);
return;
if (questitem) {
questitem->SetTimer(timer_name, milliseconds);
if (parse->ItemHasQuestSub(questitem, EVENT_TIMER_START)) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
parse->EventItem(EVENT_TIMER_START, nullptr, questitem, nullptr, export_string, 0);
}
return;
}
if (!QTimerList.empty()) {
for (auto e : QTimerList) {
if (e.mob && e.mob == owner && e.name == timer_name) {
e.Timer_.Enable();
e.Timer_.Start(milliseconds, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
e.name,
milliseconds
);
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, owner->CastToClient(), export_string, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_START, owner->CastToBot(), nullptr, export_string, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, owner->CastToNPC(), nullptr, export_string, 0);
}
}
return;
}
}
++cur;
}
QTimerList.emplace_back(QuestTimer(milliseconds, owner, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, owner->CastToClient(), export_string, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_START, owner->CastToBot(), nullptr, export_string, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, owner->CastToNPC(), nullptr, export_string, 0);
}
}
}
void QuestManager::settimerMS(const char* timer_name, int milliseconds, EQ::ItemInstance *inst) {
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds, EQ::ItemInstance* inst)
{
if (inst) {
inst->SetTimer(timer_name, milliseconds);
}
}
void QuestManager::settimerMS(const char* timer_name, int milliseconds, Mob *mob) {
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == mob && cur->name == timer_name)
{
cur->Timer_.Enable();
cur->Timer_.Start(milliseconds, false);
return;
}
++cur;
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds, Mob* m)
{
if (!m) {
return;
}
QTimerList.emplace_back(QuestTimer(milliseconds, mob, timer_name));
const bool has_start_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_START))
);
if (!QTimerList.empty()) {
for (auto e : QTimerList) {
if (e.mob && e.mob == m && e.name == timer_name) {
e.Timer_.Enable();
e.Timer_.Start(milliseconds, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, m->CastToClient(), export_string, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_START, m->CastToBot(), nullptr, export_string, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, m->CastToNPC(), nullptr, export_string, 0);
}
}
return;
}
}
}
QTimerList.emplace_back(QuestTimer(milliseconds, m, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, m->CastToClient(), export_string, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_START, m->CastToBot(), nullptr, export_string, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, m->CastToNPC(), nullptr, export_string, 0);
}
}
}
void QuestManager::stoptimer(const char* timer_name) {
void QuestManager::stoptimer(const std::string& timer_name)
{
QuestManagerCurrentQuestVars();
if (questitem) {
questitem->StopTimer(timer_name);
if (parse->ItemHasQuestSub(questitem, EVENT_TIMER_STOP)) {
parse->EventItem(EVENT_TIMER_STOP, nullptr, questitem, nullptr, timer_name, 0);
}
return;
}
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
if (!owner) {
return;
}
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == owner && cur->name == timer_name) {
QTimerList.erase(cur);
return;
if (QTimerList.empty()) {
return;
}
const bool has_stop_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
LogInfo("Current [{}] Timer [{}]", e->name, timer_name);
if (e->mob && e->mob == owner && e->name == timer_name) {
LogInfo("Matched [{}] Timer [{}]", e->name, timer_name);
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), timer_name, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, owner->CastToBot(), nullptr, timer_name, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, owner->CastToNPC(), nullptr, timer_name, 0);
}
}
QTimerList.erase(e);
break;
}
++cur;
}
}
void QuestManager::stoptimer(const char* timer_name, EQ::ItemInstance *inst) {
void QuestManager::stoptimer(const std::string& timer_name, EQ::ItemInstance* inst)
{
if (inst) {
inst->StopTimer(timer_name);
}
}
void QuestManager::stoptimer(const char* timer_name, Mob *mob) {
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
void QuestManager::stoptimer(const std::string& timer_name, Mob* m)
{
if (!m) {
return;
}
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == mob && cur->name == timer_name) {
QTimerList.erase(cur);
return;
if (QTimerList.empty()) {
return;
}
const bool has_stop_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == m) {
if (has_stop_event) {
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, m->CastToClient(), e->name, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, m->CastToBot(), nullptr, e->name, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, m->CastToNPC(), nullptr, e->name, 0);
}
}
QTimerList.erase(e);
break;
}
++cur;
}
}
void QuestManager::stopalltimers() {
void QuestManager::stopalltimers()
{
QuestManagerCurrentQuestVars();
if(questitem) {
if (questitem) {
if (parse->ItemHasQuestSub(questitem, EVENT_TIMER_STOP)) {
auto item_timers = questitem->GetTimers();
if (item_timers.empty()) {
return;
}
for (auto e = item_timers.begin(); e != item_timers.end(); ++e) {
if (parse->ItemHasQuestSub(questitem, EVENT_TIMER_STOP)) {
parse->EventItem(EVENT_TIMER_STOP, nullptr, questitem, nullptr, e->first, 0);
}
}
}
questitem->ClearTimers();
return;
}
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end, tmp;
if (!owner) {
return;
}
end = QTimerList.end();
while (cur != end) {
if(cur->mob && cur->mob == owner)
cur = QTimerList.erase(cur);
else
++cur;
if (QTimerList.empty()) {
return;
}
const bool has_stop_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == owner) {
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), e->name, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, owner->CastToBot(), nullptr, e->name, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, owner->CastToNPC(), nullptr, e->name, 0);
}
}
e = QTimerList.erase(e);
} else {
++e;
}
}
}
void QuestManager::stopalltimers(EQ::ItemInstance *inst) {
void QuestManager::stopalltimers(EQ::ItemInstance* inst)
{
if (inst) {
if (parse->ItemHasQuestSub(inst, EVENT_TIMER_STOP)) {
auto item_timers = inst->GetTimers();
if (item_timers.empty()) {
return;
}
for (auto e = item_timers.begin(); e != item_timers.begin(); ++e) {
if (parse->ItemHasQuestSub(inst, EVENT_TIMER_STOP)) {
parse->EventItem(EVENT_TIMER_STOP, nullptr, inst, nullptr, e->first, 0);
}
}
}
inst->ClearTimers();
}
}
void QuestManager::stopalltimers(Mob *mob) {
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end, tmp;
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == mob)
cur = QTimerList.erase(cur);
else
++cur;
}
}
void QuestManager::pausetimer(const char* timer_name, Mob* mob) {
QuestManagerCurrentQuestVars();
if (!mob && !owner) {
void QuestManager::stopalltimers(Mob* m)
{
if (!m) {
return;
}
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
PausedTimer pt;
uint32 milliseconds = 0;
if (QTimerList.empty()) {
return;
}
const auto m = mob ? mob : owner;
const bool has_stop_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_STOP))
);
pend = PTimerList.end();
while (pcur != pend) {
if (pcur->owner && pcur->owner == m && pcur->name == timer_name) {
LogQuests("Timer [{}] is already paused for [{}]. Returning", timer_name, owner->GetName());
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == m) {
if (has_stop_event) {
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, m->CastToClient(), e->name, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, m->CastToBot(), nullptr, e->name, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, m->CastToNPC(), nullptr, e->name, 0);
}
}
e = QTimerList.erase(e);
} else {
++e;
}
}
}
void QuestManager::pausetimer(const std::string& timer_name, Mob* m)
{
QuestManagerCurrentQuestVars();
if (!m && !owner) {
return;
}
Mob* mob = m ? m : owner;
if (!mob) {
return;
}
if (QTimerList.empty()) {
return;
}
for (const auto& e : PTimerList) {
if (e.owner && e.owner == mob && e.name == timer_name) {
LogQuests("Timer [{}] is already paused for [{}]", timer_name, owner->GetName());
return;
}
++pcur;
}
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == m && cur->name == timer_name) {
milliseconds = cur->Timer_.GetRemainingTime();
QTimerList.erase(cur);
break;
uint32 milliseconds = 0;
const bool has_pause_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_PAUSE)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_PAUSE)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_PAUSE))
);
if (!QTimerList.empty()) {
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
if (e->mob && e->mob == mob && e->name == timer_name) {
milliseconds = e->Timer_.GetRemainingTime();
QTimerList.erase(e);
break;
}
}
}
PTimerList.emplace_back(
PausedTimer{
.owner = owner,
.name = timer_name,
.time = milliseconds
}
);
if (has_pause_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_PAUSE, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_PAUSE, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_PAUSE, mob->CastToNPC(), nullptr, export_string, 0);
}
++cur;
}
std::string timername = timer_name;
pt.name = timername;
pt.owner = owner;
pt.time = milliseconds;
LogQuests("Pausing timer [{}] for [{}] with [{}] ms remaining", timer_name, owner->GetName(), milliseconds);
PTimerList.push_back(pt);
}
void QuestManager::resumetimer(const char* timer_name, Mob* mob) {
void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
{
QuestManagerCurrentQuestVars();
if (!mob && !owner) {
if (!m && !owner) {
return;
}
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
PausedTimer pt;
uint32 milliseconds = 0;
const auto m = mob ? mob : owner;
Mob* mob = m ? m : owner;
pend = PTimerList.end();
while (pcur != pend) {
if (pcur->owner && pcur->owner == m && pcur->name == timer_name) {
milliseconds = pcur->time;
PTimerList.erase(pcur);
break;
}
++pcur;
}
if (milliseconds == 0) {
LogQuests("Paused timer [{}] not found or has expired. Returning", timer_name);
if (!mob) {
return;
}
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == m && cur->name == timer_name) {
cur->Timer_.Enable();
cur->Timer_.Start(milliseconds, false);
LogQuests("Resuming timer [{}] for [{}] with [{}] ms remaining",
timer_name,
owner->GetName(),
milliseconds);
return;
if (PTimerList.empty()) {
return;
}
for (auto e = PTimerList.begin(); e != PTimerList.end(); ++e) {
if (e->owner && e->owner == mob && e->name == timer_name) {
milliseconds = e->time;
PTimerList.erase(e);
break;
}
}
if (!milliseconds) {
LogQuests("Paused timer [{}] not found or has expired.", timer_name);
return;
}
const bool has_resume_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_RESUME)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_RESUME)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_RESUME))
);
if (!QTimerList.empty()) {
for (auto e : QTimerList) {
if (e.mob && e.mob == mob && e.name == timer_name) {
e.Timer_.Enable();
e.Timer_.Start(milliseconds, false);
LogQuests(
"Resuming timer [{}] for [{}] with [{}] ms remaining",
timer_name,
owner->GetName(),
milliseconds
);
if (has_resume_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_RESUME, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_RESUME, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_RESUME, mob->CastToNPC(), nullptr, export_string, 0);
}
}
return;
}
}
++cur;
}
QTimerList.emplace_back(QuestTimer(milliseconds, m, timer_name));
LogQuests("Creating a new timer and resuming [{}] for [{}] with [{}] ms remaining", timer_name, owner->GetName(), milliseconds);
if (has_resume_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_RESUME, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_RESUME, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_RESUME, mob->CastToNPC(), nullptr, export_string, 0);
}
}
LogQuests(
"Creating a new timer and resuming [{}] for [{}] with [{}] ms remaining",
timer_name,
owner->GetName(),
milliseconds
);
}
bool QuestManager::ispausedtimer(const char* timer_name, Mob* mob) {
bool QuestManager::ispausedtimer(const std::string& timer_name, Mob* m)
{
QuestManagerCurrentQuestVars();
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
const auto m = mob ? mob : owner;
pend = PTimerList.end();
while (pcur != pend) {
if (pcur->owner && pcur->owner == m && pcur->name == timer_name) {
return true;
}
++pcur;
if (!m && !owner) {
return false;
}
return false;
Mob* mob = m ? m : owner;
if (!mob) {
return false;
}
const auto& e = std::find_if(
PTimerList.begin(),
PTimerList.end(),
[&timer_name, &mob](PausedTimer e) {
return e.owner && e.owner == mob && e.name == timer_name;
}
);
return e != PTimerList.end();
}
bool QuestManager::hastimer(const char* timer_name, Mob* mob) {
bool QuestManager::hastimer(const std::string& timer_name, Mob* m)
{
QuestManagerCurrentQuestVars();
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
const auto m = mob ? mob : owner;
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == m && cur->name == timer_name) {
if (cur->Timer_.Enabled()) {
return true;
}
}
++cur;
if (!m && !owner) {
return false;
}
return false;
Mob* mob = m ? m : owner;
if (!mob) {
return false;
}
const auto& e = std::find_if(
QTimerList.begin(),
QTimerList.end(),
[&timer_name, &mob](QuestTimer e) {
return e.mob && e.mob == mob && e.name == timer_name;
}
);
return e != QTimerList.end();
}
uint32 QuestManager::getremainingtimeMS(const char* timer_name, Mob* mob) {
uint32 QuestManager::getremainingtimeMS(const std::string& timer_name, Mob* m)
{
QuestManagerCurrentQuestVars();
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
const auto m = mob ? mob : owner;
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == m && cur->name == timer_name) {
if (cur->Timer_.Enabled()) {
return cur->Timer_.GetRemainingTime();
}
}
++cur;
if (!m && !owner) {
return 0;
}
return 0;
const auto mob = m ? m : owner;
if (!mob) {
return 0;
}
const auto& e = std::find_if(
QTimerList.begin(),
QTimerList.end(),
[&timer_name, &mob](QuestTimer e) {
return e.mob && e.mob == mob && e.name == timer_name;
}
);
return e != QTimerList.end() ? e->Timer_.GetRemainingTime() : 0;
}
uint32 QuestManager::gettimerdurationMS(const char* timer_name, Mob* mob) {
uint32 QuestManager::gettimerdurationMS(const std::string& timer_name, Mob* m)
{
QuestManagerCurrentQuestVars();
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
const auto m = mob ? mob : owner;
end = QTimerList.end();
while (cur != end) {
if (cur->mob && cur->mob == m && cur->name == timer_name) {
if (cur->Timer_.Enabled()) {
return cur->Timer_.GetDuration();
}
}
++cur;
if (!m && !owner) {
return 0;
}
return 0;
const auto mob = m ? m : owner;
if (!mob) {
return 0;
}
const auto& e = std::find_if(
QTimerList.begin(),
QTimerList.end(),
[&timer_name, &mob](QuestTimer e) {
return e.mob && e.mob == mob && e.name == timer_name;
}
);
return e != QTimerList.end() ? e->Timer_.GetDuration() : 0;
}
void QuestManager::emote(const char *str) {