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Fix character creation tenancy operations
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+8
-1
@@ -29,7 +29,7 @@ struct CharacterSelect_Struct;
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class WorldDatabase : public SharedDatabase {
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public:
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bool GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc, bool isTitanium);
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bool GetStartZone(PlayerProfile_Struct* p_player_profile_struct, CharCreate_Struct* p_char_create_struct, bool is_titanium);
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void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
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int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
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@@ -38,6 +38,13 @@ public:
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bool LoadCharacterCreateAllocations();
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bool LoadCharacterCreateCombos();
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bool StoreCharacter(
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uint32 account_id,
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PlayerProfile_Struct *p_player_profile_struct,
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EQEmu::InventoryProfile *p_inventory_profile
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);
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private:
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void SetTitaniumDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
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void SetSoFDefaultStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc);
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