Fix character creation tenancy operations

This commit is contained in:
Akkadius
2020-03-31 01:49:42 -05:00
parent 019735c654
commit dae20afcba
14 changed files with 186 additions and 120 deletions
+7
View File
@@ -22,6 +22,7 @@
#include "../common/linked_list.h"
#include "../common/timer.h"
#include "../common/inventory_profile.h"
//#include "zoneserver.h"
#include "../common/eq_packet_structs.h"
@@ -71,6 +72,12 @@ public:
inline EQEmu::versions::ClientVersion GetClientVersion() { return m_ClientVersion; }
inline ClientListEntry* GetCLE() { return cle; }
inline void SetCLE(ClientListEntry* iCLE) { cle = iCLE; }
bool StoreCharacter(
uint32 account_id,
PlayerProfile_Struct *p_player_profile_struct,
EQEmu::InventoryProfile *p_inventory_profile
);
private:
uint32 ip;