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Fix character creation tenancy operations
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@@ -750,61 +750,6 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
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return true;
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}
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/* This only for new Character creation storing */
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
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uint32 charid = 0;
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char zone[50];
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float x, y, z;
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charid = GetCharacterID(pp->name);
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if(!charid) {
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LogError("StoreCharacter: no character id");
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return false;
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}
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const char *zname = GetZoneName(pp->zone_id);
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if(zname == nullptr) {
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/* Zone not in the DB, something to prevent crash... */
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strn0cpy(zone, "qeynos", 49);
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pp->zone_id = 1;
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}
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else{ strn0cpy(zone, zname, 49); }
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x = pp->x;
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y = pp->y;
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z = pp->z;
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/* Saves Player Profile Data */
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SaveCharacterCreate(charid, account_id, pp);
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/* Insert starting inventory... */
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std::string invquery;
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for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
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const EQEmu::ItemInstance* newinv = inv->GetItem(i);
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if (newinv) {
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invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
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charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
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auto results = QueryDatabase(invquery);
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}
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if (i == EQEmu::invslot::slotCursor) {
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i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
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continue;
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}
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else if (i == EQEmu::invbag::CURSOR_BAG_END) {
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i = EQEmu::invslot::BANK_BEGIN;
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continue;
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}
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else if (i == EQEmu::invslot::BANK_END) {
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i = EQEmu::invbag::BANK_BAGS_BEGIN;
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continue;
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}
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i++;
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}
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return true;
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}
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uint32 Database::GetCharacterID(const char *name) {
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std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
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auto results = QueryDatabase(query);
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