Fix character creation tenancy operations

This commit is contained in:
Akkadius
2020-03-31 01:49:42 -05:00
parent 019735c654
commit dae20afcba
14 changed files with 186 additions and 120 deletions
-55
View File
@@ -750,61 +750,6 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
return true;
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
charid = GetCharacterID(pp->name);
if(!charid) {
LogError("StoreCharacter: no character id");
return false;
}
const char *zname = GetZoneName(pp->zone_id);
if(zname == nullptr) {
/* Zone not in the DB, something to prevent crash... */
strn0cpy(zone, "qeynos", 49);
pp->zone_id = 1;
}
else{ strn0cpy(zone, zname, 49); }
x = pp->x;
y = pp->y;
z = pp->z;
/* Saves Player Profile Data */
SaveCharacterCreate(charid, account_id, pp);
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
}
return true;
}
uint32 Database::GetCharacterID(const char *name) {
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);