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[Expeditions] Refactor expedition caching (#1315)
Add common expedition base class Use repository for zone and world expedition caching World now stores members and leader as Member objects instead of ids This improves readability of the caching methods and lets world cache expedition dzs and members like zone. World also now caches expeditions as unique_ptr which will be necessary for future dz callback lambdas that capture 'this' so addresses don't change on cache vector resizes.
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+25
-33
@@ -30,37 +30,25 @@
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Expedition::Expedition(uint32_t expedition_id, const DynamicZone& dz, uint32_t leader_id
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) :
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m_expedition_id(expedition_id),
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m_dynamic_zone(dz),
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m_leader_id(leader_id),
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Expedition::Expedition() :
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m_choose_leader_cooldown_timer{ static_cast<uint32_t>(RuleI(Expedition, ChooseLeaderCooldownTime)) }
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{
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m_warning_cooldown_timer.Enable();
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}
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void Expedition::AddMember(uint32_t character_id)
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void Expedition::SetDynamicZone(DynamicZone&& dz)
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{
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if (!HasMember(character_id))
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{
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m_member_ids.emplace_back(character_id);
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}
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}
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dz.SetName(GetName());
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dz.SetLeaderName(GetLeaderName());
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bool Expedition::HasMember(uint32_t character_id)
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{
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return std::any_of(m_member_ids.begin(), m_member_ids.end(),
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[&](uint32_t member_id) { return member_id == character_id; });
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m_dynamic_zone = std::move(dz);
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}
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void Expedition::RemoveMember(uint32_t character_id)
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{
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m_member_ids.erase(std::remove_if(m_member_ids.begin(), m_member_ids.end(),
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[&](uint32_t member_id) { return member_id == character_id; }
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), m_member_ids.end());
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RemoveInternalMember(character_id);
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if (character_id == m_leader_id)
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if (character_id == m_leader.char_id)
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{
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ChooseNewLeader();
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}
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@@ -68,7 +56,7 @@ void Expedition::RemoveMember(uint32_t character_id)
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void Expedition::ChooseNewLeader()
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{
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if (m_member_ids.empty() || !m_choose_leader_cooldown_timer.Check())
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if (m_members.empty() || !m_choose_leader_cooldown_timer.Check())
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{
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m_choose_leader_needed = true;
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return;
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@@ -76,34 +64,38 @@ void Expedition::ChooseNewLeader()
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// we don't track expedition member status in world so may choose a linkdead member
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// this is fine since it will trigger another change when that member goes offline
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auto it = std::find_if(m_member_ids.begin(), m_member_ids.end(), [&](uint32_t member_id) {
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auto member_cle = (member_id != m_leader_id) ? client_list.FindCLEByCharacterID(member_id) : nullptr;
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return (member_id != m_leader_id && member_cle && member_cle->GetOnline() == CLE_Status::InZone);
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auto it = std::find_if(m_members.begin(), m_members.end(), [&](const ExpeditionMember& member) {
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if (member.char_id != m_leader.char_id) {
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auto member_cle = client_list.FindCLEByCharacterID(member.char_id);
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return (member_cle && member_cle->GetOnline() == CLE_Status::InZone);
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}
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return false;
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});
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if (it == m_member_ids.end())
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if (it == m_members.end())
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{
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// no online members found, fallback to choosing any member
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it = std::find_if(m_member_ids.begin(), m_member_ids.end(),
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[&](uint32_t member_id) { return (member_id != m_leader_id); });
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it = std::find_if(m_members.begin(), m_members.end(),
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[&](const ExpeditionMember& member) { return (member.char_id != m_leader.char_id); });
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}
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if (it != m_member_ids.end() && SetNewLeader(*it))
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if (it != m_members.end() && SetNewLeader(*it))
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{
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m_choose_leader_needed = false;
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}
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}
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bool Expedition::SetNewLeader(uint32_t character_id)
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bool Expedition::SetNewLeader(const ExpeditionMember& member)
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{
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if (!HasMember(character_id))
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if (!HasMember(member.char_id))
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{
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return false;
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}
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LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_expedition_id, m_leader_id, character_id);
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ExpeditionDatabase::UpdateLeaderID(m_expedition_id, character_id);
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m_leader_id = character_id;
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LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_id, m_leader.name, member.name);
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ExpeditionDatabase::UpdateLeaderID(m_id, member.char_id);
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m_leader = member;
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m_dynamic_zone.SetLeaderName(m_leader.name);
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SendZonesLeaderChanged();
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return true;
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}
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@@ -133,7 +125,7 @@ void Expedition::SendZonesLeaderChanged()
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLeaderChanged, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->leader_id = m_leader_id;
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buf->leader_id = m_leader.char_id;
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zoneserver_list.SendPacket(pack.get());
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}
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