[Expeditions] Refactor expedition caching (#1315)

Add common expedition base class

Use repository for zone and world expedition caching

World now stores members and leader as Member objects instead of ids

This improves readability of the caching methods and lets world cache
expedition dzs and members like zone. World also now caches expeditions
as unique_ptr which will be necessary for future dz callback lambdas
that capture 'this' so addresses don't change on cache vector resizes.
This commit is contained in:
hg
2021-04-07 02:20:35 -04:00
committed by GitHub
parent 0534a2c6be
commit dadc1b2843
27 changed files with 580 additions and 559 deletions
-15
View File
@@ -9,21 +9,6 @@
extern ZSList zoneserver_list;
DynamicZone::DynamicZone(
uint32_t id, uint32_t zone_id, uint32_t instance_id, uint32_t zone_version,
uint32_t start_time, uint32_t duration, DynamicZoneType type
)
{
m_id = id;
m_instance_id = instance_id;
m_zone_id = zone_id;
m_zone_version = zone_version;
m_start_time = std::chrono::system_clock::from_time_t(start_time);
m_duration = std::chrono::seconds(duration);
m_type = type;
m_expire_time = m_start_time + m_duration;
}
Database& DynamicZone::GetDatabase()
{
return database;