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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Replaced Debug messages: LogFile->write with logger.LogDebug
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+12
-12
@@ -1,5 +1,5 @@
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#include "../common/eqemu_logsys.h"
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#include "../common/extprofile.h"
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#include "../common/item.h"
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#include "../common/rulesys.h"
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@@ -1219,7 +1219,7 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str
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bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value){
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std::string query = StringFormat("REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)", character_id, lang_id, value); QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterLanguage for character ID: %i, lang_id:%u value:%u done", character_id, lang_id, value);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterLanguage for character ID: %i, lang_id:%u value:%u done", character_id, lang_id, value);
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return true;
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}
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@@ -1231,10 +1231,10 @@ bool ZoneDatabase::SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, u
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/* Save Home Bind Point */
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std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)", character_id, zone_id, instance_id, x, y, z, heading, is_home);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u instance_id: %u x: %f y: %f z: %f heading: %f ishome: %u", character_id, zone_id, instance_id, x, y, z, heading, is_home);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterBindPoint for character ID: %i zone_id: %u instance_id: %u x: %f y: %f z: %f heading: %f ishome: %u", character_id, zone_id, instance_id, x, y, z, heading, is_home);
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auto results = QueryDatabase(query);
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if (!results.RowsAffected()) {
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LogFile->write(EQEmuLog::Debug, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(), query.c_str());
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logger.LogDebug(EQEmuLogSys::General, "ERROR Bind Home Save: %s. %s", results.ErrorMessage().c_str(), query.c_str());
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}
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return true;
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}
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@@ -1245,20 +1245,20 @@ bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint32 slot_i
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uint8 blue = (color & 0x000000FF);
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std::string query = StringFormat("REPLACE INTO `character_material` (id, slot, red, green, blue, color, use_tint) VALUES (%u, %u, %u, %u, %u, %u, 255)", character_id, slot_id, red, green, blue, color); auto results = QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterMaterialColor for character ID: %i, slot_id: %u color: %u done", character_id, slot_id, color);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterMaterialColor for character ID: %i, slot_id: %u color: %u done", character_id, slot_id, color);
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return true;
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}
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bool ZoneDatabase::SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value){
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std::string query = StringFormat("REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)", character_id, skill_id, value); auto results = QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterSkill for character ID: %i, skill_id:%u value:%u done", character_id, skill_id, value);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterSkill for character ID: %i, skill_id:%u value:%u done", character_id, skill_id, value);
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return true;
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}
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bool ZoneDatabase::SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id){
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std::string query = StringFormat("REPLACE INTO `character_disciplines` (id, slot_id, disc_id) VALUES (%u, %u, %u)", character_id, slot_id, disc_id);
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auto results = QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterDisc for character ID: %i, slot:%u disc_id:%u done", character_id, slot_id, disc_id);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterDisc for character ID: %i, slot:%u disc_id:%u done", character_id, slot_id, disc_id);
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return true;
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}
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@@ -1270,7 +1270,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
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if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
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std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
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}
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}
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return true;
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@@ -1281,7 +1281,7 @@ bool ZoneDatabase::SaveCharacterBandolier(uint32 character_id, uint8 bandolier_i
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DoEscapeString(bandolier_name_esc, bandolier_name, strlen(bandolier_name));
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std::string query = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%u, %u, %u, %u, %u,'%s')", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name_esc);
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auto results = QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterBandolier for character ID: %i, bandolier_id: %u, bandolier_slot: %u item_id: %u, icon:%u band_name:%s done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterBandolier for character ID: %i, bandolier_id: %u, bandolier_slot: %u item_id: %u, icon:%u band_name:%s done", character_id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name);
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if (!results.RowsAffected()){ std::cout << "ERROR Bandolier Save: " << results.ErrorMessage() << "\n\n" << query << "\n" << std::endl; }
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return true;
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}
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@@ -1596,7 +1596,7 @@ bool ZoneDatabase::SaveCharacterData(uint32 character_id, uint32 account_id, Pla
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m_epp->expended_aa
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);
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auto results = database.QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
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logger.LogDebug(EQEmuLogSys::General, "ZoneDatabase::SaveCharacterData %i, done... Took %f seconds", character_id, ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
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return true;
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}
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@@ -1637,7 +1637,7 @@ bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Stru
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pp->currentEbonCrystals,
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pp->careerEbonCrystals);
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auto results = database.QueryDatabase(query);
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LogFile->write(EQEmuLog::Debug, "Saving Currency for character ID: %i, done", character_id);
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logger.LogDebug(EQEmuLogSys::General, "Saving Currency for character ID: %i, done", character_id);
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return true;
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}
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@@ -1646,7 +1646,7 @@ bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 cur
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" VALUES (%u, %u, %u)",
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character_id, aa_id, current_level);
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auto results = QueryDatabase(rquery);
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LogFile->write(EQEmuLog::Debug, "Saving AA for character ID: %u, aa_id: %u current_level: %u", character_id, aa_id, current_level);
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logger.LogDebug(EQEmuLogSys::General, "Saving AA for character ID: %u, aa_id: %u current_level: %u", character_id, aa_id, current_level);
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return true;
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}
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