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Replaced Debug messages: LogFile->write with logger.LogDebug
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@@ -51,7 +51,7 @@ SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, floa
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uint32 SpawnGroup::GetNPCType() {
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#if EQDEBUG >= 10
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LogFile->write(EQEmuLog::Debug, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
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logger.LogDebug(EQEmuLogSys::General, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
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#endif
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int npcType = 0;
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int totalchance = 0;
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