Replaced Debug messages: LogFile->write with logger.LogDebug

This commit is contained in:
Akkadius
2015-01-10 15:26:38 -06:00
parent ebb2659630
commit dadae1a71f
22 changed files with 183 additions and 167 deletions
+4 -3
View File
@@ -29,6 +29,7 @@ Child of the Mob class.
#endif
#include "../common/debug.h"
#include "../common/eqemu_logsys.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
@@ -841,7 +842,7 @@ bool Corpse::Process() {
spc->zone_id = zone->graveyard_zoneid();
worldserver.SendPacket(pack);
safe_delete(pack);
LogFile->write(EQEmuLog::Debug, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
logger.LogDebug(EQEmuLogSys::General, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
corpse_db_id = 0;
}
@@ -871,7 +872,7 @@ bool Corpse::Process() {
Save();
player_corpse_depop = true;
corpse_db_id = 0;
LogFile->write(EQEmuLog::Debug, "Tagged %s player corpse has burried.", this->GetName());
logger.LogDebug(EQEmuLogSys::General, "Tagged %s player corpse has burried.", this->GetName());
}
else {
LogFile->write(EQEmuLog::Error, "Unable to bury %s player corpse.", this->GetName());
@@ -1082,7 +1083,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
for(; cur != end; ++cur) {
ServerLootItem_Struct* item_data = *cur;
item = database.GetItem(item_data->item_id);
LogFile->write(EQEmuLog::Debug, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
logger.LogDebug(EQEmuLogSys::General, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
client->Message(0, "Inaccessable Corpse Item: %s", item->Name);
}
}