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[Cleanup] Convert Quest Ornament Methods to Repositories (#4048)
# Notes - Convert `Client::SetPrimaryWeaponOrnamentation` and `Client::SetSecondaryWeaponOrnamentation` to repositories.
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@ -66,6 +66,7 @@ extern volatile bool RunLoops;
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#include "../common/repositories/character_disciplines_repository.h"
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#include "../common/repositories/character_disciplines_repository.h"
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#include "../common/repositories/character_data_repository.h"
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#include "../common/repositories/character_data_repository.h"
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#include "../common/repositories/discovered_items_repository.h"
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#include "../common/repositories/discovered_items_repository.h"
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#include "../common/repositories/inventory_repository.h"
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#include "../common/repositories/keyring_repository.h"
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#include "../common/repositories/keyring_repository.h"
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#include "../common/events/player_events.h"
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#include "../common/events/player_events.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/events/player_event_logs.h"
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@ -8853,49 +8854,69 @@ void Client::SetEXPEnabled(bool is_exp_enabled)
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m_exp_enabled = is_exp_enabled;
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m_exp_enabled = is_exp_enabled;
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}
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}
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/**
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* @param model_id
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*/
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void Client::SetPrimaryWeaponOrnamentation(uint32 model_id)
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void Client::SetPrimaryWeaponOrnamentation(uint32 model_id)
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{
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{
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auto primary_item = m_inv.GetItem(EQ::invslot::slotPrimary);
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auto primary_item = m_inv.GetItem(EQ::invslot::slotPrimary);
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if (primary_item) {
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if (primary_item) {
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database.QueryDatabase(
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auto l = InventoryRepository::GetWhere(
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StringFormat(
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database,
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"UPDATE `inventory` SET `ornamentidfile` = %i WHERE `charid` = %i AND `slotid` = %i",
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fmt::format(
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model_id,
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"`charid` = {} AND `slotid` = {}",
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character_id,
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character_id,
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EQ::invslot::slotPrimary
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EQ::invslot::slotPrimary
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));
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)
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);
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primary_item->SetOrnamentationIDFile(model_id);
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if (l.empty()) {
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SendItemPacket(EQ::invslot::slotPrimary, primary_item, ItemPacketTrade);
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return;
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WearChange(EQ::textures::weaponPrimary, static_cast<uint16>(model_id), 0);
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}
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Message(Chat::Yellow, "Your primary weapon appearance has been modified");
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auto e = l.front();
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e.ornamentidfile = model_id;
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const int updated = InventoryRepository::UpdateOne(database, e);
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if (updated) {
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primary_item->SetOrnamentationIDFile(model_id);
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SendItemPacket(EQ::invslot::slotPrimary, primary_item, ItemPacketTrade);
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WearChange(EQ::textures::weaponPrimary, model_id, 0);
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Message(Chat::Yellow, "Your primary weapon appearance has been modified.");
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}
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}
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}
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}
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}
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/**
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* @param model_id
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*/
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void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
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void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
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{
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{
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auto secondary_item = m_inv.GetItem(EQ::invslot::slotSecondary);
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auto secondary_item = m_inv.GetItem(EQ::invslot::slotSecondary);
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if (secondary_item) {
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if (secondary_item) {
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database.QueryDatabase(
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auto l = InventoryRepository::GetWhere(
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StringFormat(
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database,
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"UPDATE `inventory` SET `ornamentidfile` = %i WHERE `charid` = %i AND `slotid` = %i",
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fmt::format(
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model_id,
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"`charid` = {} AND `slotid` = {}",
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character_id,
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character_id,
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EQ::invslot::slotSecondary
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EQ::invslot::slotSecondary
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));
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)
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);
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secondary_item->SetOrnamentationIDFile(model_id);
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if (l.empty()) {
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SendItemPacket(EQ::invslot::slotSecondary, secondary_item, ItemPacketTrade);
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return;
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WearChange(EQ::textures::weaponSecondary, static_cast<uint16>(model_id), 0);
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}
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Message(Chat::Yellow, "Your secondary weapon appearance has been modified");
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auto e = l.front();
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e.ornamentidfile = model_id;
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const int updated = InventoryRepository::UpdateOne(database, e);
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if (updated) {
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secondary_item->SetOrnamentationIDFile(model_id);
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SendItemPacket(EQ::invslot::slotSecondary, secondary_item, ItemPacketTrade);
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WearChange(EQ::textures::weaponSecondary, model_id, 0);
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Message(Chat::Yellow, "Your secondary weapon appearance has been modified.");
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}
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}
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}
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}
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}
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