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Some changes to fixz while pathing
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@@ -982,7 +982,6 @@ public:
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void SendToFixZ(float new_x, float new_y, float new_z);
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float GetZOffset() const;
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float GetDefaultRaceSize() const;
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void TryFixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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void FixZ(int32 z_find_offset = 5, bool fix_client_z = false);
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float GetFixedZ(const glm::vec3 &destination, int32 z_find_offset = 5);
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virtual int GetStuckBehavior() const { return 0; }
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@@ -1457,8 +1456,6 @@ protected:
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bool flee_mode;
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Timer flee_timer;
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Timer fix_z_timer;
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Timer fix_z_timer_engaged;
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Timer attack_anim_timer;
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Timer position_update_melee_push_timer;
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