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Some changes to fixz while pathing
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@@ -2722,10 +2722,6 @@ void Bot::AI_Process() {
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}
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// Fix Z when following during pull, not when engaged and stationary
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if (IsMoving() && fix_z_timer_engaged.Check()) {
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TryFixZ();
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return;
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}
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if (GetTarget() && GetTarget()->IsFeared() && !spellend_timer.Enabled() && AI_think_timer->Check()) {
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if (!IsFacingMob(GetTarget()))
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